Coolfrog, chaotic female vampiric Anachronist -------## |......,# #### |.---.|,# ##-------,,# |.| |.|,##------#,..%...-,## |.$--.|,,,.....|#,|..%..|## |......%##|.....,,|.)..(| -------,#,.....|,,|.....| #,#,|....| ---.--- #,#,---|-- #,# #,#,,##,# #,#### #,##,##,,, #,,,,# #,##,##,----- ###-.-- #,# ###,##,##,|..<+ |..| # ---.------- #,,,,#,,#,|...| ----..---- ..@.......| #,--.--,#,-...| |........|,###########|.........| #%|...-,##|...| |.........,,,,,),,,,,,-.........| #,....|## ----- ----..----############----------- ##|.... ,,,|..| ----- ## ---- [Coolfrog the Recruit] St6 Dx12 Co17 In17 Wi12 Ch8 AnaVamFemCha S775 Dlvl:2 $39 HP54(54) Pw39(39) AC-7 MC9 Mov12 Xp4/159 Wt664/1400 T724 Latest messages You are frozen by the floating eye's gaze! You can move again. You miss the floating eye. You are frozen by the floating eye's gaze! You can move again. You hit the floating eye. You are frozen by the floating eye's gaze! You can move again. You miss the floating eye. You bite the floating eye. You feed on the lifeblood. The floating eye suddenly seems weaker! You are frozen by the floating eye's gaze! You can move again. You kill the floating eye! You are frozen by the floating eye's gaze! You can move again. You hear a door open. There is a wall in the way! (7x) You cannot diagonally move through a door! Your inventory Weapons a - an uncursed +0 pistol {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} r - 14 uncursed Hyper Futa Mare Dicks {0} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} u - a blessed scroll of teleportation {0} w - an uncursed scroll of identify {0} x - an uncursed scroll of identify {0} Spellbooks y - an uncursed spellbook of air current (0:5) {0} Potions k - 2 uncursed potions of blood {0} Rings l - an uncursed ring of regeneration {0} Tools v - an uncursed large box {500} Gems s - 2 blessed +1 worthless pieces of red glass {2} The large box is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 7 You carried 5 sins You could not have this property at all: polymorph control You could not have this property extrinsically: telepathy You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 97% chance Ring drop chance was reduced to 81% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 91% Monster death drops spawned with only 93% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: bow (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 40323 Monster spawn increase reached its maximum at turn 93333 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 116014 The monster class that cannot be genocided was orc The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: spike force fungus (freq bonus 48) The monster species that spawned more often: adult lady (freq bonus 36) The monster species that spawned more often: enbug (freq bonus 15) The monster species that spawned more often: weremimic (freq bonus 6) The monster species that spawned more often: gehenna hound (freq bonus 72) The monster species that spawned more often: wrinkled patch (freq bonus 2) The monster species that spawned more often: giant grey bat (freq bonus 42) The monster species that spawned more often: nonadhesive relentlessly (freq bonus 12) The monster species that spawned more often: pisaca (freq bonus 8) The monster species that spawned more often: blister stalk (freq bonus 36) The monster species that spawned more often: houou (freq bonus 12) The monster species that spawned more often: plasma warp patch (freq bonus 6) The monster species that spawned more often: taser turret (freq bonus 2) The monster species that spawned more often: morlock hunter (freq bonus 4) The monster species that spawned more often: real nexus hound (freq bonus 2) The monster species that spawned more often: lovelily grizzler permanence (freq bonus 18) The monster species that spawned more often: slimy force patch (freq bonus 4) The monster species that spawned more often: Kiddy Kong (freq bonus 16) The monster species that spawned more often: stone bug (freq bonus 10) The monster species that spawned more often: cyan laser (freq bonus 9) The monster trait that was more common: monsters that are strong (freq bonus 4) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 12) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters that want to arrest the player (freq bonus 6) The monster species that never randomly spawned: frontal instruction grandpa The monster species that never randomly spawned: black midge The monster species that never randomly spawned: Pazuzzu The monster species that never randomly spawned: unidentified raven The monster species that never randomly spawned: eyeing technetium fugging The monster species that never randomly spawned: Anji Mito The monster species that never randomly spawned: maintenance automaton The monster species that never randomly spawned: charging kindness The monster species that never randomly spawned: minor fog cloud The monster species that never randomly spawned: egokraken The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 6) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 56) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 7) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 20) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 11) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 3) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 12) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 3) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this trap was always invisible: red spell trap The RNG hath decreed that this trap was generated more often: cannon trap (freq bonus 10) Next attribute increase check would have come at turn 1185 Strength training was 30 Dexterity training was 12 Wisdom training was 3 Constitution training was 10 You were level-drain resistant You were magic-protected You were prevented from having telepathy (0) You were prevented from having polymorph control (0) You had 1458 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Magnum, Smith and Wesson Your deity was Wesson The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. Wesson was angry with you (1) You could not have safely prayed (729) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 4X Prepared(0) decontaminate 4X Prepared(0) dazzle 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) draw blood 4 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (colorless cloak) Scrolls scroll of healing (ONE RESULT IS MORE POWER) scroll of mana (VENZAR BORGAVVE) scroll of phase door (CURSED GOLD DETECTION) scroll of standard id (MENEBACHYCH BADEDOPHO BAINCHOOOCH) scroll of cure (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) scroll of teleportation (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) scroll of identify (HLY HLS) Spellbooks spellbook of air current (pregnant) Potions potion of blood (blood-red) Rings ring of regeneration (chrysoberyl) Tools large box (wooden box) Gems worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 15 times You prayed to the gods 1 time You hit with a wielded weapon 15 times You killed 22 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (14 of 20) general combat [Unskilled] (max Expert) (2 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (35 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist...