Coolfrog, chaotic female ent Poison Mage -.---- ..F..| |..@.| |..).| ------ [Coolfrog the Poison Mixer] St11 Dx13 Co13 In13 Wi6 Ch4 PoiEntFemCha S0 Dlvl:1 $0 HP18(18) Pw19(19) AC6 MC3 Mov12 Xp1/0 Wt28/1300 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female ent Poison Mage. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy This cloak feels a little itchy. The moon is waxing tonight. Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in hands) {24} Armor b - a blessed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {0} n - 10 uncursed oranges {0} o - 10 uncursed apples {0} p - 8 uncursed carrots {0} q - 7 uncursed pears {0} r - 9 uncursed asian pears {0} s - 7 uncursed lemons {0} t - 8 uncursed bananas {0} u - 8 uncursed melons {0} v - 156 uncursed slime molds {0} Scrolls e - an uncursed scroll of teleportation {0} w - 5 uncursed scrolls of healing {0} x - 4 uncursed scrolls of mana {0} y - 3 uncursed scrolls of phase door {0} z - 2 uncursed scrolls of standard id {0} A - an uncursed scroll of cure {0} Spellbooks i - a blessed spellbook of confuse monster (0:1) {0} j - a blessed spellbook of protection (0:4) {0} k - a blessed spellbook of cure blindness (0:5) {0} l - a blessed spellbook of poison blast (0:1) {0} Potions d - an uncursed potion of sleeping {0} Rings h - an uncursed ring of cold resistance {0} Wands f - an uncursed wand of poison (0:8) {0} g - an uncursed wand of venom scattering (2:1) {0} Tools m - an uncursed oil lamp {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: free action You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 108 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 68% chance Ring drop chance was reduced to 95% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 46% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: missile weapons (turn 125) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36294 Monster spawn increase reached its maximum at turn 60669 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2520765 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: leprechaun (freq bonus 4) The monster species that spawned more often: sakah sephirah (freq bonus 60) The monster species that spawned more often: energy enacting (freq bonus 21) The monster species that spawned more often: evil doctor (freq bonus 20) The monster species that spawned more often: cerulean mold (freq bonus 96) The monster species that spawned more often: discharging covenanting literary ranked audad jocularity (freq bonus 72) The monster species that spawned more often: aggravated vortex (freq bonus 14) The monster species that spawned more often: Officer Lieutenant (freq bonus 36) The monster species that spawned more often: lava mushroom (freq bonus 24) The monster species that spawned more often: forest orc (freq bonus 126) The monster species that spawned more often: evasive homunculus (freq bonus 12) The monster species that spawned more often: timekeeper (freq bonus 56) The monster species that spawned more often: reshipper sudsed (freq bonus 24) The monster species that spawned more often: Cristi (freq bonus 21) The monster species that spawned more often: Emma's ankle boot (freq bonus 21) The monster species that spawned more often: slime force patch (freq bonus 30) The monster species that spawned more often: polina (freq bonus 42) The monster species that spawned more often: Miriam's cone-heel boot (freq bonus 66) The monster species that spawned more often: mental lady (freq bonus 32) The monster species that spawned more often: air hound (freq bonus 18) The monster species that spawned more often: officer (freq bonus 15) The monster trait that was more common: joke monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters that have no eyes (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 1) The monster trait that was more common: monsters that can be tamed with food (freq bonus 5) The monster trait that was more common: monsters that have a proper name (freq bonus 6) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 12) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster species that never randomly spawned: flaming sphere The monster species that never randomly spawned: adult lady The monster species that never randomly spawned: undead murderer The monster species that never randomly spawned: fleecing spiring The monster species that never randomly spawned: outlast hotly The monster species that never randomly spawned: noisy lich The monster species that never randomly spawned: orc swordmaster The monster species that never randomly spawned: screaming twister The monster species that never randomly spawned: kine of araw The monster species that never randomly spawned: little lurker The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: lootcut stone (gray) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 12) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 10) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 15) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 32) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 35) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 6) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 16) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 9) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 6) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 11) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 6) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 19) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 1) Next attribute increase check would have come at turn 2352 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were prevented from having sickness resistance (0) You were prevented from having free action (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (563) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) ent's potion 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (compost cloak) Scrolls scroll of teleportation (ERHEBOLUNGSFAHRT) scroll of healing (GNAY GNIY) scroll of mana (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) scroll of phase door (TSCHAEAUWIEAUW) scroll of standard id (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) scroll of cure (GON GET YA) Spellbooks spellbook of confuse monster (miracle) spellbook of protection (accursed) spellbook of cure blindness (old) spellbook of poison blast (illuminated) Potions potion of sleeping (freezing) potion of oil (plaid) Rings ring of cold resistance (antimony) Wands wand of poison (avocadowood) wand of venom scattering (spiral) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kobolds (1 created) 0 lichens (1 created) 0 venom fungi (1 created) 0 newts (1 created) 0 novice medium walls (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Poison Mage... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 18 hit points when you escaped. Since you escaped early, the score list will not be checked.