Coolfrog, chaotic female vampiric Anachronist ---#------ |........| |........| |.......@. |...$...@| ---------- [Coolfrog the Survivor] St7 Dx11 Co9 In6 Wi13 Ch9 AnaVamFemCha S0 Dlvl:1 $0 HP14(14) Pw7(7) AC-7 MC9 Mov12 Xp1/0 Wt162/900 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female vampiric Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - the cursed +0 T-shirt named Sentinal Angle (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Potions k - 2 uncursed potions of blood {0} Rings l - an uncursed +0 ring of gain intelligence {0} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: warning You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 281 Monsters only dropped their musable items with 52% chance Monsters only dropped their equipment with 50% chance Ring drop chance was reduced to 64% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 97% The following skill could not be trained at all: dart The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: club (turn 17) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 14360 Monster spawn increase reached its maximum at turn 27911 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 216240 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: xeroc (freq bonus 6) The monster species that spawned more often: predator nethercat (freq bonus 4) The monster species that spawned more often: canterville ghost (freq bonus 18) The monster species that spawned more often: kakuna (freq bonus 4) The monster species that spawned more often: sensei yeek (freq bonus 16) The monster species that spawned more often: eliminate stereotyped (freq bonus 3) The monster species that spawned more often: shrunken head (freq bonus 4) The monster species that spawned more often: dementia turret (freq bonus 10) The monster species that spawned more often: ghost holder (freq bonus 48) The monster species that spawned more often: hunting wolf (freq bonus 24) The monster species that spawned more often: Wurie (freq bonus 3) The monster species that spawned more often: glare spore (freq bonus 3) The monster species that spawned more often: chemistry teacher (freq bonus 18) The monster species that spawned more often: battle scarred ronin (freq bonus 4) The monster species that spawned more often: polymorph ant (freq bonus 9) The monster species that spawned more often: dependance scragging (freq bonus 7) The monster species that spawned more often: bone mage (freq bonus 12) The monster species that spawned more often: sub-gnome (freq bonus 9) The monster species that spawned more often: rocket mine (freq bonus 6) The monster species that spawned more often: hill orc (freq bonus 24) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 8) The monster trait that was more common: monsters of large size (freq bonus 3) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 6) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 1) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster species that never randomly spawned: island centaur The monster species that never randomly spawned: orbicular prejudged taskwork hedgehopping overconcern The monster species that never randomly spawned: monster The monster species that never randomly spawned: goblin shaman The monster species that never randomly spawned: blade back The monster species that never randomly spawned: church preacher The monster species that never randomly spawned: silver mushroom The monster species that never randomly spawned: music elemental The monster species that never randomly spawned: spectral hunter The monster species that never randomly spawned: shadow troll The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 8) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 9) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 10) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 8) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 3) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 9) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 9) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 8) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 6) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 4) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 72) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: take selfie (pristine) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this trap was always invisible: dart trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 3) Next attribute increase check would have come at turn 684 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were magic-protected You were prevented from having warning (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Shaco The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (413) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (shaking cloak) Scrolls scroll of healing (WE WILL HURT YOU) scroll of mana (CHUTZPAH) scroll of phase door (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) scroll of standard id (INTRUDER ALERT) scroll of cure (SPINWISR ST ACELFICODISONX DMFASILVLIWR) Potions potion of blood (blood-red) Rings ring of gain intelligence (ebony) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 goblins (1 created) 0 ungenomolds (1 created) 0 red growths (1 created) 0 jedis (1 created) 0 twens (1 created) 0 novice light walls (1 created) 0 cold troves (1 created) 0 disintegration troves (1 created) 8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 9 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 14 hit points when you escaped. Since you escaped early, the score list will not be checked.