Coolfrog, neutral female albae Fencer ------------- |@....?[..!.| |@..........| ............ ------------- [Coolfrog the Alcor] St11 Dx18 Co7 In10 Wi7 Ch4 FenAlbFemNeu+N Dlvl:1 $0 HP20(20) Pw23(23) AC5 Exp1 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Coolfrog, the null albae Fencer, welcome back to SlashEMExtended! The moon is waxing tonight. You don't have that object. Never mind. Your inventory Scrolls a - 5 uncursed scrolls of healing {0} b - 4 uncursed scrolls of mana {0} c - 3 uncursed scrolls of phase door {0} d - 2 uncursed scrolls of standard id {0} e - an uncursed scroll of cure {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 35 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 26 Gem identification only worked 100 times out of 190 Tool identification only worked 5 times out of 35 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 88% Potion drop chance was reduced to 57% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: javelin (turn 52) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 41645 Monster spawn increase reached its maximum at turn 71689 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1027374 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: wall monster (freq bonus 4) The monster species that spawned more often: steel golem (freq bonus 12) The monster species that spawned more often: cursed fungus (freq bonus 12) The monster species that spawned more often: adom mummy (freq bonus 48) The monster species that spawned more often: chasme (freq bonus 15) The monster species that spawned more often: red mold (freq bonus 16) The monster species that spawned more often: ultra-worm (freq bonus 28) The monster species that spawned more often: inducting doggie (freq bonus 36) The monster species that spawned more often: jumping ice eel (freq bonus 24) The monster species that spawned more often: joust shadow Lord (freq bonus 15) The monster species that spawned more often: trollor (freq bonus 12) The monster species that spawned more often: branch schedule finally hireling tying (freq bonus 5) The monster species that spawned more often: couple murderer (freq bonus 18) The monster species that spawned more often: irreverent scubaed (freq bonus 5) The monster species that spawned more often: giant dark green ant (freq bonus 18) The monster species that spawned more often: naga nymph (freq bonus 7) The monster species that spawned more often: agate growth (freq bonus 14) The monster species that spawned more often: nuke tester (freq bonus 10) The monster species that spawned more often: the ghosts (freq bonus 6) The monster species that spawned more often: copper naga (freq bonus 36) The monster species that spawned more often: Firre (freq bonus 14) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 4) The monster trait that was more common: monsters that have passive attacks (freq bonus 4) The monster species that never randomly spawned: domoxorn The monster species that never randomly spawned: clay patch The monster species that never randomly spawned: Axel The monster species that never randomly spawned: yellow nightmare The monster species that never randomly spawned: menelrog The monster species that never randomly spawned: yellow snake The monster species that never randomly spawned: nazi rocketeer The monster species that never randomly spawned: plague poppy The monster species that never randomly spawned: convulsant tsarist The monster species that never randomly spawned: seclude expensively decking The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 17) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 5) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 6) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 3) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 6) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 46) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 3) Next attribute increase check would have come at turn 785 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were prevented from having petrification resistance (0) You were prevented from having peacevision (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (468) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (NIOQUO TARGO) scroll of mana (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of phase door (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) scroll of standard id (SUN STOP STATUS) scroll of cure (MORE IS MORE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 low minators (1 created) 0 ordinators (1 created) 2 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Fencer... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. Since you quit, the score list will not be checked.