8Y=  Player: Chess Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-07.14:47:43.ttyrec Time: (1496846863) Wed Jun 7 14:47:43 2017 8Y> 20 [20]  0 Chess-Lib-Hum-Fem-Law quit in The Dungeons of Doom on   level 1. 20 [20] 8Y? uBad syntax in OPTIONS in /dgldir/userdata/Chess/slex/Chess.slexrc: coinsname:Counterfeit. Hit return to continue: (8Yhr  *8Ytvv Bad syntax in OPTIONS in /dgldir/userdata/Chess/slex/Chess.slexrc: lichenname:Sessilium. Hit return to continue: -8Yp Bad syntax in OPTIONS in /dgldir/userdata/Chess/slex/Chess.slexrc: rothename:XITO. Hit return to continue: /8YF  This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Ŀ@f+Ŀ[Chess the Intellectual ] St7 Dx7 Co7 In16 Wi11 Ch4 LibHumFemLaw Dlvl:1 $0 HP 20(20)  Pw 25(25)  AC10 Exp1 T1 It is written in the Book of Leo Tolstoi:  After the Creation, the cruel god Moloch rebelled against the authority of /8YF Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Leo Tolstoi seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Intellectual, have been heralded from birth as the instrument of Leo Tolstoi. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Leo Tolstoi!--More--28YM Ŀ@f+Ŀ28Y: nHello Chess, welcome to SlashEMExtended! You are a lawful female human Librarian.--More--68Y  You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--78Y+ ĿPanics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--78Y Ŀ  @f[Chess the Intellectual ] St7 Dx7 Co7 In16 Wi11 Ch4 LibHumFemLaw  20(20)  Pw 25(25)  AC10 Exp1 T1The moon is waxing tonight.--More--88YJunethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! --More--88YW A Ŀ98Yr=Unknown command ' '.[Chess the Intellectual ] St7 Dx7 Co7 In16 Wi11 Ch4 LibHumFemLaw  20(20)  Pw 25(25)  AC10 Exp1 T1:8YC # ;8Y1Quit;8Y}S )Really quit [yes/no]? <8Y~ y=8Y* e=8Yss>8Y[Chess the Intellectual  20(20)  Pw 25(25)Ŀ@f+Ŀ[Chess the Intellectual ] St7 Dx7 Co7 In16 Wi11 Ch4 LibHumFemLaw Dlvl:1 $0 HP 20(20)  Pw 25(25)  AC10 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) ?8Y%n Armor a - a blessed +0 robe (being worn) {16} Scrolls g - a blessed scroll of punishment {1} h - 5 blessed scrolls of blank paper {5} i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of dream eater (0:1) {1} f - a blessed spellbook of blank paper (0:4) {1} Tools b - an uncursed pair of lenses {1} c - an uncursed magic marker (0:0) {1} d - an uncursed felt-tip marker (0:100) {1}(end) @8YDo you want to see your attributes? [ynq] (n) A8YJnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: invisibility. You could not have this property extrinsically: peacevision. You could not have this property intrinsically: fear factor. Ring identification only worked 4 times out of 16. Amulet identification only worked 15 times out of 17. Spellbook identification only worked 2 times out of 9. Gem identification only worked 100 times out of 112. Tool identification only worked 5 times out of 19. Scroll drop chance was reduced to 90%. Potion drop chance was reduced to 94%. Concealing monsters were spawned underneath items 88% of the time only. The following skill could not be trained at all: body spells. The following skill was trained at half the usual rate: divination spells. The following skill was trained at one fiA8Y[%fth the usual rate: two-handed sword. The following skill was limited to basic proficiency: bare-handed combat. The following skill was limited to skilled proficiency: petkeeping. The following skill was limited to expert proficiency: healing spells. --More--B8Y=The following skill became untrainable if you tried to train it too early: sling (turn 49). Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 49176. Monster spawn increase had reached its maximum at turn 94837. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 811944. The monster class that cannot be genocided was Keystone Kop. The monster class that was spawned more often: Zouthern animal (freq bonus 2). The monster species that was spawned more often: mountain ogre (freq bonus 36). The monster species that was spawned more often: edgy growth (freq bonus 8). The monster species that was spawned more often: trebuchet dragon (freq bonus 12). The monster species that was spawned more often: stalactite piercer (freq bonus 8).The monster species that was spawned more often: baby gray dragon B8YW(freq bonus 4).The monster species that was spawned more often: fire troll (freq bonus 18). The monster species that was spawned more often: pack kobold (freq bonus 18). The monster species that was spawned more often: Marleen (freq bonus 16). The monster species that was spawned more often: minotroll (freq bonus 12). The monster species that was spawned more often: luck flayer (freq bonus 40). --More--B8YMThe monster species that was spawned more often: white mushroom patch (freq bonus 12). The monster species that was spawned more often: acid sphere (freq bonus 8). The monster species that was spawned more often: cursed mushroom (freq bonus 12). The monster species that was spawned more often: domestic dragon (freq bonus 8).The monster species that was spawned more often: green naga (freq bonus 8). The monster species that was spawned more often: baby bronze dragon (freq bonus 12). The monster species that was spawned more often: nasty light (freq bonus 6). The monster species that was spawned more often: generator lich (freq bonus 3). The monster species that was spawned more often: inferno hound (freq bonus 16). The monster species that was spawned more often: glare patch (freq bonus 12). The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 4). The B8YMmonster trait that was more common: monsters that conceal under items (freq bonus 2). The monster trait that was more common: monsters that shriek (freq bonus 2). The monster trait that was more common: monsters that can lay eggs (freq bonus 6).The monster trait that was more common: silent monsters (freq bonus 4). The monster trait that was more common: monsters whose attacks drain your luck --More--C8Y(freq bonus 9). The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 6). The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2). The monster trait that was more common: monsters that make cow sounds (freq bonus 4). The monster species that was never randomly spawned: gray warp patch. The monster species that was never randomly spawned: political singer. The monster species that was never randomly spawned: lost maia. The monster species that was never randomly spawned: blue-green spore. The monster species that was never randomly spawned: pitchblack dragon. The monster species that was never randomly spawned: living cannon. The monster species that was never randomly spawned: depowered colony. The monster species that was never randomly spawned: dutch keeper. The monster species that was never raC8Yndomly spawned: ninja lord. The monster species that was never randomly spawned: polar beast. The RNG hath decreed that this item was never generated: opening (zinc). The RNG hath decreed that this item was never generated: blinding venom (splash of venom). The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular). The RNG hath decreed that this item was never generated: charging (HACKEM --More--C8Y # MUCHE). The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak). The RNG hath decreed that this item was never generated: bone stone (gray). The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield). The RNG hath decreed that this item was never generated: root password detection (XYZZY). The RNG hath decreed that this item was never generated: helmet (plumed helmet). The RNG hath decreed that this item was never generated: crystal shield (glass shield). The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 29). The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 18). The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 195). The RNG hath decreed that this item was generated more oC8Y# +ften: tidal wave (tolkienian, freq bonus 20). The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 9). The RNG hath decreed that this item was generated more often: partisan (vulgar --More--C8Y-polearm, freq bonus 15). The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 19). The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 7). The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 2). The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 12). The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bC8Y:onus 9). The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 9). The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 7). --More--D8YThe RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 10). The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 12). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 10). The RNG hath decreed that this item was always generated cursed: disconnect stone (gray). The RNG hath decreed that this item was always generated cursed: sleeping (effervescent). The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD). The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone). The RNG hath decreed that this item was always generated cursed: bell ((null)). The RNG hath decreed that this item was always generated cursed: entire level 8YńHstone (gray). The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield). The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword). --More--D8Y). hThe RNG hath decreed that this item was always generated cursed: antiprayer stone (gray). The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet). The RNG hath decreed that this trap was always invisible: too heavy trap. The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 1). Next attribute increase check would have come at turn 376. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were prevented from having peacevision (0). You were prevented from having invisibility (0). You had 1500 points of nutrition remaining. Your luck was zero. You could not have safely prayed (182). You survived. --More--D8Y 8Ŀ@f+Ŀ[Chess the Intellectual ] St7 Dx7 Co7 In16 Wi11 Ch4 LibHumFemLaw Dlvl:1 $0 HP 20(20)  Pw 25(25)  AC10 Exp1 T1Do you want to see your discoveries? [ynq] (n) E8Yn Discoveries  Armor robe (yellow robe) Scrolls scroll of punishment (JUMPING UP AND DOWN TO NUMBED ENEMY) scroll of blank paper (unlabeled) scroll of healing (SOVIET5LO SQUASHED THE PHANTOM CRASH BUG) scroll of mana (HEAVY ELF CANT FLEW) scroll of phase door (PERQUE SON ELS MESTRES) scroll of standard id (HOUOU SUIKUN CHARCOLT MILLENUM) scroll of cure (KINUESILI STATION) Spellbooks spellbook of dream eater (antichrist) spellbook of blank paper (plain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) F8Y! ,Ŀ@f+Ŀ [Chess the Intellectual ] St7 Dx7 Co7 In16 Wi11 Ch4 LibHumFemLaw Dlvl:1 $0 HP 20(20)  Pw 25(25)  AC10 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) G8Y*n Vanquished creatures:  0 mimic ants (1 created) 0 white blobs (1 created) 0 cockatoo chicks (1 created) 0 kittens (1 created) 0 goblins (1 created) 0 kobold zombies (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--G8Y> Do you want to see your conduct? [ynq] (n) H8Ykn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--H8Y Goodbye Chess the Librarian... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 20 hit points when you quit.--More--