Coolfrog, chaotic female vampiric Anachronist ----- |.... |P@)| |..@| +/.[| |...| ----- [Coolfrog the Survivor] St7 Dx8 Co11 In8 Wi5 Ch8 AnaVamFemCha S1 Dlvl:1 $1 HP14(14) Pw7(7) AC-3 MC9 Mov12 Xp1/0 Wt160/1000 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female vampiric Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Really save? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 pair of plasteel gloves (being worn) {2} g - an uncursed +0 pair of plasteel boots (being worn) {2} h - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles i - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Potions j - 2 uncursed potions of vampire blood {0} Rings k - an invisible uncursed ring of free action {0} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: half physical damage You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 67% of the time only The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: divination spells (turn 32) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14051 Monster spawn increase reached its maximum at turn 50691 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 908124 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: elder elementalist (freq bonus 42) The monster species that spawned more often: bang fly (freq bonus 8) The monster species that spawned more often: courtesy cattle (freq bonus 8) The monster species that spawned more often: roller coaster (freq bonus 14) The monster species that spawned more often: Ella (freq bonus 18) The monster species that spawned more often: thick vrock (freq bonus 5) The monster species that spawned more often: ice fly (freq bonus 12) The monster species that spawned more often: buzzy beetle (freq bonus 18) The monster species that spawned more often: Null, the Living Void (freq bonus 12) The monster species that spawned more often: troll chieftain (freq bonus 6) The monster species that spawned more often: clock mushroom (freq bonus 16) The monster species that spawned more often: escaladed senor (freq bonus 30) The monster species that spawned more often: great lich (freq bonus 14) The monster species that spawned more often: lilac mushroom (freq bonus 7) The monster species that spawned more often: hunger vortex (freq bonus 12) The monster species that spawned more often: dire armadillo (freq bonus 8) The monster species that spawned more often: chaos mutant (freq bonus 24) The monster species that spawned more often: crushing reconnecting (freq bonus 126) The monster species that spawned more often: gloppy turret (freq bonus 10) The monster species that spawned more often: anuban jackal (freq bonus 18) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 1) The monster trait that was more common: monsters that mutter cantrips (freq bonus 4) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 6) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 3) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster species that never randomly spawned: cookout inheritance The monster species that never randomly spawned: soddenly observational The monster species that never randomly spawned: expansive commissionership foolfish devaluated serviceable mighty The monster species that never randomly spawned: secluded mushroom The monster species that never randomly spawned: porter magnetic fungus The monster species that never randomly spawned: gray speeze The monster species that never randomly spawned: mummified priest The monster species that never randomly spawned: exploding rubber The monster species that never randomly spawned: insane red jack The monster species that never randomly spawned: nexus fungus The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: scripted helmet (hacker helmet) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 38) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 82) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 15) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 2) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 8) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 69) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: amulet of undressing (uplift) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: dustbin stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of angriness (blinking cloak) The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: elongation trap (freq bonus 1) Next attribute increase check would have come at turn 189 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were level-drain resistant You were magic-protected You were prevented from having stealth (0) You were prevented from having half physical damage (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining You aggravated monsters You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eden, Berith and Ymir Your deity was Ymir The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (432) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (excrement cloak) Scrolls scroll of healing (IGNORE SHELL BLOC RING) scroll of mana (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) scroll of phase door (USED IT FALLED BUT ELF HEAL NEXT) scroll of standard id (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of cure (ROCKWORM LOCKWORM SOCKWORM) Potions potion of vampire blood (blood-red) Rings ring of free action (pager) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 pack kobolds (2 created) 0 sewer rats (2 created) 0 lichens (1 created) 0 low oozes (1 created) 0 jedis (1 created) 0 shrieker mushroom patches (1 created) 8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 1 point, and 1 piece of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 14 hit points when you escaped. Since you escaped early, the score list will not be checked.