Coolfrog, chaotic female vampiric Anachronist # --.--- ---- |.@@......| |.........| |.........| ..........| ----------- [Coolfrog the Survivor] St11 Dx7 Co7 In14 Wi5 Ch6 AnaVamFemCha S0 Dlvl:1 $0 HP14(14) Pw7(7) AC-5 MC9 Mov12 Xp1/0 Wt162/1000 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female vampiric Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Potions k - 2 uncursed potions of vampire blood {0} Rings l - an uncursed ring of teleport control {0} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: reflection You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 68% Musable item generation frequency had a negative bias of 10% Potion drop chance was reduced to 92% Monster death drops spawned with only 73% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: shuriken (turn 208) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 25525 Monster spawn increase reached its maximum at turn 55273 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 621329 The monster class that cannot be genocided was worm The monster class that was spawned more often: cockatrice (freq bonus 4) The monster color that was spawned more often: gray (freq bonus 2) The monster species that spawned more often: master mason (freq bonus 26) The monster species that spawned more often: drumbeat pang doormat submissively update flutier (freq bonus 114) The monster species that spawned more often: emperor twen (freq bonus 16) The monster species that spawned more often: topless nurse (freq bonus 6) The monster species that spawned more often: blazing fern sprout (freq bonus 12) The monster species that spawned more often: edgy mushroom (freq bonus 20) The monster species that spawned more often: victualled convecting godhood wiener shaveable (freq bonus 28) The monster species that spawned more often: giant tse-tse fly (freq bonus 30) The monster species that spawned more often: autoimmunizing juster odorant (freq bonus 24) The monster species that spawned more often: sand archer (freq bonus 14) The monster species that spawned more often: time spore (freq bonus 15) The monster species that spawned more often: secret car (freq bonus 18) The monster species that spawned more often: dying domesticity (freq bonus 10) The monster species that spawned more often: red crab (freq bonus 15) The monster species that spawned more often: incarnating halve fulfillment (freq bonus 14) The monster species that spawned more often: giant white ant (freq bonus 24) The monster species that spawned more often: fencer (freq bonus 42) The monster species that spawned more often: light gold (freq bonus 12) The monster species that spawned more often: black and white spore (freq bonus 24) The monster species that spawned more often: misse misse (freq bonus 20) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 4) The monster trait that was more common: monsters that can teleport (freq bonus 4) The monster trait that was more common: monsters that roar (freq bonus 6) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 4) The monster trait that was more common: monsters that have trample attacks (freq bonus 4) The monster species that never randomly spawned: killer rabbit The monster species that never randomly spawned: invisible force fungus The monster species that never randomly spawned: gazer nupperibo The monster species that never randomly spawned: upper ufo part The monster species that never randomly spawned: nonethical nurse The monster species that never randomly spawned: pustulent force patch The monster species that never randomly spawned: truant girl The monster species that never randomly spawned: damned The monster species that never randomly spawned: PHIX The monster species that never randomly spawned: ice golem The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 8) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 45) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 8) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 18) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 17) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 14) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 7) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 11) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 6) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 7) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 46) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 99) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this trap was always invisible: green spell trap The RNG hath decreed that this trap was generated more often: gender trap (freq bonus 4) Next attribute increase check would have come at turn 746 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were level-drain resistant You were magic-protected You were prevented from having mana regeneration (0) You were prevented from having reflection (0) You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Regunin, Unlimited Blade Works and Kendl Your deity was Kendl The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (553) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (frade mantle) Scrolls scroll of healing (SUS QUO SUM) scroll of mana (SODALG) scroll of phase door (OUSIRI SESEGGENBARPHARGGES) scroll of standard id (ERIKISEPHEARARACHARAPHTHISKERA) scroll of cure (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) Potions potion of vampire blood (blood-red) Rings ring of teleport control (rubber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 blubbering idiots (1 created) 0 jedis (1 created) 0 colorless mushroom patches (1 created) 3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 14 hit points when you escaped. Since you escaped early, the score list will not be checked.