Coolfrog, chaotic female vampiric Mystic -|-+- |..r| -.F@- |.....| --...-- |...| ----- [Coolfrog the Insert rank title here] St14 Dx11 Co9 In13 Wi6 Ch10 MysVamFemCha S0 Dlvl:1 $0 HP14(14) Pw10(10) AC2 MC0 Mov12 Xp1/0 Wt1508/1250 T1 Burdened Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female vampiric Mystic. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Your movements are slowed slightly because of your load. leather jacket named Vagyu Darkness - This is a piece of armor. Color: transparent. Material: leather. Appearance: (null). It can be worn for protection (armor class, magic cancellation etc.). This thing is only useful if you don't have a better suit of armor. This is not a real artifact, and therefore it doesn't actually do anything special. tin of maia meat - This is a comestible. Color: cyan. Material: metal. Appearance: (null). It can be eaten. A tin that may contain some type of food. If you wield a tin opener, you can open it more quickly; after a tin has been opened, you can decide whether you really want to eat it. The nutritional value of a tin is randomized. Never mind. (2x) You don't have anything to eat. Your inventory Amulets a - an uncursed amulet of flying {0} Weapons b - an uncursed -1 axe (weapon in hand) {24} Armor c - the uncursed +5 leather jacket named Vagyu Darkness (being worn) {12} Comestibles f - an uncursed tin of maia meat {0} Scrolls h - an uncursed scroll of magic mapping {0} r - 5 uncursed scrolls of healing {0} s - 4 uncursed scrolls of mana {0} t - 3 uncursed scrolls of phase door {0} u - 2 uncursed scrolls of standard id {0} v - an uncursed scroll of cure {0} Spellbooks i - an uncursed spellbook of healing (3:4) {0} Potions g - an uncursed potion of booze {0} p - 2 uncursed potions of blood {0} Rings d - an uncursed +1 ring of increase damage {0} q - an uncursed ring of polymorph control {0} Wands j - an uncursed wand of bugging (0:2) {0} Tools e - an uncursed tin whistle {0} Gems k - an uncursed +0 worthless piece of cyan glass {1} Boulders/Statues l - an uncursed statue of a scavenger {30} Iron balls m - an uncursed +0 heavy iron ball {1200} Chains n - an uncursed +0 gold chain {240} Venoms o - an uncursed blinding venom {1} The statue of a scavenger is empty. Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 5 You carried 5 sins You could not have this property at all: cold resistance You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 104 Ring identification only worked 4 times out of 38 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 10% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 45% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 47% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: general combat (turn 78) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 55825 Monster spawn increase reached its maximum at turn 72931 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2623425 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: rodent (freq bonus 4) The monster species that spawned more often: petty brain golem (freq bonus 12) The monster species that spawned more often: angband horror (freq bonus 54) The monster species that spawned more often: prowling dead potato (freq bonus 30) The monster species that spawned more often: mean robber (freq bonus 7) The monster species that spawned more often: black demon awgwa (freq bonus 15) The monster species that spawned more often: guzzled joshed (freq bonus 30) The monster species that spawned more often: hardtop midstream choreographer (freq bonus 7) The monster species that spawned more often: petty-dwarf (freq bonus 40) The monster species that spawned more often: mind warp patch (freq bonus 10) The monster species that spawned more often: Amelje (freq bonus 14) The monster species that spawned more often: orange ogre (freq bonus 72) The monster species that spawned more often: sizzle naga (freq bonus 14) The monster species that spawned more often: procreativity sheepshank (freq bonus 54) The monster species that spawned more often: shadow reaper (freq bonus 12) The monster species that spawned more often: fumbling monster (freq bonus 6) The monster species that spawned more often: domestic naga (freq bonus 16) The monster species that spawned more often: Sophia (freq bonus 20) The monster species that spawned more often: pond naga hatchling (freq bonus 18) The monster species that spawned more often: lethe fungus (freq bonus 15) The monster species that spawned more often: giant red jellyfish (freq bonus 14) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster species that never randomly spawned: peacock The monster species that never randomly spawned: fire wing The monster species that never randomly spawned: crockery prodigiously slush telling The monster species that never randomly spawned: torchbearer The monster species that never randomly spawned: rosanny The monster species that never randomly spawned: arithmetic latino atma humoured The monster species that never randomly spawned: slimy bug The monster species that never randomly spawned: cron daemon The monster species that never randomly spawned: thunder drake The monster species that never randomly spawned: dweeeeeeauweauw The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was never generated: black opal (black) The RNG hath decreed that this item was never generated: lootcut stone (gray) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 10) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 6) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 4) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 28) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 28) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 14) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 7) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 2) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 4) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 10) Next attribute increase check would have come at turn 78 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were level-drain resistant You were acid resistant You were prevented from having cold resistance (0) You were prevented from drunken boxing (0) You saw invisible You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You had polymorph control You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lawful Good, True Neutral and Chaotic Evil Your deity was Chaotic Evil The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (436) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Amulets amulet of flying (shitty) Scrolls scroll of magic mapping (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) scroll of healing (FOLDING WING ATLITUDE VERY DAMAGE USED) scroll of mana (ALL I WANT IS ME IN YOU) scroll of phase door (THE THE GHOSTSES) scroll of standard id (KRIGGELKRAGG SCHNUPPSCHNAPP) scroll of cure (POLSKA TO WIELKI KRAJ) Spellbooks spellbook of healing (metal-colored) Potions potion of booze (topaz) potion of blood (blood-red) Rings ring of increase damage (obsidian) ring of polymorph control (fighters guild) Wands wand of bugging (liquid) Tools tin whistle (whistle) Gems worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 hares (1 created) 0 healthy cave spiders (1 created) 0 flapbats (2 created) 0 porter lichens (1 created) 0 grimers (1 created) 0 goblin zombies (1 created) 0 gray newts (1 created) 8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Mystic... You and BADEB escaped from the dungeon with 181 points, 1 worthless piece of colored glass, 1 amulet of flying (worth 150 zorkmids), and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 14 hit points when you escaped. Since you escaped early, the score list will not be checked.