Coolfrog, chaotic female vampiric Anachronist -.---- ....=. |..@k| +..@.| |....+ ------ [Coolfrog the Survivor] St8 Dx9 Co11 In15 Wi9 Ch10 AnaVamFemCha S0 Dlvl:1 $0 HP14(14) Pw7(7) AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female vampiric Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Potions k - 2 uncursed potions of blood {0} Rings l - an uncursed +0 ring of gain strength {0} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: free action You could not have this property extrinsically: cold resistance You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 258 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 77% Potion drop chance was reduced to 57% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: club (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41845 Monster spawn increase reached its maximum at turn 100325 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 57596 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: Wrath of the RNG (freq bonus 9) The monster species that spawned more often: Dark Schneider (freq bonus 12) The monster species that spawned more often: merely overemphasized (freq bonus 30) The monster species that spawned more often: silver mold (freq bonus 20) The monster species that spawned more often: breaker piercer (freq bonus 12) The monster species that spawned more often: sustainer (freq bonus 8) The monster species that spawned more often: loud force patch (freq bonus 6) The monster species that spawned more often: energy enacting (freq bonus 10) The monster species that spawned more often: radioactive draconian (freq bonus 16) The monster species that spawned more often: shaky goblin (freq bonus 6) The monster species that spawned more often: fat roper (freq bonus 6) The monster species that spawned more often: militant paladin (freq bonus 4) The monster species that spawned more often: apprentice dark wall (freq bonus 48) The monster species that spawned more often: snaga sapper (freq bonus 4) The monster species that spawned more often: history dragon (freq bonus 14) The monster species that spawned more often: jumping fireball (freq bonus 6) The monster species that spawned more often: difficult elemental (freq bonus 9) The monster species that spawned more often: facehugger (freq bonus 16) The monster species that spawned more often: Grund the Orc King (freq bonus 8) The monster species that spawned more often: running emu (freq bonus 6) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 3) The monster trait that was more common: monsters that mumble (freq bonus 4) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 1) The monster trait that was more common: monsters that can be genocided (freq bonus 3) The monster trait that was more common: monsters that explode when killed (freq bonus 16) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster species that never randomly spawned: dwarven wight The monster species that never randomly spawned: heavy bomb The monster species that never randomly spawned: pheasant The monster species that never randomly spawned: hallu trove The monster species that never randomly spawned: georgian enlacing sloe internal typographer The monster species that never randomly spawned: super bottle The monster species that never randomly spawned: Josefine's super-sweet velcro sneaker The monster species that never randomly spawned: colorless colony The monster species that never randomly spawned: passchuck The monster species that never randomly spawned: colorful patch The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 16) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 33) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 13) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 13) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 40) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 6) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 11) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 8) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 11) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 3) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 11) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: fleece bolt ((null)) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 6) Next attribute increase check would have come at turn 550 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were magic-protected You were prevented from having cold resistance (0) You were prevented from having free action (0) You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (743) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (pitch cloak) Scrolls scroll of healing (ASPARAGUSDUCK SLOTMACHINEROBOT IWASBEES) scroll of mana (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of phase door (GENIE STUNT IS MORE POWER) scroll of standard id (THATFEMINISTGIRL SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of cure (GOOD OLD TTY OWNS AWFUL CURSES INTERFACE) Potions potion of blood (blood-red) Rings ring of gain strength (pager) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 gravity jackals (1 created) 0 terminator chess wild dogs (1 created) 0 real aquatic hounds (1 created) 0 gas spores (1 created) 0 kobolds (1 created) 0 whnases (1 created) 0 goblins (1 created) 0 marine goblins (1 created) 0 chipmunks (1 created) 0 jedis (1 created) 0 newts (1 created) 0 small turrets (1 created) 12 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 11 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 14 hit points when you escaped. Since you escaped early, the score list will not be checked.