Coolfrog, chaotic female vampiric Anachronist ------,#,,, |....|,,, -----------...@..--------- .........................| -----------....--@-------- |....|### -.---- [Coolfrog the Survivor] St9 Dx6 Co8 In6 Wi9 Ch11 AnaVamFemCha S52 Dlvl:1 $0 HP14(14) Pw7(7) AC-5 MC9 Mov12 Xp1/13 Wt162/950 T34 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Coolfrog, the vampiric Anachronist, welcome back to SlashEMExtended! The moon is waxing tonight. Your inventory Weapons a - an uncursed +0 pistol {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle (weapon in hands) {12} r - 22 cursed +0 darts {0} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Potions k - 2 uncursed potions of vampire blood {0} Rings l - an uncursed ring of teleport control {0} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 6 You carried 5 sins You could not have this property at all: half spell damage You could not have this property extrinsically: keen memory You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 519 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 198 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: devices (turn 190) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 24537 Monster spawn increase reached its maximum at turn 96617 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 929838 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: mummy (freq bonus 4) The monster species that spawned more often: sand tide (freq bonus 32) The monster species that spawned more often: giant white ant (freq bonus 18) The monster species that spawned more often: kancho assassin (freq bonus 15) The monster species that spawned more often: Ronja (freq bonus 21) The monster species that spawned more often: Caro (freq bonus 14) The monster species that spawned more often: polymerization indulgently racketier (freq bonus 12) The monster species that spawned more often: hungry force patch (freq bonus 14) The monster species that spawned more often: super stealth ant (freq bonus 15) The monster species that spawned more often: wild own (freq bonus 12) The monster species that spawned more often: dwarf lord (freq bonus 24) The monster species that spawned more often: nonexistant cop (freq bonus 21) The monster species that spawned more often: red card (freq bonus 12) The monster species that spawned more often: unmagic fish (freq bonus 36) The monster species that spawned more often: tunnel force wight (freq bonus 5) The monster species that spawned more often: Ilse (freq bonus 21) The monster species that spawned more often: crater force fungus (freq bonus 42) The monster species that spawned more often: petro warp patch (freq bonus 15) The monster species that spawned more often: humanlike dragon (freq bonus 10) The monster species that spawned more often: vorpal bunny (freq bonus 11) The monster species that spawned more often: bollixing fracturing (freq bonus 5) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 3) The monster trait that was more common: monsters that squawk (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 3) The monster trait that was more common: monsters that wander randomly (freq bonus 18) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 3) The monster species that never randomly spawned: jungle archer The monster species that never randomly spawned: unexpected nymph The monster species that never randomly spawned: rock penetrator The monster species that never randomly spawned: rummaging stylizing lamented bleeped The monster species that never randomly spawned: xebec legged The monster species that never randomly spawned: orange draconian The monster species that never randomly spawned: carthaginian The monster species that never randomly spawned: Alice The monster species that never randomly spawned: shard warp fungus The monster species that never randomly spawned: alien warrior The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: cloak of transformation (black cloak) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 44) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 182) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 36) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 7) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 6) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 4) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 8) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 28) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this trap was always invisible: noise trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 6) Next attribute increase check would have come at turn 170 Strength training was 1 Dexterity training was -2 Wisdom training was 0 Constitution training was 1 You were level-drain resistant You were magic-protected You were prevented from having half spell damage (0) You were prevented from having keen memory (0) You had 1457 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eden, Berith and Ymir Your deity was Ymir The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (679) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (disgusting cloak) Scrolls scroll of healing (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) scroll of mana (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) scroll of phase door (WERMUT MOSERMOSER) scroll of standard id (CURASED COFFIN IS NOT A MISSPELLING) scroll of cure (IAO ASTO IOPHE) Potions potion of vampire blood (blood-red) Rings ring of teleport control (secree) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a red blob 0 chicks (1 created) 0 kobolds (1 created) 2 sewer rats 0 larvae (2 created) 0 weary pilgrims (1 created) 0 jedis (1 created) 9 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (21 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 52 points, and 0 pieces of gold, after 34 moves. Killer: escaped You were level 1 with a maximum of 14 hit points when you escaped. You reached the 201st place on the top 10000 list. No Points Name Hp [max] 1 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 2 1282540 ziratha-Ice-Dev-Fem-Cha died in Lawful Quest on level 25. Killed by a cowardly attack on her breasts. - [273] 3 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 4 639370 Bluescreen-Che-Kha-Fem-Cha died in Lawful Quest on level 34. Killed by a monster (frontal instruction grandpa). - [153] 5 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 6 353006 ziratha-Ama-Dol-Fem-Cha died in Lawful Quest on level 16. Killed by a monster (baelnorn). - [74] 7 336783 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 11. Killed by being consumed by the contamination. 198 [198] 8 241650 ziratha-Fla-Dev-Fem-Cha died in Lawful Quest on level 2 [max 16]. Killed by hitting a huge ogre thief thrice. 144 [191] 9 231199 ziratha-Ice-Dev-Fem-Cha died in Sokoban on level 8 [max 12]. Killed by being consumed by the contamination. 129 [161] 10 227829 Bluescreen-Sco-Vor-Fem-Neu died in The Dungeons of Doom on level 16. Killed by genocidal confusion. - [174] 21 61680 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 34 [max 39]. Killed by a monster (The high-heel loving asian girl her sexy wedge sandal). - [114] 134 1308 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a cowardly attack on her breasts. - [76] 137 963 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (invisible jedi). - [61] 150 538 Coolfrog-Jed-Vam-Fem-Cha quit in The Dungeons of Doom on level 2. 52 [52] 151 518 Coolfrog-Jed-Vam-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (Ms. Possogroenoe, the shopkeeper). - [58] 162 390 Coolfrog-Jed-Vam-Fem-Cha quit in The Dungeons of Doom on level 1. 61 [61] 199 56 Snimp-Zyb-Coc-Mal-Law died in The Dungeons of Doom on level 1. Killed by life drainage. 21 [22] 200 56 ziratha-Elm-Dev-Fem-Cha turned to stone in The Dungeons of Doom on level 1. Petrified by a monster (cocktaur). - [15] *201 52 Coolfrog-Ana-Vam-Fem-Cha escaped the dungeon [max level 1]. 14 [14] 202 48 ziratha-Pok-Tur-Mal-Neu quit in The Dungeons of Doom on level 1. 12 [18] 203 46 Solarflare-Brd-Moo-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a poisonous corpse. - [12]