gpn_$  Player: ChanChan Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-09-25.22:34:15.ttyrec Time: (1601073255) Fri Sep 25 22:34:15 2020 gpn_@ NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. gpn_B Restoring save file...gpn_K --More--ipn_J -+--------------|........@.....||.........%...<||...........u..|----------------ipn_ \ChanChan the Gallant St:16 Dx:8 Co:13 In:8 Wi:14 Ch:18 Lawful Dlvl:1 $:0 HP:15(16) Pw:5(5) AC:3 Xp:1Salutations ChanChan, the human Knight, welcome back to NetHack!ChanChan the Gallant St:16 Dx:8 Co:13 In:8 Wi:14 Ch:18 Lawful Dlvl:1 $:0 HP:15(16) Pw:5(5) AC:3 Xp:1lpn_=lpn_O> Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - a blessed +0 pair of leather gloves (being worn)(end) ppn_j Nppn_  Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - a blessed +0 pair of leather gloves (being worn)(end) qpn_`_ Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - a blessed +0 pair of leather gloves (being worn)(end) }pn_Yz N}pn_z  Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - a blessed +0 pair of leather gloves (being worn)(end) pn_Npn_ Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - a blessed +0 pair of leather gloves (being worn)(end) pn__ Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - a blessed +0 pair of leather gloves (being worn)(end) pn_P Npn_  Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - a blessed +0 pair of leather gloves (being worn)(end) pn_Npn_m  Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - a blessed +0 pair of leather gloves (being worn)(end) pn_Npn_0Count: 44pn_v pn_b @.u.pn_h@.u.pn_P@.The saddled pony picks up a jackal corpse.u..pn_0@u..pn_B @u.pn_o8u@You swap places with your saddled pony.pn_FThe saddled pony drops a jackal corpse.%upn_X@.You have a little trouble lifting i - a jackal corpse.@pn_rYour movements are slowed slightly because of your load. Burdened..upn_x.@u.pn_4Pick an object.pn_Y pn_F Weapons a - a +1 long sword (alternate weapon; not wielded) b - a +1 lance (weapon in hand) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - a blessed +0 pair of leather gloves (being worn) Comestibles g - 13 uncursed apples h - 12 uncursed carrots i - a jackal corpse(end) qn_qn_ /You don't have anything to drink.qn_qn_< Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - a blessed +0 pair of leather gloves (being worn)(end) qn_B Nqn_ Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_roqn_om [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [false]  v - hilite_pile [false]  w - hitpointbar [false]  x - ignintr [false]  y - implicit_uncursed [true]  z - lit_corridor [false]  A - lootabc [false]  B - mail [true]  C - mention_walls [false]  D - menucolors [true] (1 of 3) qn_yChanChan the Gallant St:16 Dx:8 Co:13 In:8 Wi:14 Ch:18 Lawful Dlvl:1 $:0 HP:15(16) Pw:5(5) AC:3 Xp:1 Burdened-+--------------|....@u........||.............<||..............|---------------- qn_z Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - a blessed +0 pair of leather gloves (being worn)(end) qn_$ Nqn_ Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_roqn_om [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [false]  v - hilite_pile [false]  w - hitpointbar [false]  x - ignintr [false]  y - implicit_uncursed [true]  z - lit_corridor [false]  A - lootabc [false]  B - mail [true]  C - mention_walls [false]  D - menucolors [true] (1 of 3)$qn_ a - menu_objsyms [false]  b - menu_overlay [true]  c - null [true]  d - perm_invent [false]  e - pickup_thrown [true]  f - pushweapon [false]  g - rest_on_space [false]  h - safe_pet [true]  i - showexp [false]  j - showrace [false]  k - showscore [false]  l - silent [true]  m - sortpack [true]  n - sparkle [true]  o - standout [false]  p - time [false]  q - tombstone [true]  r - toptenwin [false]  s - travel [true]  t - use_inverse [false]  u - verbose [true]  v - whatis_menu [false]  w - whatis_moveskip [false]   Compounds (selecting will prompt for new value): $qn_׏[26;1H playmode [normal]  name [ChanChan]  role [Knight]  race [human]  gender [male]  align [lawful]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  x - altkeyhandler [unknown]  y - boulder [`]  z - disclose [ni na nv ng nc no]  A - fruit [slime mold]  B - menustyle [full]  C - menu_headings [inverse] (2 of 3)'qn_c a - msg_window [single]  b - number_pad [0=off]  c - packorder [$")[%?+!=/(*`0_]  d - paranoid_confirmation [pray]  e - pickup_burden [stressed]  f - pickup_types [all]  g - pile_limit [5]  h - runmode [run]  i - scores [3 top/2 around]  j - sortloot [loot]  k - statushilites [0 (off: don't highlight status fields)]  l - statuslines [2]  m - symset [default]  n - roguesymset [default]  o - suppress_alert [(none)]  p - whatis_coord [none]  q - whatis_filter [none]   Other settings:  r - autopickup exceptions [(0 currently set)]  s - menu colors [(5 currently set)]  t - message types [(0 currently set)]  u - status hilite rules [(0 currently set)] (3'qn_c of 3)(qn_ a - menu_objsyms [false]  b - menu_overlay [true]  c - null [true]  d - perm_invent [false]  e - pickup_thrown [true]  f - pushweapon [false]  g - rest_on_space [false]  h - safe_pet [true]  i - showexp [false]  j - showrace [false]  k - showscore [false]  l - silent [true]  m - sortpack [true]  n - sparkle [true]  o - standout [false]  p - time [false]  q - tombstone [true]  r - toptenwin [false]  s - travel [true]  t - use_inverse [false]  u - verbose [true]  v - whatis_menu [false]  w - whatis_moveskip [false]   Compounds (selecting will prompt for new value): (qn_3[26;1H playmode [normal]  name [ChanChan]  role [Knight]  race [human]  gender [male]  align [lawful]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  x - altkeyhandler [unknown]  y - boulder [`]  z - disclose [ni na nv ng nc no]  A - fruit [slime mold]  B - menustyle [full]  C - menu_headings [inverse] (2 of 3))qn_  a - msg_window [single]  b - number_pad [0=off]  c - packorder [$")[%?+!=/(*`0_]  d - paranoid_confirmation [pray]  e - pickup_burden [stressed]  f - pickup_types [all]  g - pile_limit [5]  h - runmode [run]  i - scores [3 top/2 around]  j - sortloot [loot]  k - statushilites [0 (off: don't highlight status fields)]  l - statuslines [2]  m - symset [default]  n - roguesymset [default]  o - suppress_alert [(none)]  p - whatis_coord [none]  q - whatis_filter [none]   Other settings:  r - autopickup exceptions [(0 currently set)]  s - menu colors [(5 currently set)]  t - message types [(0 currently set)]  u - status hilite rules [(0 currently set)] (3)qn_  of 3).qn_ ChanChan the Gallant St:16 Dx:8 Co:13 In:8 Wi:14 Ch:18 Lawful Dlvl:1 $:0 HP:15(16) Pw:5(5) AC:3 Xp:1 Burdened-+--------------|....@u........||.............<||..............|----------------0qn_/What do you want to drop? [a-i or ?*] 1qn_ 1qn_e2 5You drop a +1 long sword..u5qn_5qn_ Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - a blessed +0 pair of leather gloves (being worn)(end) 5qn_L N5qn_g  Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - a blessed +0 pair of leather gloves (being worn)(end) 6qn_ N7qn_5 Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - a blessed +0 pair of leather gloves (being worn)(end) 7qn_* N8qn_. @.u..8qn_D hThe saddled pony picks up a +1 long sword. HP:16@....u.9qn_9qn_rThe door opens.|u.The saddled pony drops a +1 long sword.)u:qn_k$*##@.u.:qn_C@u.);qn_Ĵ/There is nothing here to pick up.;qn_c =There is nothing here to pick up. down (Suppress this message with !cmdassist in config file.) --More--Cqn_ChanChan the Gallant St:16 Dx:8 Co:13 In:8 Wi:14 Ch:18 Lawful Dlvl:1 $:0 HP:16(16) Pw:5(5) AC:3 Xp:1 Burdened#@-u--------------|.)............||.............<||..............|----------------Dqn_9You stop. Your saddled pony is in the way!Dqn_JThe saddled pony drops a +1 long sword.)uEqn_[ #@.You have a little trouble lifting a - a +1 long sword.@.uGqn_1 (|@..uHqn_.@.uHqn_) Weapons a - a +1 long sword b - a +1 lance (weapon in hand) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - a blessed +0 pair of leather gloves (being worn) Comestibles g - 13 uncursed apples h - 12 uncursed carrots i - a jackal corpse(end) Nqn_Nqn_^} @.u.Tqn_ Weapons a - a +1 long sword b - a +1 lance (weapon in hand) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - a blessed +0 pair of leather gloves (being worn) Comestibles g - 13 uncursed apples h - 12 uncursed carrots i - a jackal corpse(end) Uqn_ Yqn_.b - a +1 lance (weapon in hand).Zqn_F Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_roZqn_om [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [false]  v - hilite_pile [false]  w - hitpointbar [false]  x - ignintr [false]  y - implicit_uncursed [true]  z - lit_corridor [false]  A - lootabc [false]  B - mail [true]  C - mention_walls [false]  D - menucolors [true] (1 of 3)_qn_+aqn_ -bqn_G+eqn_' -eqn_4 +gqn_4AChanChan the Gallant St:16 Dx:8 Co:13 In:8 Wi:14 Ch:18 Lawful Dlvl:1 $:0 HP:16(16) Pw:5(5) AC:3 Xp:1 Burdened##-|--------------|.@............||.u...........<||..............|----------------jqn_ Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [false]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_rjqn_oom [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [false]  v - hilite_pile [false]  w - hitpointbar [false]  x - ignintr [false]  y - implicit_uncursed [true]  z - lit_corridor [false]  A - lootabc [false]  B - mail [true]  C - mention_walls [false]  D - menucolors [true] (1 of 3)lqn_3 ChanChan the Gallant St:16 Dx:8 Co:13 In:8 Wi:14 Ch:18 Lawful Dlvl:1 $:0 HP:16(16) Pw:5(5) AC:3 Xp:1 Burdened##-|--------------|.@............||.u...........<||..............|----------------mqn_#  Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - a blessed +0 pair of leather gloves (being worn)(end) oqn_ Noqn_~q@u..pqn_Mw Weapons a - a +1 long sword b - a +1 lance (weapon in hand) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - a blessed +0 pair of leather gloves (being worn) Comestibles g - 13 uncursed apples h - 12 uncursed carrots i - a jackal corpse(end) qqn_!qn_ = Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [false]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_rqn_=oom [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [false]  v - hilite_pile [false]  w - hitpointbar [false]  x - ignintr [false]  y - implicit_uncursed [true]  z - lit_corridor [false]  A - lootabc [false]  B - mail [true]  C - mention_walls [false]  D - menucolors [true] (1 of 3)qn_  a - menu_objsyms [false]  b - menu_overlay [true]  c - null [true]  d - perm_invent [false]  e - pickup_thrown [true]  f - pushweapon [false]  g - rest_on_space [false]  h - safe_pet [true]  i - showexp [false]  j - showrace [false]  k - showscore [false]  l - silent [true]  m - sortpack [true]  n - sparkle [true]  o - standout [false]  p - time [false]  q - tombstone [true]  r - toptenwin [false]  s - travel [true]  t - use_inverse [false]  u - verbose [true]  v - whatis_menu [false]  w - whatis_moveskip [false]   Compounds (selecting will prompt for new value): qn_w [26;1H playmode [normal]  name [ChanChan]  role [Knight]  race [human]  gender [male]  align [lawful]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  x - altkeyhandler [unknown]  y - boulder [`]  z - disclose [ni na nv ng nc no]  A - fruit [slime mold]  B - menustyle [full]  C - menu_headings [inverse] (2 of 3)qn_!ChanChan the Gallant St:16 Dx:8 Co:13 In:8 Wi:14 Ch:18 Lawful Dlvl:1 $:0 HP:16(16) Pw:5(5) AC:3 Xp:1 Burdened##-|--------------|@u............||.............<||..............|----------------qn_r /You don't have anything to drink.qn_E-Really save? [yn] (n) qn_ Saving...qn_#"Be seeing you...