_Q_s  Player: ChanChan Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-10-11.00:27:11.ttyrec Time: (1602376031) Sun Oct 11 00:27:11 2020 _Q_9 GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. _Q_ Restoring save file..._Q_W _Q_X -[ChanChan the Youngling ] St12 Dx10 Co9 In7 Wi16 Ch6 JedHumMalLaw Dlvl:2 $12 HP 33(33)  Pw 14(14)  AC6 Exp2 T356 You return to level 2 in The Dungeons of Doom.--More--`Q_ Ŀ+\##########>########`Q_ ##########+Ŀ##`@`###############``[3`Q_4 8;5;3m####%#`###<%`####`\#####`#%#``#[38;5;2`Q_D m##########`Q_ A[ChanChan the Youngling ] St12 Dx10 Co9 In7 Wi16 Ch6 JedHumMalLaw Dlvl:2 $12 HP 33(33)  Pw 14(14)  AC6 Exp2 T356 Hello ChanChan, the human Jedi, welcome back to SlashEMExtended!`Q_S [ChanChan the Youngling ] St12 Dx10 Co9 In7 Wi16 Ch6 JedHumMalLaw  33(33)  Pw 14(14)  AC6 Exp2 T356 The moon is waning tonight.aQ_  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) bQ_fe[ChanChan the Youngling ] St12 Dx10 Co9 In7 Wi16 Ch6 JedHumMalLaw  33(33)  Pw 14(14)  AC6 Exp2 T356 bQ_f Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed fireproof +0 pair of leather gloves (being worn) {4} n - a +0 pair of gnomish boots (being worn) {4}(end) bQ_ 2[ChanChan the Youngling ] St12 Dx10 Co9 In7 Wi16 Ch6 JedHumMalLaw  33(33)  Pw 14(14)  AC6 Exp2 T356 bQ_/  Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed fireproof +0 pair of leather gloves (being worn) {4} n - a +0 pair of gnomish boots (being worn) {4}(end) cQ_z2[ChanChan the Youngling ] St12 Dx10 Co9 In7 Wi16 Ch6 JedHumMalLaw  33(33)  Pw 14(14)  AC6 Exp2 T356 cQ_3  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) dQ_e[ChanChan the Youngling ] St12 Dx10 Co9 In7 Wi16 Ch6 JedHumMalLaw  33(33)  Pw 14(14)  AC6 Exp2 T356 eQ_ K  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true] (1 of 5)kQ_P+++++++++qQ_ a + classic_status [true]  b + cursesgraphics [false]  c + DECgraphics [false]  d + eatingconfirm [false]  e + eatingwalls [true]  f + eight_bit_tty [false]  g + extmenu [false]  h + gmmessage [true]  i + graffitihilite [true]  j + help [true]  k + hilite_pet [true]  l + hitpointbar [true]  m + IBMgraphics [true]  n + ignintr [false]  o + inertiaconfirm [false]  p + invweight [true]  q + knapsacklimit [false]  r + lit_corridor [true]  s + lootabc [false]  t + mail [true]  u + materialglyph [false]  v + memorizationknown [false]  w + statuscolors [true]  x + menucolors [false]  y + menu_on_esc [true]  z + menu_glyphs [false]  A + missing_safety [true]  B + mon_polycontrol [false]  C + moreforced [true] (2 of 5)rQ_ 7 Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a + autodig [false]  b + autopickup [false]  c + autoopen [true]  d + autoquiver [false]  e + bash_reminder [true]  f + checkpoint [true]  g + cmdassist [true]  h + color [true]  i + confirm [true] (1 of 5)rQ_ [ChanChan the Youngling ] St12 Dx10 Co9 In7 Wi16 Ch6 JedHumMalLaw Dlvl:2 $12 HP 33(33)  Pw 14(14)  AC6 Exp2 T356 Ŀ+\##########Q_ m>##################+Ŀ##`@`##rQ_- #############``####%#`###<%`####`\#####`Q_ Q4m#%#``###########rQ_  Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed fireproof +0 pair of leather gloves (being worn) {4} n - a +0 pair of gnomish boots (being worn) {4}(end) tQ_52[ChanChan the Youngling ] St12 Dx10 Co9 In7 Wi16 Ch6 JedHumMalLaw  33(33)  Pw 14(14)  AC6 Exp2 T356 uQ_ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true] (1 of 5)vQ_{  a - classic_status [true]  b - cursesgraphics [false]  c - DECgraphics [false]  d - eatingconfirm [false]  e - eatingwalls [true]  f - eight_bit_tty [false]  g - extmenu [false]  h - gmmessage [true]  i - graffitihilite [true]  j - help [true]  k - hilite_pet [true]  l - hitpointbar [true]  m - IBMgraphics [true]  n - ignintr [false]  o - inertiaconfirm [false]  p - invweight [true]  q - knapsacklimit [false]  r - lit_corridor [true]  s - lootabc [false]  t - mail [true]  u - materialglyph [false]  v - memorizationknown [false]  w - statuscolors [true]  x - menucolors [false]  y - menu_on_esc [true]  z - menu_glyphs [false]  A - missing_safety [true]  B - mon_polycontrol [false]  C - moreforced [true] (2 of 5)wQ_C  a - numpadmessage [true]  b - null [true]  c - paranoidquit [true]  d - perm_invent [true]  e - pickup_thrown [true]  f - pickup_cursed [false]  g - pokedex [true]  h - prayconfirm [true]  i - pushweapon [false]  j - quiver_fired [false]  k - qwertz_layout [false]  l - rest_on_space [false]  m - safe_pet [true]  n - showexp [false]  o - showrace [false]  p - showrealtime [false]  q - showscore [false]  r - showsym [true]  s - showdmg [true]  t - showweight [false]  u - showmc [false]  v - showmovement [false]  w - showlongstats [false]  x - showsanity [false]  y - showsymbiotehp [false]  z - silent [true]  A - simpledescs [false]  B - sortpack [true]  C - sound [true] (3 of 5)zQ_Eq a - sparkle [true]  b - standout [false]  c - tabcursesconfirm [false]  d - tech_description [true]  e - time [true]  f - timed_autosave [true]  g - quick_autosave [false]  h - tombstone [true]  i - toptenwin [false]  j - travel [true]  k - use_inverse [false]  l - verbose [true]  m - wallglyph [true]   Compounds (selecting will prompt for new value):  name [ChanChan]  role [Jedi]  race [human]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  zQ_q2 ravenname [(none)] (4 of 5){Q_A  a - numpadmessage [true]  b - null [true]  c - paranoidquit [true]  d - perm_invent [true]  e - pickup_thrown [true]  f - pickup_cursed [false]  g - pokedex [true]  h - prayconfirm [true]  i - pushweapon [false]  j - quiver_fired [false]  k - qwertz_layout [false]  l - rest_on_space [false]  m - safe_pet [true]  n - showexp [false]  o - showrace [false]  p - showrealtime [false]  q - showscore [false]  r - showsym [true]  s - showdmg [true]  t - showweight [false]  u - showmc [false]  v - showmovement [false]  w - showlongstats [false]  x - showsanity [false]  y - showsymbiotehp [false]  z - silent [true]  A - simpledescs [false]  B - sortpack [true]  C - sound [true] (3 of 5)Q_  a - classic_status [true]  b - cursesgraphics [false]  c - DECgraphics [false]  d - eatingconfirm [false]  e - eatingwalls [true]  f - eight_bit_tty [false]  g - extmenu [false]  h - gmmessage [true]  i - graffitihilite [true]  j - help [true]  k - hilite_pet [true]  l - hitpointbar [true]  m - IBMgraphics [true]  n - ignintr [false]  o - inertiaconfirm [false]  p - invweight [true]  q - knapsacklimit [false]  r - lit_corridor [true]  s - lootabc [false]  t - mail [true]  u - materialglyph [false]  v - memorizationknown [false]  w - statuscolors [true]  x - menucolors [false]  y - menu_on_esc [true]  z - menu_glyphs [false]  A - missing_safety [true]  B - mon_polycontrol [false]  C - moreforced [true] (2 of 5)Q_t +Q_8[ChanChan the Youngling ] St12 Dx10 Co9 In7 Wi16 Ch6 JedHumMalLaw Dlvl:2 $12 HP 33(33)  Pw 14(14)  AC6 Exp2 T356 -----------|.........|-----|.........+-.\..-.---.-----|...|,,#####,##,,###,,|Q_$>...,,,,,,,,,,,,,#,,####|...|#,,##,,,,,,#####,,,,####,#|...+,----.---,,,,,,,,,,,,,#|...|,#,,,,|.`....|,,,,,,,,,,,,,,|...-,,,@,,-.`....|,##########,#Q_-.-.------,###,#|.``...|,##,#|...|#%#|...`..|,##,#|..<|,,%.....`.|,##,,....|#,#|`.\...|,####|...|#`,Q_k[38;5;7m--------,#|%..|#`,,,,,,,,`#|...|##########-----Q_  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Q_ke[ChanChan the Youngling ] St12 Dx10 Co9 In7 Wi16 Ch6 JedHumMalLaw  33(33)  Pw 14(14)  AC6 Exp2 T356 Q_;l Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed fireproof +0 pair of leather gloves (being worn) {4} n - a +0 pair of gnomish boots (being worn) {4}(end) Q_ [ChanChan the Youngling ] St12 Dx10 Co9 In7 Wi16 Ch6 JedHumMalLaw  33(33)  Pw 14(14)  AC6 Exp2 T356  Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed fireproof +0 pair of leather gloves (being worn) {4} n - a +0 pair of gnomish boots (being worn) {4}(end) Q_12[ChanChan the Youngling ] St12 Dx10 Co9 In7 Wi16 Ch6 JedHumMalLaw  33(33)  Pw 14(14)  AC6 Exp2 T356 Q_  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Q_e[ChanChan the Youngling ] St12 Dx10 Co9 In7 Wi16 Ch6 JedHumMalLaw  33(33)  Pw 14(14)  AC6 Exp2 T356 Q_]T  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true] (1 of 5)Q_ a - classic_status [true]  b - cursesgraphics [false]  c - DECgraphics [false]  d - eatingconfirm [false]  e - eatingwalls [true]  f - eight_bit_tty [false]  g - extmenu [false]  h - gmmessage [true]  i - graffitihilite [true]  j - help [true]  k - hilite_pet [true]  l - hitpointbar [true]  m - IBMgraphics [false]  n - ignintr [false]  o - inertiaconfirm [false]  p - invweight [true]  q - knapsacklimit [false]  r - lit_corridor [true]  s - lootabc [false]  t - mail [true]  u - materialglyph [false]  v - memorizationknown [false]  w - statuscolors [true]  x - menucolors [false]  y - menu_on_esc [true]  z - menu_glyphs [false]  A - missing_safety [true]  B - mon_polycontrol [false]  C - moreforced [true] (2 of 5)Q_ +Q_`)0[ChanChan the Youngling ] St12 Dx10 Co9 In7 Wi16 Ch6 JedHumMalLaw Dlvl:2 $12 HP 33(33)  Pw 14(14)  AC6 Exp2 T356 (0lqqqqqqqqqk(B(0x~~~~~~~~~x(B(0lqqqk(B(0x~~~~~~~~~(B+(0a~(B\(0~~(B(0m~qqq~qqqqj(B(0x~~~x(B,,#####,##,,_38;5;3m###,,(0x(B>(0~~~(B,,,,,,,,,,,,,#,,####(0x~~~x(B#,,##,,,,,,#####,,,,####,#(0x~~~(B+,(0lqqq~qqk(B,,,,,,,,,,,,,#(0x~~~x(B,#,,,,(0x~(B`(0~~~~x(B,,,,,,,,,,,,,,(0x~~~a(B,,,@,Q_"[1m,(0a~(B`(0~~~~x(B,##########,#(0l~q~k(B(0mqqqj(B,###,#(0x~(B``(0~~~x(B,##,#(0x~~~x(B#%#(0x~~~(B`(0~~x(B,##,#(0x~~(B<(0x(B,,%(0~~~~~(B`(0~x(B,##,,(0~~~~x(B#,#Q_or(0x(B`(0~(B\(0~~~x(B,####(0x~~~x(B#`,(0mqqqqqqj(B,#(0x(B%(0~~x(B#`,,,,,,,,`#(0x~~~x(B##########(0mqqqj(BQ_H Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Q_DL[ChanChan the Youngling ] St12 Dx10 Co9 In7 Wi16 Ch6 JedHumMalLaw  33(33)  Pw 14(14)  AC6 Exp2 T356  Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed fireproof +0 pair of leather gloves (being worn) {4} n - a +0 pair of gnomish boots (being worn) {4}(end) Q_2[ChanChan the Youngling ] St12 Dx10 Co9 In7 Wi16 Ch6 JedHumMalLaw  33(33)  Pw 14(14)  AC6 Exp2 T356 Q_ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true] (1 of 5)Q_P [ChanChan the Youngling ] St12 Dx10 Co9 In7 Wi16 Ch6 JedHumMalLaw Dlvl:2 $12 HP 33(33)  Pw 14(14)  AC6 Exp2 T356 (0lqqqqqqqqqk(B(0x~~~~~~~~~x(B(0lqqqk(B(0x~~~~~~~~~(B+(0a~(B\(0~~(B(0m~qqq~qqqqj(B(0x~~~x(B,,#####,##,,###_\ 5;2m,,(0x(B>(0~~~(B,,,,,,,,,,,,,#,,####(0x~~~x(B#,,##,,,,,,#####,,,,####,#(0x~~~(B+,(0lqqq~qqk(B,,,,,,,,,,,,,#(0x~~~x(B,#,,,,(0x~(B`(0~~~~x(B,,,,,,,,,,,,,,(0x~~~a(B,,,@,,(0a~Q_ (B`(0~~~~x(B,##########,#(0l~q~k(B(0mqqqj(B,###,#(0x~(B``(0~~~x(B,##,#(0x~~~x(B#%#(0x~~~(B`(0~~x(B,##,#(0x~~(B<(0x(B,,%(0~~~~~(B`(0~x(B,##,,(0~~~~x(B#,#(0x(B`(0~_ ,38;5;1m(B\(0~~~x(B,####(0x~~~x(B#`,(0mqqqqqqj(B,#(0x(B%(0~~x(B#`,,,,,,,,`#(0x~~~x(B##########(0mqqqj(B Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed fireproof +0 pair of leather gloves (being worn) {4} n - a +0 pair of gnomish boots (being worn) {4}(end) Q_W 2[ChanChan the Youngling ] St12 Dx10 Co9 In7 Wi16 Ch6 JedHumMalLaw  33(33)  Pw 14(14)  AC6 Exp2 T356 Q_q Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true] (1 of 5)Q_ a - classic_status [true]  b - cursesgraphics [false]  c - DECgraphics [true]  d - eatingconfirm [false]  e - eatingwalls [true]  f - eight_bit_tty [false]  g - extmenu [false]  h - gmmessage [true]  i - graffitihilite [true]  j - help [true]  k - hilite_pet [true]  l - hitpointbar [true]  m - IBMgraphics [false]  n - ignintr [false]  o - inertiaconfirm [false]  p - invweight [true]  q - knapsacklimit [false]  r - lit_corridor [true]  s - lootabc [false]  t - mail [true]  u - materialglyph [false]  v - memorizationknown [false]  w - statuscolors [true]  x - menucolors [false]  y - menu_on_esc [true]  z - menu_glyphs [false]  A - missing_safety [true]  B - mon_polycontrol [false]  C - moreforced [true] (2 of 5)Q_@ +Q_q [ChanChan the Youngling ] St12 Dx10 Co9 In7 Wi16 Ch6 JedHumMalLaw Dlvl:2 $12 HP 33(33)  Pw 14(14)  AC6 Exp2 T356 -----------|.........|-----|.........+-.\..-.---.-----|...|,,#####,##,,###,,|Q_ >...,,,,,,,,,,,,,#,,####|...|#,,##,,,,,,#####,,,,####,#|...+,----.---,,,,,,,,,,,,,#|...|,#,,,,|.`....|,,,,,,,,,,,,,,|...-,,,@,,-.`....|,##########_ 5m,#-.-.------,###,#|.``...|,##,#|...|#%#|...`..|,##,#|..<|,,%.....`.|,##,,....|#,#|`.\...|,####|...|#`,--------Q_ S,#|%..|#`,,,,,,,,`#|...|##########-----Q_v +What do you want to ready? [- or ?*] Q_}Q_2Never mind.[ChanChan the Youngling ] St12 Dx10 Co9 In7 Wi16 Ch6 JedHumMalLaw  33(33)  Pw 14(14)  AC6 Exp2 T356 Q_5  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Q_6 + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) Q_R +Really quit? WARNING: this will erase your game permanently! [yes/no]? Q_]tQ_ Q_yQ_F eQ_ sQ_ [ChanChan the Youngling  33(33)  Pw 14(14) Q_-----------|.........|-----|.........+-.\..-.---.-----|...|,,#####,##,,###,,|>...,,,,,,,,,,,,,#,,####|...|#,,##,,Q_[46m,,,,#####,,,,####,#|...+,----.---,,,,,,,,,,,,,#|...|,#,,,,|.`....|,,,,,,,,,,,,,,|...-,,,@,,-.`....|,##########,#-.-.------,###,#|.``...|,##_5;5m,#|...|#%#|...`..|,##,#|..<|,,%.....`.|,##,,....|#,#|`.\...|,####|...|#`,--------,#|%..|#`,,,,,,,,`#|...|######Q_####-----[ChanChan the Youngling ] St12 Dx10 Co9 In7 Wi16 Ch6 JedHumMalLaw Dlvl:2 $12 HP 33(33)  Pw 14(14)  AC6 Exp2 T356 Do you want your possessions identified? DYWYPI? [ynq] (n) Q_V n Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed fireproof +0 pair of leather gloves (being worn) {4} n - an uncursed +0 pair of gnomish boots (being worn) {4} Comestibles k - an uncursed egg {0} m - an uncursed sprig of wolfsbane {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - 2 uncursed scrolls of heal other {0} Potions l - a blessed finalized potion of sleeping {0} Tools c - a blessed +1 violet lightsaber (1406) (weapon in hand) {24} d - an uncursed blindfold {0}(end) Q_G+-||||||-Do you want to see your attributes? [ynq] (n) Q_nFinal Attributes: You were fervently aligned. Your alignment was 12. Your max alignment was 12. You carried 0 sins. You could not have this property at all: discount action. You could not have this property extrinsically: wonderlegs. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 5. Implant identification only worked 1 times out of 21. Wand identification only worked 3 times out of 5. Spellbook identification only worked 2 times out of 9. Monsters only dropped their musable items with 36% chance. Monsters only dropped their equipment with 43% chance. Wand drop chance was reduced to 96%. Potion drop chance was reduced to 98%. Armor drop chance was reduced to 89%. Tool drop chance was reduced to 53%. Food drop chance was reduced to 96%. Concealing monsters were spawned underneath items 99% of the time only. MoQ_n2nster death drops spawned with only 92% chance. The following skill could not be trained at all: devices. The following skill was trained at half the usual rate: memorization. The following skill became untrainable if you tried to train it too early: shuriken (turn 4). The following skill became harder to train at higher skill levels: two-weapon combat. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 22243. --More--Q_XkMonster spawn increase had reached its maximum at turn 117325. In this game, Eevee's evolution was venomeon. Your limit for ascension was at turn 1451372. The monster class that cannot be genocided was blob. The monster color that was spawned more often: transparent (freq bonus 3). The monster species that was spawned more often: tenthly disservice (freq bonus 12). The monster species that was spawned more often: kent lout geranium speedily (freq bonus 20). The monster species that was spawned more often: pointed ear zombie (freq bonus 18). The monster species that was spawned more often: staff mimic (freq bonus 6). The monster species that was spawned more often: grateful tootsy (freq bonus 4). The monster species that was spawned more often: analyse rubbing (freq bonus 6). The monster species that was spawned more often: giant ettin (freq bonus 6). The monster species that was spawned more often: grosbeak light (freq bonusQ_l 30). The monster species that was spawned more often: sky golem (freq bonus 2). The monster species that was spawned more often: abnormal stalk (freq bonus 6). The monster species that was spawned more often: pygmy warrior blowdart (freq bonus 6). The monster species that was spawned more often: wrinkled mushroom patch (freq bonus 16). The monster species that was spawned more often: timid troll (freq bonus 24). The monster species that was spawned more often: grouped oversystematic mellifluent (freq bonus 3). The monster species that was spawned more often: Spectral Kop (freq bonus 1). The monster species that was spawned more often: evil turret (freq bonus 18). The monster species that was spawned more often: anthrazite stalk (freq bonus 24). The monster species that was spawned more often: unfaded torsional slovak (freq bonus 12). The monster species that was spawnedQ_l more often: glassiest armada fried (freq bonus 2). The monster species that was spawned more often: ooze elemental (freq bonus 6). The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 1). The monster trait that was more common: monsters whose attacks time you (freq bonus 2). The monster species that was never randomly spawned: petty berator. The monster species that was never randomly spawned: corona troll. --More--Q_ The monster species that was never randomly spawned: wiver duckbill servomotor. The monster species that was never randomly spawned: changing boomer. The monster species that was never randomly spawned: bad egg. The monster species that was never randomly spawned: gifting suboffice. The monster species that was never randomly spawned: maulotaur. The monster species that was never randomly spawned: molten golem. The monster species that was never randomly spawned: colluded spore. The monster species that was never randomly spawned: riflery nonconformist. The RNG hath decreed that this item was never generated: no effect (fallen). The RNG hath decreed that this item was never generated: silver dragon scales ((null)). The RNG hath decreed that this item was never generated: curse (color changing). The RNG hath decreed that this item was never generated: jacinth (orange). The RNG hath decreed that this item was never generated: Q_a contingency (difficult). The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak). The RNG hath decreed that this item was never generated: spell retain cloak (inalish cloak). The RNG hath decreed that this item was never generated: amulet of regeneration (vivid). The RNG hath decreed that this item was never generated: implant of maggots (hexing). The RNG hath decreed that this item was never generated: terror (conspiratory). The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 9). The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 9). The RNG hath decreQ_L ed that this item was generated more often: tourmaline (red, freq bonus 16). The RNG hath decreed that this item was generated more often: exertion loss (nailbreak, freq bonus 6). The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 6). The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 9). The RNG hath decreed that this item was generated more often: paving (GREEN CROSS ACTUALLY EXISTS, freq bonus 17). The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 3). --More--Q_2YThe RNG hath decreed that this item was generated more often: halite (white, freq bonus 6). The RNG hath decreed that this item was generated more often: wonder arrow ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 7). The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 6). The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 11). The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 12). The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 9). The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 6). The RNG hath decrQ_Yeed that this item was always generated cursed: wizard lock (dark green). The RNG hath decreed that this item was always generated cursed: towel ((null)). The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield). The RNG hath decreed that this item was always generated cursed: pitchfork ((null)). The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB). The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)). The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic). The RNG hath decreed that this item was always generated cursed: ether saw ((null)). The RNG hath decreed that this item was always generated cursed: cure wounded legs (fleeting). The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored). _Y20;1HThe RNG hath decreed that this trap was always invisible: sleeping gas trap. The RNG hath decreed that this trap was generated more often: stat decay trap (freq bonus 8). The spell school whose books are more common was divination spells (freq bonus 3). The spell school whose books are more common was enchantment spells (freq bonus 3). Trap randomization happened for 1 in 698 traps. Traps were spawned invisible 1 times in 72. Trap difficulty was increased by 40. Traps were extra hard to find 9% of the time. Next attribute increase check would have come at turn 1666. Strength training was 10. --More--Q_F Dexterity training was 7. Wisdom training was -2. Constitution training was 27. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from having wonderlegs (0). You were prevented from having discount action (0). You had 1739 points of nutrition remaining. You were stealthy. Your luck was zero. You had spell retention for remembering 40 spells. You could not have safely prayed (110). You survived. --More--Q_-----------|.........|-----|.........+-.\..-.---.-----|...|,,#####,##,,###,,|>...,,,,,,,,,,,,,#,,####|...|#,,_m##,,,,,,#####,,,,####,#|...+,----.---,,,,,,,,,,,,,#|...|,#,,,,|.`....|,,,,,,,,,,,,,,|...-,,,@,,-.`....|,##########,#-.-.------,###,#|.``...|,##_m,#|...|#%#|...`..|,##,#|..<|,,%.....`.|,##,,....|#,#|`.\...|,####|...|#`,--------,#|%..|#`,,,,,,,,`#|...|########Q_##-----[ChanChan the Youngling ] St12 Dx10 Co9 In7 Wi16 Ch6 JedHumMalLaw Dlvl:2 $12 HP 33(33)  Pw 14(14)  AC6 Exp2 T356 Do you want to see your discoveries? [ynq] (n) Q_ n Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian swoQ_ rd)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword) (1 of 6)Q_w[  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance) _ ] 0H * orcish bow (crude bow) (2 of 6)Q_# * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  Armor  * robe (pink robe)  * leather gloves (spacey gloves)  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned cQ_$lothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail) (3 of 6)Q_ * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runQ_ַed helm)  * helmet (wok-shaped helmet)  * sedge hat (breath control helmet)  * skullcap (crested helmet)  * flack helmet (etched helmet) (4 of 6)Q_7 * crystal helm (visored helmet)  * mining helm (greenery helmet)  * field helm (RNG helmet)  * helm of safeguard (sand helmet)  * war hat (silk helmet)  * plasteel gloves (white gloves)  * gauntlets of safeguard (sensor gloves)  * gauntlets of plugsuit (digger gloves)  * commander gloves (fatal gloves)  * field gloves (slippery gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft fooQ_ٕtwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear) (5 of 6)Q_  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * stiletto sandals (feminine sandals)  * boots of plugsuit (steel toed boots)  * field boots (ballet heels)  * boots of safeguard (side zip boots)  Scrolls  scroll of healing (DEV LOST IT WITH THE URINE FETISH SHIT)  scroll of mana (HELLO WORLD IM AWESOME)  scroll of phase door (STRANGED PLACE BY MIND DEEND SP IS SWITCH)  scroll of standard id (ASSTRAELOS CHRAELOS)  scroll of cure (FROSTBOIL FRUSTRATION)  scroll of heal other (MUDDIED SLEUTH)  * scroll of extra healing (PMD LUGIAS MANSION)  * scroll of greater mana restoration (AMYBSOD ASCENDED A HEALER IN SLEX)  Potions  potion of sleeping (yoghurt)  Tools  violet lightsaber (lightsaber)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom) _ 4;1H * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (6 of 6)Q_-----------|.........|-----|.........+-.\..-.---.-----|...|,,#####,##,,###,,|>...,,,,,,,,,,,,,#,,####|...|#,,##,,,Q_[m,,,#####,,,,####,#|...+,----.---,,,,,,,,,,,,,#|...|,#,,,,|.`....|,,,,,,,,,,,,,,|...-,,,@,,-.`....|,##########,#-.-.------,###,#|.``...|,##,#Q_7|...|#%#|...`..|,##,#|..<|,,%.....`.|,##,,....|#,#|`.\...|,####|...|#`,--------,#|%..|#`,,,,,,,,`#|...|##########_8;5;4m-----[ChanChan the Youngling ] St12 Dx10 Co9 In7 Wi16 Ch6 JedHumMalLaw Dlvl:2 $12 HP 33(33)  Pw 14(14)  AC6 Exp2 T356 Do you want an account of creatures vanquished? [ynq] (n) Q_c qQ_ $ Q_  Q_9