Coolfrog, chaotic female vampiric Anachronist - -+---+---- |.....@....+ |....@.....| |..........| |..........| ------------ [Coolfrog the Survivor] St7 Dx11 Co14 In12 Wi11 Ch6 AnaVamFemCha S1 Dlvl:1 $1 HP14(14) Pw7(7) AC1 MC9 Mov12 Xp1/0 Wt112/1150 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female vampiric Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - a cursed +0 T-shirt (being worn) {2} e - an uncursed +0 plasteel helm (being worn) {2} f - an uncursed +0 pair of plasteel gloves (being worn) {2} g - an uncursed +0 pair of plasteel boots (being worn) {2} h - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles i - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Potions j - 2 uncursed potions of vampire blood {0} Rings k - an uncursed +0 ring of gain strength {0} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: fear resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 33% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 80% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 87% Monster death drops spawned with only 90% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: saber (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26727 Monster spawn increase reached its maximum at turn 60104 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1000215 The monster class that cannot be genocided was wraith The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: insurmountable patch (freq bonus 5) The monster species that spawned more often: player skeleton (freq bonus 6) The monster species that spawned more often: giant killer bee (freq bonus 2) The monster species that spawned more often: animated wedge sandal (freq bonus 8) The monster species that spawned more often: variously trickiest (freq bonus 12) The monster species that spawned more often: underarmed forwarded orthopedist (freq bonus 2) The monster species that spawned more often: water mushroom (freq bonus 24) The monster species that spawned more often: irriant spirit (freq bonus 6) The monster species that spawned more often: Gazer Akai (freq bonus 6) The monster species that spawned more often: fucker troll (freq bonus 18) The monster species that spawned more often: lavender mushroom (freq bonus 28) The monster species that spawned more often: lesser moloch (freq bonus 36) The monster species that spawned more often: ant (freq bonus 6) The monster species that spawned more often: bright light (freq bonus 4) The monster species that spawned more often: minimalist (freq bonus 9) The monster species that spawned more often: rotated shaman (freq bonus 8) The monster species that spawned more often: slow force patch (freq bonus 5) The monster species that spawned more often: yellow starlit sky (freq bonus 12) The monster species that spawned more often: pitiful-looking beggar (freq bonus 24) The monster species that spawned more often: nausea force fungus (freq bonus 18) The monster trait that was more common: monsters that have bite attacks (freq bonus 1) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster species that never randomly spawned: addiction tinging The monster species that never randomly spawned: real devilfish The monster species that never randomly spawned: ninja master The monster species that never randomly spawned: mosquito defensor The monster species that never randomly spawned: loiterer fermented The monster species that never randomly spawned: unihorn trove The monster species that never randomly spawned: Henrietta's thick block-heeled boot The monster species that never randomly spawned: insufficiently materializing expurgation The monster species that never randomly spawned: novice quickling The monster species that never randomly spawned: cauldron treat The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 6) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 20) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 34) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 34) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 11) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 11) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 4) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 11) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 16) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 53) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: enchant (legit) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this trap was always invisible: animation trap The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 5) Next attribute increase check would have come at turn 300 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were level-drain resistant You were magic-protected You were prevented from having fear resistance (0) You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dios, the Rose Bride and End of the World Your deity was End of the World The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (497) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (absorbing cloak) Scrolls scroll of healing (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) scroll of mana (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) scroll of phase door (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) scroll of standard id (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) scroll of cure (FELLOW LEAF ELF STAT CANNT LOWED) Potions potion of vampire blood (blood-red) Rings ring of gain strength (windblown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 cave spiders (1 created) 0 lichens (1 created) 0 low speezes (1 created) 0 jedis (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 1 point, and 1 piece of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 14 hit points when you escaped. Since you escaped early, the score list will not be checked.