Y8Y  Player: Chess Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-07.15:06:01.ttyrec Time: (1496847961) Wed Jun 7 15:06:01 2017 Y8Y 20 [20]  0 Chess-Lib-Hum-Fem-Law quit in The Dungeons of Doom on   level 1. 20 [20] Y8Ym T[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Y8YĿf@+`[Chess the Intellectual ] St10 Dx7 Co11 In14 Wi12 Ch9 LibHumFemLaw Dlvl:1 $0 HP 20(20)  Pw 25(25)  AC10 Exp1 T1 It is written in the Book of Leo Tolstoi:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Leo Tolstoi seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  YY8YIou, a newly trained Intellectual, have been heralded from birth as the instrument of Leo Tolstoi. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Leo Tolstoi!--More--m8Y. Ŀm8Yذ oHello Chess, welcome to SlashEMExtended! You are a lawful female human Librarian.--More--n8Y7  You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--o8YQ Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--o8Y [Chess the Intellectual ] St10 Dx7 Co11 In14 Wi12 Ch9 LibHumFemLaw  20(20)  Pw 25(25)  AC10 Exp1 T1The moon is waxing tonight.--More--p8Y{Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! --More--q8Yr' t8Y+What do you want to ready? [- or ?*] v8YpHNever mind.[Chess the Intellectual ] St10 Dx7 Co11 In14 Wi12 Ch9 LibHumFemLaw  20(20)  Pw 25(25)  AC10 Exp1 T1w8YO9What do you want to ready? [- or ?*] y8YXNever mind.[Chess the Intellectual ] St10 Dx7 Co11 In14 Wi12 Ch9 LibHumFemLaw  20(20)  Pw 25(25)  AC10 Exp1 T1y8Y # z8YՠQuit{8Y*Really quit [yes/no]? |8Y*y|8YFe|8Y*s|8Y6>[Chess the Intellectual  20(20)  Pw 25(25)Ŀf@+`[Chess the Intellectual ] St10 Dx7 Co11 In14 Wi12 Ch9 LibHumFemLaw Dlvl:1 $0 HP 20(20)  Pw 25(25)  AC10 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) }8Y'n Armor a - an uncursed +0 robe (being worn) {16} Scrolls g - a blessed scroll of clouds {1} h - 5 blessed scrolls of blank paper {5} i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of knock (0:1) {1} f - a blessed spellbook of blank paper (0:1) {1} Tools b - an uncursed pair of lenses {1} c - an invisible uncursed magic marker (1:0) {1} d - an uncursed felt-tip marker (0:100) {1}(end) }8YDo you want to see your attributes? [ynq] (n) }8YnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: the Force. You could not have this property extrinsically: infravision. You could not have this property intrinsically: curse resistance. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 9. Amulet identification only worked 15 times out of 43. Wand identification only worked 3 times out of 15. Armor identification only worked 15 times out of 25. Spellbook identification only worked 2 times out of 4. Gem identification only worked 100 times out of 187. Tool identification only worked 5 times out of 7. Scroll drop chance was reduced to 95%. Ring drop chance was reduced to 87%. Wand drop chance was reduced to 60%. Potion drop chance was reduced to 89%. Concea}8Yling monsters were spawned underneath items 36% of the time only. The following skill could not be trained at all: body spells. --More--}8Y V The following skill was trained at half the usual rate: matter spells. The following skill was trained at one fifth the usual rate: morning star. The following skill was limited to basic proficiency: javelin. The following skill was limited to skilled proficiency: searching. The following skill was limited to expert proficiency: club. The following skill became untrainable if you tried to train it too early: high heels (turn 23). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 19927. Monster spawn increase had reached its maximum at turn 53267. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 452240. The monster class that cannot be genocided was cat or other feline. The monster class that was spawned more often: rodent (freq bonus 3). The monster color that was spawned more often: cyan (fre}8Y(V q bonus 4). The monster species that was spawned more often: Undead Sergeant (freq bonus 12). The monster species that was spawned more often: irritating woman (freq bonus 42). The monster species that was spawned more often: hidden force patch (freq bonus 30). The monster species that was spawned more often: Dispator (freq bonus 24). --More--}8Y The monster species that was spawned more often: sloppy colony (freq bonus 5). The monster species that was spawned more often: holy slayer (freq bonus 12). The monster species that was spawned more often: wedgie (freq bonus 12). The monster species that was spawned more often: reaper fungus (freq bonus 27). The monster species that was spawned more often: undead officer (freq bonus 7). The monster species that was spawned more often: nondescript mushroom (freq bonus 7). The monster species that was spawned more often: oak sage (freq bonus 24). The monster species that was spawned more often: immobile colony (freq bonus 12). The monster species that was spawned more often: camper asshole (freq bonus 10). The monster species that was spawned more often: large spider (freq bonus 36). The monster species that was spawned more often: baby cyan dragon (freq bonus 15). The monster species that was spawned more}8Y  often: Patricia's worn-out sneaker (freq bonus 8). The monster species that was spawned more often: wallaroo (freq bonus 10). The monster species that was spawned more often: spectral warrior (freq bonus 36). The monster species that was spawned more often: null fungus (freq bonus 54). The monster species that was spawned more often: phasing trapper (freq bonus 20). --More--~8Y*9The monster trait that was more common: monsters that are acidic when eaten (freq bonus 1). The monster trait that was more common: monsters that have touch attacks (freq bonus 3). The monster trait that was more common: monsters that originate from Angband (freq bonus 1). The monster trait that was more common: monsters that make loud noise (freq bonus 1). The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 4). The monster trait that was more common: monsters with poison resistance (freq bonus 4). The monster trait that was more common: monsters that make orc sounds (freq bonus 2). The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 3). The monster species that was never randomly spawned: haunted teapot. The monster species that was never randomly spawned: notable patch. The monster species that was never rand~8Y59aomly spawned: spell sucker. The monster species that was never randomly spawned: undead shapeshifter. The monster species that was never randomly spawned: weapon xorn. The monster species that was never randomly spawned: cave error. The monster species that was never randomly spawned: bramble thresher. --More--~8YThe monster species that was never randomly spawned: fat lady. The monster species that was never randomly spawned: system failure. The monster species that was never randomly spawned: Hilda. The monster class that was always generated with extra speed: piece of food. The RNG hath decreed that this item was never generated: thunder wave (raw). The RNG hath decreed that this item was never generated: rocket ((null)). The RNG hath decreed that this item was never generated: amulet of life saving (spherical). The RNG hath decreed that this item was never generated: cyan stone (teal). The RNG hath decreed that this item was never generated: torch ((null)). The RNG hath decreed that this item was never generated: slice of pizza ((null)). The RNG hath decreed that this item was never generated: silver dragon scales ((null)). The RNG hath decreed that this item was never generated: elven short sword (runed shor~8Yt sword). The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei). The RNG hath decreed that this item was never generated: droven bow (spider-legged bow). The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 9). The RNG hath decreed that this item was generated more often: cloak of --More--~8Yfattribute loss (pink cloak, freq bonus 19). The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 17). The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 14). The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 31). The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 13). The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 31). The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 45). The RNG hath decreed that this item was generated more often: teleport awa~8Yqy (gold, freq bonus 6). The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 4). --More--~8Y$\ The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 8). The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 14). The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 4). The RNG hath decreed that this item was always generated cursed: paper arrow ((null)). The RNG hath decreed that this item was always generated cursed: cornuthaum (~8Y6\ 7conical hat). The RNG hath decreed that this item was always generated cursed: scourge ((null)). The RNG hath decreed that this item was always generated cursed: good night (nightly). The RNG hath decreed that this item was always generated cursed: magic --More--~8Y: resistance (dark). The RNG hath decreed that this item was always generated cursed: inertia control (contro). The RNG hath decreed that this item was always generated cursed: catapult ((null)). The RNG hath decreed that this item was always generated cursed: relay (four-wired thing). The RNG hath decreed that this item was always generated cursed: infravision (zinc). The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook). The RNG hath decreed that this trap was always invisible: arabella speaker. The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 40). Next attribute increase check would have come at turn 459. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were prevented from having infravision (0). You were prevented from using the force like~8YR u a real jedi (0). You had 1500 points of nutrition remaining. Your luck was zero. --More--~8Y] ZYou could not have safely prayed (346). You survived. --More--~8Y Ŀf@+`[Chess the Intellectual ] St10 Dx7 Co11 In14 Wi12 Ch9 LibHumFemLaw Dlvl:1 $0 HP 20(20)  Pw 25(25)  AC10 Exp1 T1Do you want to see your discoveries? [ynq] (n) ~8Y`n Discoveries   Armor  robe (orange robe)  Scrolls  scroll of clouds (OH CAPTAIN MY CAPTAIN)  scroll of blank paper (unlabeled)  scroll of healing (THE MIND FLAYERS TENTACLES SUCK YOU)  scroll of mana (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE)  scroll of phase door (PAS DIO LEO)  scroll of standard id (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SO  scroll of cure (DIE RECHTSCHREIBREFORM IST SCHEISSE)  Spellbooks  spellbook of knock (aquatic)  spellbook of blank paper (plain)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) ~8YĿf@+`[Chess the Intellectual ] St10 Dx7 Co11 In14 Wi12 Ch9 LibHumFemLaw Dlvl:1 $0 HP 20(20)  Pw 25(25)  AC10 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) 8Y ^n Vanquished creatures:  0 kittens (1 created) 0 kobolds (1 created) 0 marine goblins (4 created) 0 visor sewer rats (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--8YxDo you want to see your conduct? [ynq] (n) 8YCn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--8YͤGoodbye Chess the Librarian... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 20 hit points when you quit.--More--