Coolfrog, chaotic female vampiric Murderer --- r.-- -@. |.| |.| -.| -- [Coolfrog the Knife Killer] St10 Dx11 Co10 In10 Wi9 Ch6 MurVamFemCha S0 Dlvl:1 $0 HP15(15) Pw8(8) AC-14 MC4 Mov12 Xp1/0 Wt1871/1100 T6 Stressed Latest messages You rebalance your load. Movement is difficult. For some reason, you cannot drop items! Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. potions of urine - This is a potion. Color: bright blue. Material: glass. Appearance: blueberry. You can quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee. Quaffing this potion is only fatal if it's more than 50 turns old. stone of cursing - This is a gem. Color: gray. Material: stone. Appearance: gray. Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. A stone that curses itself and causes your inventory to fill up with cursed items. pair of boots of weakness - This is a piece of armor. Color: yellow. Material: dragonhide. Appearance: persian boots. It can be worn for protection (armor class, magic cancellation etc.). If you ask this very beautiful pair of leather boots whether you may wear them, they will tell you that yes, you may, but you'll have to allow their long zippers to slit your legs from time to time. This footwear causes weakness. They provide good AC and medium magic cancellation. pair of undroppable gloves - This is a piece of armor. Color: white. Material: wooden. Appearance: nondescript gloves. It can be worn for protection (armor class, magic cancellation etc.). This pair of gloves causes drop bugs. They provide moderately good AC and 4 points of magic cancellation. Your load is too heavy to climb the stairs. (3x) For some reason, you cannot drop items! y - an uncursed scroll of growth (in quiver) {0}. Your inventory Amulets n - a cursed amulet of poison warning (being worn) {0} Weapons a - a cursed -9 sniper rifle (weapon in hands) {20} b - 5 cursed +10 shotgun shells {0} d - 20 blessed -4 knives (alternate weapon; not wielded) {40} Armor e - a cursed -5 striped shirt (being worn) {5} f - a cursed -10 cyan dragon scale mail (being worn) {20} g - a cursed +0 helm of bad alignment (being worn) {20} h - a cursed +2 pair of undroppable gloves (being worn) {4} k - a cursed +0 cloak of luck negation (being worn) {4} l - a cursed +5 pair of boots of weakness (being worn) {8} Comestibles C - 5 cursed fortune cookies {0} D - a cursed blob corpse {30} E - a cursed aqua kobold corpse {400} F - a cursed wild rabbit corpse {20} G - a cursed ae corpse {300} H - a cursed fiendish hobgoblin corpse {1000} Scrolls w - an uncursed scroll of flood {0} x - an uncursed scroll of lava {0} y - an uncursed scroll of growth (in quiver) {0} z - an uncursed scroll of barrhing {0} A - an uncursed scroll of lockout {0} M - 5 uncursed scrolls of healing {0} N - 4 uncursed scrolls of mana {0} O - 3 uncursed scrolls of phase door {0} P - 2 uncursed scrolls of standard id {0} Q - an uncursed scroll of cure {0} Spellbooks q - a cursed spellbook of darkness (2:20) {0} r - a cursed spellbook of aggravate monster (0:20) {0} s - a cursed spellbook of stun self (0:20) {0} Potions B - 3 uncursed potions of urine {0} K - 2 uncursed potions of vampire blood {0} Rings o - a cursed ring of sustain ability (on left hand) {0} p - a cursed -1 ring of gain intelligence (on right hand) {0} L - an uncursed ring of stealth {0} Wands t - an uncursed wand of remove resistance (2:8) {0} u - an uncursed wand of amnesia (0:12) {0} v - an uncursed wand of starvation (0:12) {0} Tools j - a cursed can of grease (6:1) {0} I - a cursed tin whistle {0} J - a cursed mirror {0} Gems c - 10 cursed -6 rocks {0} i - a cursed -20 stone of cursing m - a cursed -10 healthstone Final attributes You have transgressed Your alignment was -55 Your max alignment was -11 You carried 21 sins You could not have this property at all: glib combat You could not have this property extrinsically: cold resistance You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 219 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 25 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 162 Tool identification only worked 5 times out of 10 Musable item generation frequency had a negative bias of 5% Ring drop chance was reduced to 84% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: divination spells (turn 74) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14370 Monster spawn increase reached its maximum at turn 34886 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 253814 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: aquatic ant (freq bonus 6) The monster species that spawned more often: cabin kneecapped (freq bonus 6) The monster species that spawned more often: smart penetrator (freq bonus 12) The monster species that spawned more often: brain-ruptured teacher (freq bonus 18) The monster species that spawned more often: dwarven wight (freq bonus 10) The monster species that spawned more often: bury saucebox (freq bonus 16) The monster species that spawned more often: skeletal terror (freq bonus 24) The monster species that spawned more often: myrkalfar warrior (freq bonus 9) The monster species that spawned more often: barricade (freq bonus 12) The monster species that spawned more often: venom stalk (freq bonus 8) The monster species that spawned more often: maelstrom (freq bonus 12) The monster species that spawned more often: giant bat (freq bonus 42) The monster species that spawned more often: RNG sphere (freq bonus 12) The monster species that spawned more often: bunyip (freq bonus 18) The monster species that spawned more often: spore warp fungus (freq bonus 5) The monster species that spawned more often: large centipede (freq bonus 32) The monster species that spawned more often: blue fungus (freq bonus 6) The monster species that spawned more often: monk (freq bonus 14) The monster species that spawned more often: beautiful dutch girl (freq bonus 9) The monster species that spawned more often: bramble patch (freq bonus 32) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 1) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 1) The monster trait that was more common: monsters that count as orc (freq bonus 4) The monster trait that was more common: monsters that can swim (freq bonus 4) The monster trait that was more common: monsters that are breathless (freq bonus 3) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters whose attacks time you (freq bonus 12) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2) The monster species that never randomly spawned: expunging virologist The monster species that never randomly spawned: lunatic The monster species that never randomly spawned: thick disenchanter The monster species that never randomly spawned: dust elemental The monster species that never randomly spawned: cloture smuggled The monster species that never randomly spawned: dim fungus The monster species that never randomly spawned: greater xorn The monster species that never randomly spawned: kobold shaman The monster species that never randomly spawned: nether worm mass The monster species that never randomly spawned: hidden mushroom The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: inka sling ((null)) The RNG hath decreed that this item was never generated: giant scythe ((null)) The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 3) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 9) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 7) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 7) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 19) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 25) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 2) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 8) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 59) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 13) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 2) Next attribute increase check would have come at turn 857 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were level-drain resistant You were resistant to fear You were punished You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Your inventory gradually filled up with cursed items. (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You had the following problem: Your maximum alignment decreased over time. (0) You were prevented from having cold resistance (0) You were prevented from having glib combat (0) You were aware of the presence of poisonous monsters You were clairvoyant (0) You had 540 points of nutrition remaining You aggravated monsters You could fly You could survive without air You regenerated You had fixed abilities You were unlucky (-2) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falaris The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (848) You survived Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 2% 100% b - aggravate monster 4 body 90% 300% c - stun self 3 healing 90% 200% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Amulets amulet of poison warning (doomed) Armor helm of bad alignment (netradiation helmet) undroppable gloves (nondescript gloves) cloak of luck negation (tattered cape) boots of weakness (persian boots) Scrolls scroll of flood (CURSED TIN OF COCKATRICE MEAT) scroll of lava (STARS) scroll of growth (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) scroll of barrhing (BUY C1AL1S CHEAP HERE) scroll of lockout (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) scroll of healing (SEVER OPEROFOR) scroll of mana (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) scroll of phase door (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) scroll of standard id (HITME) scroll of cure (BU MISH MISH EMAS) Spellbooks spellbook of darkness (crumbling) spellbook of aggravate monster (cribbed) spellbook of stun self (listening) Potions potion of urine (blueberry) potion of vampire blood (blood-red) Rings ring of sustain ability (double) ring of gain intelligence (dark) ring of stealth (cryptolocker) Wands wand of remove resistance (spandex) wand of amnesia (alarming) wand of starvation (hickory) Tools tin whistle (whistle) mirror (looking glass) Gems stone of cursing (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 goblins (1 created) 0 cave goblins (1 created) 0 fiendish hobgoblins (1 created) 0 sewer rats (1 created) 0 crawling worm masses (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Murderer... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 6 moves. Killer: quit You were level 1 with a maximum of 15 hit points when you quit. Since you quit, the score list will not be checked.