Coolfrog, chaotic female vampiric Jedi -------- |<.....| |.)....| ----------------------- |......| |.....................| |..)...| |.-------------------.| ---|---- |.|............@....|.| |.| |.|...........@.....|.| |.------|.|..}..........%}..|.| |%......%%+...................+ |.------|.|..}...........}..|.| |.| |.|...........).....|%| ---|---- |.|.@...............|.| |......| |.-------------------.| |......| |..............%......| |......| ---------------------- |......| -------- [Coolfrog the Padawan] St16 Dx7 Co12 In10 Wi10 Ch9 JedVamFemCha S969 Dlvl:2 $67 HP-11(61) Pw65(65) AC7 MC0 Mov12 Xp5/213 Wt796/1700 T662 Conf Latest messages Your red lightsaber deactivates. You begin bashing monsters with your red lightsaber. The friendly adventurer gets angry! You kill the friendly adventurer! You see here a bec de corbin {40}. The invisible jedi hero gets angry! You hit the invisible jedi hero! You bite the invisible jedi hero. The invisible jedi hero wields a lightsaber {24}! The invisible jedi hero ignites a blue lightsaber. The invisible jedi hero swings his blue lightsaber. The invisible jedi hero hits you! [-25 -> 36] You hear a door crash open. The invisible jedi hero swings his blue lightsaber. The invisible jedi hero hits you! [-29 -> 15] The invisible jedi hero swings his blue lightsaber. The invisible jedi hero hits you! You die... Your inventory Weapons t - an uncursed +0 soft girl sneaker {2} Armor a - an uncursed +1 robe (being worn) {16} b - a blessed +0 pair of leather gloves (being worn) {4} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} m - a blessed scroll of taming {0} o - a blessed scroll of enchant weapon {0} p - an uncursed scroll of scare monster {0} q - a blessed scroll of proof armor {0} Potions e - 2 uncursed potions of blood {0} g - 2 uncursed potions of vampire blood {0} n - an uncursed potion of monster detection {0} s - an uncursed potion of gain energy {0} Rings f - an uncursed +0 ring of gain strength {0} Tools c - an uncursed +1 red lightsaber (weapon in hand) {24} d - an uncursed blindfold {0} r - an uncursed chest {750} Contents of the chest: a blessed potion of sickness {0} a blessed scroll of light {0} an uncursed scroll of charging {0} Final attributes You have transgressed Your alignment was -22 Your max alignment was 6 You carried 7 sins You could not have this property at all: fear resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 45 Ring identification only worked 4 times out of 12 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 26% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 26% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 14% Potion drop chance was reduced to 92% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: javelin (turn 163) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 37722 Monster spawn increase reached its maximum at turn 57302 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1030869 The monster class that cannot be genocided was gnome Today, this monster class was always generated invisible: humanoid The monster class that was spawned more often: cat or other feline (freq bonus 8) The monster species that spawned more often: teal mushroom (freq bonus 26) The monster species that spawned more often: wereearthelemental (freq bonus 18) The monster species that spawned more often: beige unicorn (freq bonus 28) The monster species that spawned more often: wake of fire sentry (freq bonus 44) The monster species that spawned more often: Rebecca's hugging boot (freq bonus 9) The monster species that spawned more often: fire muzzle (freq bonus 20) The monster species that spawned more often: large spawn mimic (freq bonus 9) The monster species that spawned more often: sufflated macromolecule captured (freq bonus 30) The monster species that spawned more often: Ilona Szilagy (freq bonus 42) The monster species that spawned more often: enervate panorama (freq bonus 11) The monster species that spawned more often: Amy's real identity (freq bonus 20) The monster species that spawned more often: resurrectionist traducement (freq bonus 80) The monster species that spawned more often: ultimate newt (freq bonus 45) The monster species that spawned more often: teal force fungus (freq bonus 30) The monster species that spawned more often: holy roller coaster (freq bonus 45) The monster species that spawned more often: siena force patch (freq bonus 27) The monster species that spawned more often: complacency outworker (freq bonus 10) The monster species that spawned more often: flux slime (freq bonus 30) The monster species that spawned more often: patrol automaton (freq bonus 18) The monster species that spawned more often: dervish (freq bonus 13) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 4) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 6) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster trait that was more common: monsters with a thick skin (freq bonus 4) The monster species that never randomly spawned: large twen The monster species that never randomly spawned: flame spider The monster species that never randomly spawned: roman lemure The monster species that never randomly spawned: Aleax radiator The monster species that never randomly spawned: big spellbook trove The monster species that never randomly spawned: driver The monster species that never randomly spawned: ettin zombie The monster species that never randomly spawned: Dora's hugging boot The monster species that never randomly spawned: smart missile The monster species that never randomly spawned: enormous item trove The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: evil dragon scales ((null)) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 18) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 10) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 19) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 138) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 4) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 7) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 305) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 36) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 3) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 11) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 14) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 2) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 9) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this trap was always invisible: paralysis trap The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 18) Next attribute increase check would have come at turn 1096 Strength training was 8 Dexterity training was 24 Wisdom training was 8 Constitution training was 18 You were level-drain resistant You were confused (35) You were prevented from having fear resistance (0) You were prevented from having sickopathy (0) You saw invisible You were telepathic You had 2451 points of nutrition remaining You were stealthy You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 5X LIMIT(0) dazzle 5 R LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) draw blood 5 R LIMIT(0) charge saber 1X LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (purple robe) * leather gloves (mirrored gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat (wok-shaped helmet) * skullcap (long-hair helmet) * flack helmet (round helmet) * crystal helm (anti-government helmet) * mining helm (covered helmet) * field helm (green bowel) * helm of safeguard (rotating helmet) * war hat stone (rubynus helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (even pair of gloves) * gauntlets of plugsuit (black gloves) * commander gloves (tar gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (turbo boots) * boots of safeguard (velvet pumps) Scrolls scroll of healing (VOLARE) scroll of mana (BANDARCHOR GO HOME) scroll of phase door (PSINA PSINA KRADIDA PSIOMOIPS) scroll of standard id (RUN DONTDIE HITUNDERSCORE) scroll of cure (MAKE SLEX GREAT AGAIN) scroll of taming (EY WHICH FAELLTEN YOU) scroll of enchant weapon (EDGE PROTECTION) scroll of scare monster (GROUP SING MAKE MORE DAMAGED) scroll of proof armor (GOOD OLD TTY OWNS AWFUL CURSES INTERFACE) scroll of light (CURSE THE CURSES INTERFACE) scroll of charging (TIRACLE RAMICAL RELRAMI LUE) Potions potion of blood (blood-red) potion of vampire blood (blood-red) potion of gain level (creamy) potion of speed (vermillion) potion of monster detection (cloudy) potion of gain energy (alchemical) potion of sickness (silver) Rings ring of gain strength (rainbow) Tools red lightsaber (lightsaber) green lightsaber (lightsaber) blue lightsaber (lightsaber) chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 5 times You eaten food with animal by-products 7 times You eaten meat 7 times You were an atheist You never prayed to the gods You hit with a wielded weapon 26 times You killed 23 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (22 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (46 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Jedi...