Coolfrog, chaotic female vampiric Anachronist --- . . + $ G #|# ####----- ##|# #,,,-...| #,,# ####|...| ,,, |...|#--|-.- |...%,|..{.| |...|,|<.`.| -----,-...)| ##------ [Coolfrog the Survivor] St13 Dx8 Co16 In11 Wi13 Ch7 AnaVamFemCha S186 Dlvl:3 $6 HP-2(29) Pw21(21) AC-3 MC9 Mov12 Xp2/20 Wt162/1600 T146 Paralyzed Latest messages You see here a pack jackal corpse {300}. You drain the blood from the pack jackal corpse. 5 gold pieces. The door opens. There is a wall in the way! (3x) There is a doorway here. You see here a drained pack jackal corpse {240}. You cannot diagonally move through a door! There is a wall in the way! (3x) You hear a nearby zap. The sleep ray hits you! The sleep ray whizzes by you! The bolt of cold hits you! [-14 -> 15] The bolt of cold hits you! [-10 -> 5] Warning: HP low! The sub-gnome zaps a secree wand! The bolt of cold hits you! You die... Your inventory Weapons a - an uncursed +0 pistol (alternate weapon; not wielded) {8} b - an uncursed +0 force pike (weapon in hand) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Potions k - 2 uncursed potions of blood {0} Rings l - an uncursed ring of see invisible (on right hand) {0} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: glib combat You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: searching Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 228 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 96% chance Ring drop chance was reduced to 84% Amulet drop chance was reduced to 69% Monster death drops spawned with only 96% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: axe (turn 497) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 10552 Monster spawn increase reached its maximum at turn 37558 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1718427 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: dark ranger (freq bonus 6) The monster species that spawned more often: sconce otyugh (freq bonus 10) The monster species that spawned more often: hairy stalk (freq bonus 6) The monster species that spawned more often: camperstriker (freq bonus 16) The monster species that spawned more often: void mushroom (freq bonus 6) The monster species that spawned more often: prick fist (freq bonus 4) The monster species that spawned more often: rocking-horse-fly (freq bonus 3) The monster species that spawned more often: volt warp fungus (freq bonus 6) The monster species that spawned more often: virus demon (freq bonus 9) The monster species that spawned more often: mirror turret (freq bonus 2) The monster species that spawned more often: fixedly freeze sestet (freq bonus 54) The monster species that spawned more often: evasive gnoll (freq bonus 12) The monster species that spawned more often: icky face (freq bonus 6) The monster species that spawned more often: centaur rustlord (freq bonus 60) The monster species that spawned more often: preponderated enriching (freq bonus 10) The monster species that spawned more often: Moon, the Cat (freq bonus 4) The monster species that spawned more often: Miss Schrack (freq bonus 20) The monster species that spawned more often: icyorn (freq bonus 14) The monster species that spawned more often: slimy force fungus (freq bonus 24) The monster species that spawned more often: deducted ballyhooing (freq bonus 8) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 3) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 3) The monster trait that was more common: monsters whose attacks digest you (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 1) The monster species that never randomly spawned: blue dragon worm The monster species that never randomly spawned: buffalo The monster species that never randomly spawned: constrained rubbled bushelled studying The monster species that never randomly spawned: bound spirit The monster species that never randomly spawned: bearded spirit The monster species that never randomly spawned: thorn force fungus The monster species that never randomly spawned: teleporter The monster species that never randomly spawned: snugga The monster species that never randomly spawned: ice ape The monster species that never randomly spawned: tasloi mummy The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: too heavy stone (gray) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 15) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 20) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 3) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 18) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 11) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 9) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 5) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 79) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: wakeup call trap (freq bonus 4) Next attribute increase check would have come at turn 530 Strength training was 1 Dexterity training was 3 Wisdom training was 1 Constitution training was 6 You were level-drain resistant You were magic-protected You were paralyzed (-5) You were prevented from having confusion resistance (0) You were prevented from having glib combat (0) You saw invisible You had 1345 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Onn, The One Who Kills and Ussrachs Your deity was Ussrachs The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (9) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 2X Prepared(0) decontaminate 2X Prepared(0) dazzle 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) draw blood 2 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (grass cloak) Scrolls scroll of healing (EUROVISION FARCE CONTEST) scroll of mana (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) scroll of phase door (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of standard id (MUQIN BENDAN XI WO DE JIBA) scroll of cure (STRIPE SORROW) Potions potion of blood (blood-red) Rings ring of see invisible (candlelight) Wands wand of cold (secree) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (27 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist...