Iu_A Player: ChanChan Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-10-01.03:12:12.ttyrec Time: (1601521932) Thu Oct 1 03:12:12 2020  Iu_NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details.  Iu_Restoring save file... Iu_--More--Iu_-###-|--------------|@u............||.............<||..............|----------------Iu_*ChanChan the Gallant St:16 Dx:8 Co:13 In:8 Wi:14 Ch:18 Lawful Dlvl:1 $:0 HP:16(16) Pw:5(5) AC:3 Xp:1 BurdenedSalutations ChanChan, the human Knight, welcome back to NetHack!Iu_/,You are lucky! Full moon tonight.ChanChan the Gallant St:16 Dx:8 Co:13 In:8 Wi:14 Ch:18 Lawful Dlvl:1 $:0 HP:16(16) Pw:5(5) AC:3 Xp:1 Burdened--More--Iu_ Iu_  Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - a blessed +0 pair of leather gloves (being worn)(end) Iu_&A_ Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - a blessed +0 pair of leather gloves (being worn)(end) Iu_":NIu_ Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - a blessed +0 pair of leather gloves (being worn)(end) Iu_U NIu_e  Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - a blessed +0 pair of leather gloves (being worn)(end) Iu_qNIu_)<  Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - a blessed +0 pair of leather gloves (being worn)(end) Iu_NIu_Count: 22Iu_<Iu_ Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - a blessed +0 pair of leather gloves (being worn)(end) Iu_̎ NIu_s.uIu_'(u.Iu_u.Iu_N7 ..@uIu_n @.u.Iu_+.@u.Iu_t> u@Iu_> CYou swap places with your saddled pony..uIu_ !Iu_[@u."Iu_G..@u#Iu_gN..@uA gush of water hits the saddled pony!.u#Iu_r$Iu_׶ @.u^%Iu_ @u..%Iu_A  Weapons a - a +1 long sword b - a +1 lance (weapon in hand) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - a blessed +0 pair of leather gloves (being worn) Comestibles g - 13 uncursed apples h - 12 uncursed carrots i - a jackal corpse(end) &Iu_׀(Iu_ v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) 1Iu_8+##-|--------------y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F1Iu_: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad), --More--2Iu_$ Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? help display one of several informative texts #quit quit end the game without saving current game --More--3Iu_k S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) --More--5Iu_t# introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--6Iu_<e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) --More--6Iu_lr OQ quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs --More--7Iu_N> down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--8Iu_ Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock --More--9Iu_M M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed M-s sit sit down --More--:Iu_xM-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor --More--:Iu_* N name name an item or type of object u untrap untrap something (usually a trapped object) --More--;Iu_ Iu_+##-|-------------- NetHack Options Help: Set options as OPTIONS= in /dgldir/userdata/ChanChan/nethack/ChanChan.nh360rc or use `NETHACKOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): acoustics, altmeta, ascii_map, autodescribe, autodig, autoopen, autopickup, autoquiver, blind, bones, checkpoint, clicklook, cmdassist, color, confirm, dark_room, eight_bit_tty, extmenu, female, fixinv, force_invmenu, fullscreen, goldX, guicolor, help, herecmd_menu, hilite_pet, hilite_pile, hitpointbar, ignintr, impl>Iu_icit_uncursed, large_font, legacy, lit_corridor, lootabc, mail, mention_walls, menucolors, menu_objsyms, menu_overlay, monpolycontrol, news, nudist, null, perm_invent, pickup_thrown, popup_dialog, preload_tiles, pushweapon, rest_on_space, safe_pet, selectsaved, showexp, showrace, showscore, silent, softkeyboard, sortpack, sparkle, splash_screen, standout, status_updates, tiled_map, time, tombstone, toptenwin, travel, travel_debug, use_darkgray, use_inverse, verbose, vt_tiledata, whatis_menu, whatis_moveskip, wizweight, wraptext. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic), `align_message' - message window alignment, `align_status' - status window alignment, `altkeyhandler' - alternate key handler, `boulder' - deprecated (use >Iu_S_boulder in sym file instead), `catname' - the name of your (first) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), `dungeon' - the symbols to use in drawing the dungeon map, `effects' - the symbols to use in drawing special effects, `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, `font_size_map' - the size of the map font, `font_size_menu' - the size of the menu font, --More--IIu_s `font_size_message' - the size of the message font, `font_size_status' - the size of the status font, `font_size_text' - the size of the text font, `font_status' - the font to use in status window, `font_text' - the font to use in text windows, `fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `horsename' - the name of your (first) horse (e.g., horsename:Silver), `map_mode' - map display mode under Windows, `menustyle' - user interface for object selection, `menu_deselect_all' - deselect all items in a menu, `menu_deselect_page' - deselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - text attribute for menu headings, `menu_invert_all' - invert all items in a menu, `meIIu_ nu_invert_page' - invert all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, `menu_next_page' - goto the next menu page, `menu_previous_page' - goto the previous menu page, `menu_search' - search for a menu item, `menu_select_all' - select all items in a menu, `menu_select_page' - select all items on this page of a menu, `monsters' - the symbols to use for monsters, `msghistory' - number of top line messages to save, `msg_window' - the type of message window required, `name' - your character's name (e.g., name:Merlin-W), `mouse_support' - game receives click info from mouse, `number_pad' - use the number pad for movement, `objects' - the symbols to use for objects, `packorder' - theIIu_  inventory order of the items in your pack, `paranoid_confirmation' - extra prompting in certain situations, `petattr' - attributes for highlighting pets, `pettype' - your preferred initial pet type, `pickup_burden' - maximum burden picked up before prompt, `pickup_types' - types of objects to pick up automatically, `pile_limit' - threshold for "there are many objects here", `playmode' - normal play, non-scoring explore mode, or debug mode, `player_selection' - choose character via dialog or prompts, --More--JIu_#C `race' - your starting race (e.g., Human, Elf), `role' - your starting role (e.g., Barbarian, Valkyrie), `runmode' - display frequency when `running' or `travelling', `scores' - the parts of the score list you wish to see, `scroll_amount' - amount to scroll map when scroll_margin is reached, `scroll_margin' - scroll map when this far from the edge, `sortloot' - sort object selection lists by description, `statushilites' - 0=no status highlighting, N=show highlights for N turns, `statuslines' - 2 or 3 lines for status display, `symset' - load a set of display symbols from the symbols file, `roguesymset' - load a set of rogue display symbols from the symbols file, `suppress_alert' - suppress alerts about version-specific features, `term_cols' - number of columns, `term_JIu_C rows' - number of rows, `tile_width' - width of tiles, `tile_height' - height of tiles, `tile_file' - name of tile file, `traps' - the symbols to use in drawing traps, `vary_msgcount' - show more old messages at a time, `whatis_coord' - show coordinates when auto-describing cursor position, `whatis_filter' - filter coordinate locations when targeting next or previous, `windowborders' - 0 (off), 1 (on), 2 (auto), `windowcolors' - the foreground/background colors of windows, `windowtype' - windowing system to use, `DECgraphics' - load DECGraphics display symbols, `IBMgraphics' - load IBMGraphics display symbols. Some of the options can be set only before the game is started; those items will not be selectable in the 'O' command's menu. --More--MIu_EQChanChan the Gallant St:16 Dx:8 Co:13 In:8 Wi:14 Ch:18 Lawful Dlvl:1 $:0 HP:16(16) Pw:5(5) AC:3 Xp:1 Burdened##-|--------------|..@...........||..u..........<||....^.........|----------------NIu_ v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) PIu_9 ##-|--------------RIu_#Unknown command '^Q'.TIu_ij TIu_B /You don't have anything to drink.XIu_=You don't have anything to drink.XIu_ =You don't have anything to drink.YIu_>What do you want to ready? [- a or ?*] ZIu_ Q !Never mind.[Iu_>What do you want to ready? [- a or ?*] \Iu_ !Never mind.]Iu_ =What do you want to drop? [a-i or ?*] ^Iu_T !Never mind._Iu_<You don't have anything to read.cIu_ # cIu_ quitdIu_-uitdIu_?EitdIu_̞tdIu_B -Really quit? [yn] (n) eIu_۟ChanChan the Gallant St:16 Dx:8 Co:13 In:8 Wi:14 Ch:18 Lawful Dlvl:1 $:0 HP:16(16) Pw:5(5) AC:3 Xp:1 BurdenedeIu_DDo you want your possessions identified? [ynq] (n) fIu_7?Do you want to see your attributes? [ynq] (n) fIu_% LDo you want an account of creatures vanquished? [ynaq] (n) fIu_-<Do you want to see your conduct? [ynq] (n) fIu_w DDo you want to see the dungeon overview? [ynq] (n) fIu_+ 8Fare thee well ChanChan the Knight... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 59 moves. You were level 1 with a maximum of 16 hit points when you quit. --More--gIu_@  gIu_  gIu_G V No Points Name Hp [max] 1 3480414 book-Mon-Hum-Mal-Neu ascended to demigod-hood. 265 [284] 2 2250742 elenko-Arc-Hum-Mal-Law ascended to demigod-hood. 332 [332] 3 258033 lichenfodd-Wiz-Elf-Fem-Cha died in Fort Ludios [max 24]. Killed by Croesus. - [88] 163 2 Luca-Kni-Hum-Mal-Law escaped the dungeon [max level 1]. 16 [16] 164 2 laorj-Kni-Hum-Fem-Law quit in The Dungeons of Doom on level 1. 16 [16] 0 ChanChan-Kni-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 16 [16]