Coolfrog, chaotic female vampiric Anachronist ----------- |@@.......| |.......... |.........| ----.------ [Coolfrog the Survivor] St11 Dx5 Co13 In6 Wi12 Ch9 AnaVamFemCha+PZ S0 Dlvl:1 $0 HP14(14) Pw7(7) AC-4 MC9 Mov12 Xp1/0 Wt162/1300 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female specialist amnesiac vampiric Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 185 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 51% chance Musable item generation frequency had a negative bias of 31% Concealing monsters were spawned underneath items 77% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: petkeeping (turn 69) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 15731 Monster spawn increase reached its maximum at turn 36007 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 705091 The monster class that cannot be genocided was wraith The monster class that was spawned more often: jabberwock (freq bonus 4) The monster species that spawned more often: litter bomb (freq bonus 6) The monster species that spawned more often: burning fern (freq bonus 72) The monster species that spawned more often: even fatter farting girl (freq bonus 24) The monster species that spawned more often: urdar on crack (freq bonus 36) The monster species that spawned more often: vorkolak (freq bonus 9) The monster species that spawned more often: elf boxer (freq bonus 10) The monster species that spawned more often: gazer quasit (freq bonus 216) The monster species that spawned more often: ultramarine warp fungus (freq bonus 14) The monster species that spawned more often: electric giant (freq bonus 5) The monster species that spawned more often: Corina's special combat boot (freq bonus 33) The monster species that spawned more often: Strygalldwir (freq bonus 7) The monster species that spawned more often: red ooze (freq bonus 40) The monster species that spawned more often: dog (freq bonus 16) The monster species that spawned more often: sandswipes (freq bonus 20) The monster species that spawned more often: colluded force fungus (freq bonus 20) The monster species that spawned more often: anthrazite spore (freq bonus 15) The monster species that spawned more often: scything turret (freq bonus 10) The monster species that spawned more often: brindled kindheartedly backslap casing (freq bonus 6) The monster species that spawned more often: PDP-11 (freq bonus 10) The monster species that spawned more often: cannon golem (freq bonus 16) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 1) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 4) The monster species that never randomly spawned: houndoom The monster species that never randomly spawned: iceblock wall The monster species that never randomly spawned: Amelje's hugging boot The monster species that never randomly spawned: Pete The monster species that never randomly spawned: bushy squirrel The monster species that never randomly spawned: microcosm inoffensively The monster species that never randomly spawned: mad zhar The monster species that never randomly spawned: teal colony The monster species that never randomly spawned: colorless spore The monster species that never randomly spawned: black smasher The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 35) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 75) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 19) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 7) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 111) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 13) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 7) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 10) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 55) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: metal sling ((null)) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: thresher ((null)) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this trap was always invisible: earthquake trap The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 2) Next attribute increase check would have come at turn 524 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were magic-protected You were prevented from having invisibility (0) You were prevented from having confusion resistance (0) You had 1500 points of nutrition remaining You could fly You could survive without air You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Elronnd, Dion Nicolaas and marvin Your deity was marvin The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (175) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (prolo cloak) Scrolls scroll of healing (OM) scroll of mana (ZELGO MER) scroll of phase door (HITTING EVEN USED HAT MELO) scroll of standard id (CURSED GOLD DETECTION) scroll of cure (NO ONE CAN STOP ME) Potions potion of vampire blood (blood-red) Rings ring of protection (cheap) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.