ChrisANG, chaotic female illithid Jedi #`----#--- ###### -------------- #,|......|## ---------### #,,,,# +....>.......| #,|...@..|,## ####|........,,# #,------- |............| #,|......|,,##,,,,...^....|,## #,....#`|## |............| ########,|......|#,,,,###---.-----,#,,,,|#.....,## ---.------|--- #,,,,,,,,[---.----#,,########,#####`*`,,,|.....|,,## ##,# #,-.-|-----.-,# #,,,####,,,,,,,,,,,#####----.--#,,######,,,,,,###### #,|....%.)..|,###,,,,,,,,,#,,,,,,,#,## #,##,# ##,),,,,,,,,,,,,#,,,# #,|.........),,,%,,),,,,,,,,#,#####,,# #,,,,# #,#-.-------------,--.-- #,|.........|,,,,`###,#######,# ##,-----.----- #,,+.............|,....| #,-----------,###,#,,,# #,# #,|.........|####|.............|#|.^%| #,,,,,,,,,,,,,# ####,,##-----|---- #,..........|#,,,...............,|...| ############### #,,,,.......#.| ##|..........,,##---------------,|...| ###,#|.....^..| +.........|### #,|...| #,,....#....| |.........| #,....| ###---------- |.........| ##|...| ----------- |...| ----- [ChrisANG the Padawan] St16 Dx10 Co16 In12 Wi10 Ch8 JedIllFemCha Dlvl:1 $60 HP69(69) Pw44(44) AC7 Exp5 T1020 Latest messages The carver hits you! [-7 -> 47] You kill the carver! There is an open door here. You see here a dart {1}. You see here 5 gold pieces {0}. 5 gold pieces. Pick an object. û iron bars # In what direction? [47896321><] Clang! What do you want to use or apply? [ap or ?*] Your red lightsaber deactivates. Count: 20 Count: 22 Count: 20 You feel tough! You must be leading a healthy life-style. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons g - an uncursed +0 riding crop {7} Armor b - an uncursed +0 pair of leather gloves (being worn) {4} c - an uncursed +1 robe (being worn) {16} q - a cursed +0 robe of defense {16} r - a cursed -5 pair of jumping boots {8} Comestibles j - an uncursed fortune cookie {1} k - an uncursed lichen corpse {20} l - an uncursed pancake {1} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of fire {1} n - an uncursed scroll of gold detection {1} Potions i - an uncursed potion of hallucination {1} m - an uncursed potion of healing {1} o - an uncursed potion of clairvoyance {1} Tools a - an uncursed +1 red lightsaber (weapon in hand) {24} p - an uncursed figurine of an orc zombie {1} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: peacevision Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 57% Amulet drop chance was reduced to 38% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: matter spells (turn 34) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 83060 Monster spawn increase reached its maximum at turn 115155 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2690400 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: trove (freq bonus 6) The monster species that spawned more often: Bulletproof Kriminologist (freq bonus 42) The monster species that spawned more often: cerulean mushroom (freq bonus 60) The monster species that spawned more often: Sir Garland (freq bonus 30) The monster species that spawned more often: red warp patch (freq bonus 9) The monster species that spawned more often: master caster vortex (freq bonus 32) The monster species that spawned more often: elf battlemaster (freq bonus 54) The monster species that spawned more often: shimmering mushroom (freq bonus 54) The monster species that spawned more often: water snake (freq bonus 54) The monster species that spawned more often: normal jelly (freq bonus 18) The monster species that spawned more often: polar worm (freq bonus 18) The monster species that spawned more often: mirror patch (freq bonus 16) The monster species that spawned more often: insurmountable growth (freq bonus 14) The monster species that spawned more often: dwarf cleric (freq bonus 9) The monster species that spawned more often: dire mosquito (freq bonus 9) The monster species that spawned more often: giant tree frog (freq bonus 18) The monster species that spawned more often: giant jellyfish (freq bonus 16) The monster species that spawned more often: bright violet mushroom (freq bonus 16) The monster species that spawned more often: ganymede rock lobster (freq bonus 27) The monster species that spawned more often: hobbit merchant (freq bonus 14) The monster species that spawned more often: human warrior (freq bonus 36) The monster trait that was more common: monsters that make orc sounds (freq bonus 3) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster trait that was more common: monsters that originate from Angband (freq bonus 3) The monster trait that was more common: monsters that boast (freq bonus 4) The monster trait that was more common: monsters that never leave a corpse (freq bonus 4) The monster trait that was more common: unique monsters (freq bonus 4) The monster species that never randomly spawned: sand barrier The monster species that never randomly spawned: nazi rocketeer The monster species that never randomly spawned: blue-red colony The monster species that never randomly spawned: grape jelly The monster species that never randomly spawned: Majin Buu The monster species that never randomly spawned: multitentacled eel The monster species that never randomly spawned: greener zombie The monster species that never randomly spawned: shaped mushroom The monster species that never randomly spawned: blackbelt The monster species that never randomly spawned: poring The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 9) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 169) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 28) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 118) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 7) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 8) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 11) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 17) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 49) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: giant scythe ((null)) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this trap was always invisible: adjacent trap The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 2) Next attribute increase check would have come at turn 5975 Strength training was 0 Dexterity training was 7 Wisdom training was 4 Constitution training was 0 You were prevented from having disintegration resistance (0) You were prevented from having quad attacks (0) You saw invisible You were telepathic You had infravision You had 576 points of nutrition remaining You were stealthy You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) charge saber 1X Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (black robe) * leather gloves (slaying gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (internet helmet) * sedge hat (filtered helmet) * skullcap (masked helmet) * flack helmet (spired helmet) * crystal helm (golden helmet) * mining helm (yellow helmet) * field helm (arduous helmet) * helm of safeguard (black helmet) * war hat (meso helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (padded gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (snow boots) * boots of safeguard (street boots) robe of defense (orange robe) jumping boots (fetish heels) Scrolls scroll of healing (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of mana (POWER RAISED BY THINK FOR) scroll of phase door (CUR NOS OPPUGNARE VIS) scroll of standard id (T A C H) scroll of cure (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of fire (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) scroll of gold detection (BYE BITCH) Potions potion of hallucination (cooling) potion of healing (slimy) potion of clairvoyance (sizzling) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 mimic ants (1 created) a giant grasshopper a blue blob (2 created) 2 jackals a little dog 0 hidden gas spores (2 created) 2 mini gremlins 0 wimps (1 created) 4 flying lemures a kobold 0 whnases (1 created) 0 pleasures (1 created) 2 carvers a cave goblin a plain orc 0 rock piercers (1 created) 0 warthogs (1 created) 2 breeder mice a millipede 0 maggots (2 created) a grid bug a lichen a porter lichen 0 Keystone Kops (3 created) 0 Uniform Sergeants (2 created) 0 goblin zombies (1 created) a gnome zombie a dwarf zombie 0 weary pilgrims (1 created) a wide-eyed tourist a furry 0 critically injured jedis (1 created) 0 shopkeepers (1 created) a twen 0 glacier fern spores (1 created) a clear mewlip a white icky thing a potion trove 0 scroll troves (1 created) 52 creatures born. 30 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 24 times You killed 26 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (22 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (44 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ChrisANG the Jedi... You escaped from the dungeon with 950 points, and 60 pieces of gold, after 1020 moves. Killer: escaped You were level 5 with a maximum of 69 hit points when you escaped. You reached the 19th place on the top 10000 list. No Points Name Hp [max] 1 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 2 50029 bugsniper-Gan-Dop-Fem-Law died in The Gnomish Mines on level 11. Killed by a monster (Jane's dancing shoe), while paralyzed by a monster attack. - [101] 3 28824 AceSeven5-Wan-Rod-Fem-Cha died in The Gnomish Mines on level 11. Killed by a monster (random number generator elemental). - [120] 17 1206 AceSeven5-Wan-Rod-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (large bat). - [1] 18 1103 Raisse-Tou-Alc-Fem-Neu died in The Gnomish Mines on level 4. Killed by an elven arrow. - [52] *19 950 ChrisANG-Jed-Ill-Fem-Cha escaped the dungeon [max level 2]. 69 [69] 20 636 Raisse-Mon-Jel-Mal-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (Mr. Lahinch, the shopkeeper). - [62] 21 627 demonzero-Nob-Scu-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a spore cloud. - [27]