Coolfrog, chaotic female vampiric Anachronist -------- |.@....+ ..@....| |.:..... -------- [Coolfrog the Survivor] St15 Dx8 Co15 In10 Wi6 Ch7 AnaVamFemCha S0 Dlvl:1 $0 HP14(14) Pw7(7) AC-6 MC9 Mov12 Xp1/0 Wt162/1600 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female vampiric Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Potions k - 2 uncursed potions of blood {0} Rings l - an uncursed ring of drain resistance {0} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: regeneration You could not have this property extrinsically: keen memory You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 37% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 46% Ring drop chance was reduced to 80% Wand drop chance was reduced to 86% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: mace (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32970 Monster spawn increase reached its maximum at turn 196610 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1741410 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: quixotry cautioned (freq bonus 8) The monster species that spawned more often: oddish notification (freq bonus 10) The monster species that spawned more often: thorn growth (freq bonus 30) The monster species that spawned more often: hidden troll (freq bonus 24) The monster species that spawned more often: Supreme Femen Warchief (freq bonus 3) The monster species that spawned more often: anthrazite colony (freq bonus 3) The monster species that spawned more often: changing laser (freq bonus 3) The monster species that spawned more often: fragmentarily tangy (freq bonus 18) The monster species that spawned more often: scarlet stalk (freq bonus 12) The monster species that spawned more often: dwarf zombie (freq bonus 20) The monster species that spawned more often: eraser swarmer (freq bonus 4) The monster species that spawned more often: demijohn prank measurer (freq bonus 12) The monster species that spawned more often: microprogrammed unavailing crofter (freq bonus 5) The monster species that spawned more often: emulsification lifeboat humid (freq bonus 3) The monster species that spawned more often: golden stalk (freq bonus 10) The monster species that spawned more often: non-criminal (freq bonus 12) The monster species that spawned more often: fudged loopier unvarnished sedation (freq bonus 9) The monster species that spawned more often: brown force patch (freq bonus 6) The monster species that spawned more often: sexy child model (freq bonus 18) The monster species that spawned more often: lillstart (freq bonus 9) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 1) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 4) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1) The monster species that never randomly spawned: zakrong sephirah The monster species that never randomly spawned: warg The monster species that never randomly spawned: fishnet unprofitably The monster species that never randomly spawned: dragonkin broodmaster The monster species that never randomly spawned: hunter bee The monster species that never randomly spawned: creeping copper coins The monster species that never randomly spawned: uninvitingly quintuplicate cultist psychopath The monster species that never randomly spawned: clock golem The monster species that never randomly spawned: leopard dress prostitute The monster species that never randomly spawned: brookman The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 33) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 41) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 51) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 19) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 18) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 6) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this trap was always invisible: unskilled trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 10) Next attribute increase check would have come at turn 708 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were level-drain resistant You were magic-protected You were prevented from having regeneration (0) You were prevented from having keen memory (0) You had 1500 points of nutrition remaining You could fly You could survive without air You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (396) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (fleeceling cloak) Scrolls scroll of healing (DAD AND BABY ATTACKING) scroll of mana (PROR PERPERCA) scroll of phase door (IN MY NEXT LIFE ILL BECOME A FEMINIST) scroll of standard id (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of cure (HI GUYS IM ON MY TABLETTEN) Potions potion of blood (blood-red) Rings ring of drain resistance (moonstone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 pack kobolds (5 created) 0 jedis (1 created) 0 geckos (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 16 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 14 hit points when you escaped. Since you escaped early, the score list will not be checked.