Coolfrog, chaotic female vampiric Cruel Abuser #### ### * ###``## #######,# $ $ $! * $#`,,``## #,,,[,,[# $*#### ####,`,# #####,#####,######## $ $ G #%,, ##,#### #,,,,,# #,,,,,0_@# $ $$ #F###### #,,,,###,##### ########## $ G GK%$G,,<,,,,,,,,,,,,,#,,# ----------- G ######G###### #,,####,# |....\.(..| G #,,,,@,# $ #,,%#####,# |.G.......| $ $### #,######## #,,,,,,,,,,# |....G....| *M Z b #,#######,,,,,,,,# ##,,#[#####, -----.----- y $#,,,,,,,,,######,###,,##,#############,# $ $ #######,##,##,,,,,#,,####,,,,,,,,,F,,,,,# #,,,,,,,,####,####,###,####,#######,##### $ #,########,,,,(,#,###,,,,,,,,,# $ $ #,# #,,,F##,##,## #,#######,# $ ### #,########## ### ### $ ### [Coolfrog the Kinky Fucker] St13 Dx10 Co14 In15 Wi8 Ch5 AbuVamFemCha S42128 Mines:12 $2088 HP119(119) Pw85(85) AC-19 MC3 Mov12 Xp10/9860 Wt433/1900 T2233 Satiated Latest messages You see here a pair of little black boots {4}. There is a wall in the way! (3x) The words on the page seem to glow faintly. You begin to memorize the runes. You have keen knowledge of the spell. You add the "botox resist" spell to your repertoire. spellbook of botox resist - This is a spellbook. Color: bright cyan. Material: paper. Appearance: zylon. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell provides temporary sickness resistance when cast. The words on the page seem to glow faintly. You begin to memorize the runes. You have keen knowledge of the spell. You add the "chemistry" spell to your repertoire. spellbook of chemistry - This is a spellbook. Color: orange. Material: paper. Appearance: wrath. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Casting this spell has no effect, but knowing it increases the likelihood of the chemistry set actually working. This tastes like water. You are suddenly moving much faster. You are left with the empty bottle. H - a bottle {1}. You detect the presence of objects. Unknown command ' '. (3x) Your inventory Amulets g - an uncursed amulet of power {0} Weapons a - a blessed +8 bullwhip (weapon in hand) {8} b - a blessed +2 knout {7} s - the uncursed poisoned +2 dart named Darkforge Spawn {0} z - 12 cursed -4 gas grenades named Confessions of an English Opium Eater {0} Armor d - a cursed +2 victorian underwear (being worn) {5} f - an uncursed +3 pair of kicking boots (being worn) {8} h - an uncursed +0 enchanted (of blindness) mummy wrapping {2} K - an uncursed +0 plate mail (being worn) {200} L - a blessed +2 pair of gauntlets of swimming (being worn) {4} N - a cursed +0 oilskin cloak {4} O - an uncursed +0 elven leather helm (being worn) {2} S - a cursed +0 elven shield (being worn) {20} U - a cursed corroded +0 cloak of protection (being worn) {4} Scrolls p - 10 uncursed scrolls of healing {0} q - 7 uncursed scrolls of mana {0} r - 5 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of cure {0} D - an uncursed scroll of standard id {0} Spellbooks i - an uncursed spellbook of chemistry (3:2) {0} l - a blessed spellbook of godmode (0:3) {0} E - an uncursed spellbook of botox resist (1:1) {0} Potions j - an uncursed potion of water {0} n - 2 uncursed potions of blood {0} Rings o - an uncursed ring of shock resistance (on right hand) {0} Wands C - an uncursed wand of speed monster (0:1) {0} F - an uncursed wand of digging (0:1) {0} G - an uncursed wand of cold (0:6) {0} Tools c - an uncursed pair of lenses (being worn) {0} x - an uncursed oil lamp {0} H - an uncursed bottle {1} J - a cursed +0 green lightsaber {24} M - an uncursed mirror {0} P - a cursed mirror {0} R - an uncursed can of grease (0:50) {0} T - an uncursed leather saddle {0} V - an uncursed leather leash {0} W - a blessed +0 green lightsaber (alternate weapon; not wielded) {24} X - an uncursed mirror {0} Y - an uncursed secret key {0} Chains e - a blessed +8 iron chain {120} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 5 sins You could not have this property at all: free action You could not have this property extrinsically: corrosivity You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 89% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 69% Ring drop chance was reduced to 27% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 75% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: elemental spells (turn 5) Number of artifacts generated was 5 Number of fake artifacts generated was 6 Monster spawn increase started at turn 36845 Monster spawn increase reached its maximum at turn 74537 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 105482 The monster class that cannot be genocided was grue The monster class that was spawned more often: jabberwock (freq bonus 6) The monster species that spawned more often: dire mosquito (freq bonus 26) The monster species that spawned more often: quasit (freq bonus 15) The monster species that spawned more often: senhora snout (freq bonus 40) The monster species that spawned more often: lost ufo part (freq bonus 16) The monster species that spawned more often: alien warrior (freq bonus 36) The monster species that spawned more often: timely mistrusting (freq bonus 54) The monster species that spawned more often: old green dragon (freq bonus 14) The monster species that spawned more often: runestone permamimic (freq bonus 8) The monster species that spawned more often: aggravating wallwalker (freq bonus 8) The monster species that spawned more often: creeping ruby gems (freq bonus 16) The monster species that spawned more often: inertia patch (freq bonus 21) The monster species that spawned more often: multi-hued fungus (freq bonus 14) The monster species that spawned more often: wooden warp fungus (freq bonus 42) The monster species that spawned more often: rattata (freq bonus 32) The monster species that spawned more often: petty rainer (freq bonus 16) The monster species that spawned more often: holding ant (freq bonus 27) The monster species that spawned more often: unixmail daemon (freq bonus 10) The monster species that spawned more often: palpably infinitely (freq bonus 9) The monster species that spawned more often: grim lich (freq bonus 9) The monster species that spawned more often: imaginer signing interlarding (freq bonus 24) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 8) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters that can teleport (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 3) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 4) The monster species that never randomly spawned: berried downloaded passe The monster species that never randomly spawned: chanting spirit The monster species that never randomly spawned: sting elbowroom The monster species that never randomly spawned: scummy checksum cinque nazareth imprint The monster species that never randomly spawned: cutting turret The monster species that never randomly spawned: mouthpart blobbed overinvest The monster species that never randomly spawned: wood elf tracker The monster species that never randomly spawned: vacuum warp patch The monster species that never randomly spawned: immensest chopping The monster species that never randomly spawned: Girtab The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: cloak of sickness (green cloak) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 12) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 19) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 21) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 15) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 6) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 5) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 44) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 10) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 5) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 3) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 3) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 4) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 78) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 6) Next attribute increase check would have come at turn 3503 Strength training was 50 Dexterity training was 50 Wisdom training was 16 Constitution training was 28 You were shock resistant You were level-drain resistant You were punished You were prevented from having free action (0) You were prevented from having corrosivity (0) Your chance to block was 10% You were sensing the presence of monsters (35) You had 2753 points of nutrition remaining You could fly You could swim You could survive without air You regenerated You were protected You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jacob Black, Bella Swan and Edward Cullen Your deity was Edward Cullen The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (907) You survived Spells known in the end Name Level Category Fail Memory a - godmode 8 protect 100% 678% b - botox resist 6 protect 98% 100% c - chemistry 1 divine 49% 100% Techniques known in the end Name Level Status concentrating 10X Prepared(0) iron skin 10X Prepared(0) dazzle 10 R Prepared(0) appraisal 10 R Prepared(0) panic digging 10 R Prepared(0) phase door 10 R Prepared(0) invoke deity 10 R Prepared(0) draw blood 10 R Prepared(0) Discoveries Amulets amulet of power (eternal) Armor kicking boots (hiking boots) cloak of protection (viva cloak) leather gloves (slippery gloves) gauntlets of swimming (occultism gloves) oilskin cloak (slippery cloak) elven leather helm (leather hat) elven shield (blue and green shield) Scrolls scroll of punishment (THX FEMMY) scroll of healing (GOOD OLD TTY OWNS AWFUL CURSES INTERFACE) scroll of mana (IO PAKERBETH IO BOLCHOSETH BASDOUMA PATATHNAX APOPSS) scroll of phase door (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of standard id (RAMBA ZAMBA) scroll of cure (CAO NI MA) scroll of growth (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of summon undead (RECOVER BY SMEEL) scroll of teleportation (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of earth (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) Spellbooks spellbook of godmode (scintillating) spellbook of botox resist (zylon) spellbook of chemistry (wrath) Potions potion of blood (blood-red) potion of blindness (silvervine) potion of water (clear) potion of speed (slimy) potion of object detection (murky) potion of monster detection (buzzing) Rings ring of shock resistance (romantic) Wands wand of punishment (chemical) wand of solar beam (iron) wand of healing (pentagonal) wand of speed monster (wish parser) wand of digging (pixelated) wand of cold (burnable) Tools leather leash (leash) leather saddle (saddle) green lightsaber (lightsaber) oil lamp (lamp) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 8 times You eaten food with animal by-products 10 times You eaten meat 10 times You have communicated with the gods 90 times You prayed to the gods 2 times You hit with a wielded weapon 212 times You killed 184 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (18 slots left) Fighting Skills general combat [Basic] (max Master) (58 of 160) body armor [Basic] (max Expert) (75 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (34 of 160) petkeeping [Basic] (max Master) (21 of 160) martial arts [Basic] (max Master) (194 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (232 of 160) Spellcasting Skills protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (1 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Cruel Abuser...