Coolfrog, chaotic female vampiric Anachronist -------------+-- +..............| |..............| |..............| |.....@........| |.....@........| |..............| ---------------- [Coolfrog the Survivor] St7 Dx9 Co14 In7 Wi12 Ch8 AnaVamFemCha S0 Dlvl:1 $0 HP14(14) Pw7(7) AC-6 MC9 Mov12 Xp1/0 Wt162/1150 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female vampiric Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - the uncursed +0 plasteel helm named From the Earth to the Moon (being worn) {2} g - the uncursed +0 pair of plasteel gloves named The System of the Heavens (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Potions k - 2 uncursed potions of blood {0} Rings l - an uncursed ring of stealth {0} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: numbopathy You could not have this property extrinsically: curse resistance You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 31% chance Ring drop chance was reduced to 98% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 55% Monster death drops spawned with only 79% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: matter spells (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 15664 Monster spawn increase reached its maximum at turn 68234 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 149872 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: mistook befriend (freq bonus 16) The monster species that spawned more often: special spore (freq bonus 20) The monster species that spawned more often: old granny (freq bonus 14) The monster species that spawned more often: translucent mushroom (freq bonus 5) The monster species that spawned more often: traipsing autographing (freq bonus 48) The monster species that spawned more often: salvageable wast (freq bonus 18) The monster species that spawned more often: evil warrior (freq bonus 6) The monster species that spawned more often: kalashnikov wall (freq bonus 5) The monster species that spawned more often: kangaroo (freq bonus 7) The monster species that spawned more often: exploding sheep (freq bonus 20) The monster species that spawned more often: nasty vortex (freq bonus 10) The monster species that spawned more often: Yeenoghu (freq bonus 24) The monster species that spawned more often: dark elven lord (freq bonus 8) The monster species that spawned more often: water sprite (freq bonus 12) The monster species that spawned more often: silver mouse (freq bonus 21) The monster species that spawned more often: poison gas spore (freq bonus 16) The monster species that spawned more often: dehnah sephirah (freq bonus 12) The monster species that spawned more often: undead medium (freq bonus 5) The monster species that spawned more often: ice force fungus (freq bonus 15) The monster species that spawned more often: textured aspired (freq bonus 48) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 1) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 24) The monster species that never randomly spawned: rapha The monster species that never randomly spawned: incarnating halve fulfillment The monster species that never randomly spawned: inficated one The monster species that never randomly spawned: impalpable bedim pinioning The monster species that never randomly spawned: nonon The monster species that never randomly spawned: sticky patch The monster species that never randomly spawned: freezing sphere The monster species that never randomly spawned: ant sergeant The monster species that never randomly spawned: orangie The monster species that never randomly spawned: dorn beast The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: organoblade ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 25) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 14) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 126) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 14) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 100) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 9) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 34) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 26) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 12) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 10) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 7) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 3) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 10) Next attribute increase check would have come at turn 438 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were level-drain resistant You were magic-protected You were prevented from having curse resistance (0) You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Aeon and Unkulunkulu Your deity was Unkulunkulu The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (234) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (slexual cloak) Scrolls scroll of healing (FLEEING FLEEEING FLEEEEING) scroll of mana (THIS CHANGE TO DUALWIELDING IN FOURK SUCKS MONKEYBALLS) scroll of phase door (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) scroll of standard id (PENIS MASTURBATION) scroll of cure (SABAOTH) Potions potion of blood (blood-red) Rings ring of stealth (mayan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 pack jackals (5 created) 0 xoves (1 created) 0 jedis (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 14 hit points when you escaped. Since you escaped early, the score list will not be checked.