Coolfrog, chaotic female vampiric Anachronist - ---+-- |...@..| |....@.| |......+ -------- [Coolfrog the Survivor] St14 Dx9 Co14 In12 Wi15 Ch11 AnaVamFemCha S1 Dlvl:1 $1 HP14(14) Pw7(7) AC-6 MC9 Mov12 Xp1/0 Wt154/1500 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female vampiric Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 force pike (weapon in hand) {80} b - an uncursed +0 rifle (alternate weapon; not wielded) {12} Armor c - an uncursed +0 plasteel armor (being worn) {50} d - a cursed +0 T-shirt (being worn) {2} e - an uncursed +0 plasteel helm (being worn) {2} f - an uncursed +0 pair of plasteel gloves (being worn) {2} g - an uncursed +0 pair of plasteel boots (being worn) {2} h - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles i - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Potions j - 2 uncursed potions of vampire blood {0} Rings k - an uncursed ring of free action {0} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: double attacks You could not have this property extrinsically: searching You could not have this property intrinsically: fear factor Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 72% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 99% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 23759 Monster spawn increase reached its maximum at turn 86973 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1701594 The monster class that cannot be genocided was wraith The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: werecombatstiletto (freq bonus 48) The monster species that spawned more often: mountain nymph (freq bonus 36) The monster species that spawned more often: cockatrice (freq bonus 15) The monster species that spawned more often: Rimmon, Prince of Lightning (freq bonus 12) The monster species that spawned more often: karmic mushroom (freq bonus 36) The monster species that spawned more often: giant wand trove (freq bonus 8) The monster species that spawned more often: high-elven ranger (freq bonus 24) The monster species that spawned more often: hairy growth (freq bonus 4) The monster species that spawned more often: shimmering fungus (freq bonus 16) The monster species that spawned more often: ennoble rowed birdseye (freq bonus 18) The monster species that spawned more often: dracolisk (freq bonus 30) The monster species that spawned more often: thick roper (freq bonus 6) The monster species that spawned more often: strungler vine (freq bonus 8) The monster species that spawned more often: confirming lovesick (freq bonus 12) The monster species that spawned more often: human adventurer (freq bonus 12) The monster species that spawned more often: palpitation dizzily (freq bonus 4) The monster species that spawned more often: Hai Riyo, the dragon bird (freq bonus 12) The monster species that spawned more often: currie telephonically (freq bonus 10) The monster species that spawned more often: acidic Olog-hai (freq bonus 24) The monster species that spawned more often: crappy brat (freq bonus 32) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 1) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster species that never randomly spawned: phasic annihilation automata type IX The monster species that never randomly spawned: martian cylinder The monster species that never randomly spawned: arc bug The monster species that never randomly spawned: steam-powered pistol sentry The monster species that never randomly spawned: cave creeper The monster species that never randomly spawned: wailer spirit The monster species that never randomly spawned: duergar lord The monster species that never randomly spawned: sulfur patch The monster species that never randomly spawned: colorful stalk The monster species that never randomly spawned: grinder The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 6) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 15) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 6) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 3) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 11) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 19) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 8) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 5) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 8) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 11) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 2) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 51) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 9) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this trap was always invisible: undressing trap The RNG hath decreed that this trap was generated more often: bar trap (freq bonus 2) Next attribute increase check would have come at turn 471 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were level-drain resistant You were magic-protected You were prevented from having automatic searching (0) You were prevented from having double attacks (0) You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of stth, Adeon and mrivan Your deity was mrivan The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (158) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (funeral cloak) Scrolls scroll of healing (RAKIMONTRARAR) scroll of mana (I AM VERY DISGUSTED WITH THE TRASHY MAN) scroll of phase door (MICRODOLLAROFT) scroll of standard id (DAELOELOELOELOELOE FUEUEUEUEUEUE) scroll of cure (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) Potions potion of vampire blood (blood-red) Rings ring of free action (clothlet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 cave goblins (1 created) 0 evasive sewer rats (1 created) 0 crawling worm masses (1 created) 0 lichens (1 created) 0 jedis (1 created) 0 twens (1 created) 0 novice light walls (1 created) 0 fire troves (1 created) 8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 1 point, and 1 piece of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 14 hit points when you escaped. Since you escaped early, the score list will not be checked.