Coolfrog, chaotic female vampiric Anachronist -------- |....k@. ......@| |....$.| - ------ [Coolfrog the Survivor] St9 Dx7 Co11 In13 Wi11 Ch7 AnaVamFemCha S0 Dlvl:1 $0 HP14(14) Pw7(7) AC-5 MC9 Mov12 Xp1/0 Wt162/1100 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female vampiric Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Potions k - 2 uncursed potions of vampire blood {0} Rings l - an uncursed ring of polymorph control {0} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: glib combat You could not have this property extrinsically: sickopathy You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 96% chance Ring drop chance was reduced to 83% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 25) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17884 Monster spawn increase reached its maximum at turn 33144 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3135600 The monster class that cannot be genocided was jelly The monster class that was spawned more often: turret (freq bonus 4) The monster color that was spawned more often: red (freq bonus 16) The monster species that spawned more often: strigoi (freq bonus 12) The monster species that spawned more often: iron wolf (freq bonus 6) The monster species that spawned more often: weird patch (freq bonus 40) The monster species that spawned more often: Vera's ice-cold sneaker (freq bonus 15) The monster species that spawned more often: glass penetrator (freq bonus 6) The monster species that spawned more often: fire metroid (freq bonus 12) The monster species that spawned more often: agave knacked (freq bonus 14) The monster species that spawned more often: disapproving eye (freq bonus 30) The monster species that spawned more often: undead scavenger (freq bonus 24) The monster species that spawned more often: attempter anaesthetized scabbiest (freq bonus 27) The monster species that spawned more often: keter sephirah (freq bonus 10) The monster species that spawned more often: blue bear (freq bonus 10) The monster species that spawned more often: dismount shopkeeper deprived (freq bonus 42) The monster species that spawned more often: slimy mushroom (freq bonus 24) The monster species that spawned more often: pink horror (freq bonus 28) The monster species that spawned more often: large newt (freq bonus 15) The monster species that spawned more often: blue lizard (freq bonus 5) The monster species that spawned more often: genier (freq bonus 14) The monster species that spawned more often: jumping tortoise (freq bonus 10) The monster species that spawned more often: muncher (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 1) The monster trait that was more common: joke monsters (freq bonus 2) The monster species that never randomly spawned: ruby warp fungus The monster species that never randomly spawned: petty rabid rabbit The monster species that never randomly spawned: azure draconian The monster species that never randomly spawned: undead templar The monster species that never randomly spawned: moldier gauntly overcome The monster species that never randomly spawned: gaffing argumentive The monster species that never randomly spawned: penknife sward girting foxiest The monster species that never randomly spawned: secluded fungus The monster species that never randomly spawned: dark colony The monster species that never randomly spawned: Anita's sexy leather pump The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: latency stone (gray) The RNG hath decreed that this item was never generated: magicite crystal (blue) The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was never generated: unfair attack cloak (flier cloak) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 16) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 47) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 12) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 25) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 17) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 5) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 14) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 3) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 16) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 4) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 15) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this trap was always invisible: heel trap The RNG hath decreed that this trap was generated more often: nolite trap (freq bonus 3) Next attribute increase check would have come at turn 886 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were level-drain resistant You were magic-protected You were prevented from having sickopathy (0) You were prevented from having glib combat (0) You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Demeter, Hestia and Adephagia Your deity was Adephagia The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (1179) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (magenta cloak) Scrolls scroll of healing (PROKLINJATI SVOJ ZIVOT) scroll of mana (23571113171923293137) scroll of phase door (I AM THE BEST) scroll of standard id (FEELING MARKSMAN AMYLEIN) scroll of cure (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) Potions potion of vampire blood (blood-red) Rings ring of polymorph control (granite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 parrot chicks (1 created) 0 small kobolds (1 created) 0 goblins (2 created) 0 sub-gnomes (1 created) 0 jedis (1 created) 0 newts (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 14 hit points when you escaped. Since you escaped early, the score list will not be checked.