Celebrim, chaotic female rodneyan Zyborg ---------- |....@..$| +.....f..| |......... ----.----- [Celebrim the Tin Can] St8 Dx10 Co5 In9 Wi7 Ch8 ZybRodFemCha Dlvl:1 $0 HP24(24) Pw12(12) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Celebrim, welcome to SlashEMExtended! You are a chaotic female rodneyan Zyborg. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Really quit [yes/no]? (2x) Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks e - an uncursed spellbook of cure hallucination (0:5) {1} f - an uncursed spellbook of backfire (0:5) {1} g - an uncursed spellbook of cure sickness (5:5) {1} h - an uncursed spellbook of dig (1:5) {1} i - an uncursed spellbook of cure hallucination (0:5) {1} Wands d - an uncursed wand of solar beam (0:8) {1} Tools b - a blessed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 357 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 80% Musable item generation frequency was reduced by 82% Ring drop chance was reduced to 54% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 92% Monster death drops spawned with only 80% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: general combat (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52797 Monster spawn increase reached its maximum at turn 103827 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 129030 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: unicorn or horse (freq bonus 3) The monster species that spawned more often: Sealtiel (freq bonus 4) The monster species that spawned more often: metal mole (freq bonus 7) The monster species that spawned more often: %s secret car (freq bonus 5) The monster species that spawned more often: water skeleton (freq bonus 12) The monster species that spawned more often: void mold (freq bonus 5) The monster species that spawned more often: rust spitter (freq bonus 7) The monster species that spawned more often: tzee (freq bonus 4) The monster species that spawned more often: thieving type (freq bonus 6) The monster species that spawned more often: green puyo (freq bonus 4) The monster species that spawned more often: ecstasy worm (freq bonus 8) The monster species that spawned more often: Ilona Szilagy (freq bonus 16) The monster species that spawned more often: anthrazite growth (freq bonus 18) The monster species that spawned more often: food trove (freq bonus 4) The monster species that spawned more often: stupid girl (freq bonus 12) The monster species that spawned more often: silver dragonfly (freq bonus 6) The monster species that spawned more often: ogre brigand thief (freq bonus 8) The monster species that spawned more often: real and true principal (freq bonus 10) The monster species that spawned more often: hemophage (freq bonus 10) The monster species that spawned more often: elven mage (freq bonus 48) The monster species that spawned more often: trap patch (freq bonus 6) The monster species that never randomly spawned: soaring eel The monster species that never randomly spawned: forest clan The monster species that never randomly spawned: gang leader The monster species that never randomly spawned: Pondrewanon The monster species that never randomly spawned: aquatic quylthulg The monster species that never randomly spawned: Extra Fleecy Bundle The monster species that never randomly spawned: zombie bee The monster species that never randomly spawned: Dora's stinking leather boot The monster species that never randomly spawned: giant venom ant The monster species that never randomly spawned: giant clear jellyfish The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 26) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 25) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 4) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 11) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 9) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 34) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 5) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 11) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 47) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 8) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 11) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: spell forgetting trap (freq bonus 1) Next attribute increase check would have come at turn 2287 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You were prevented from having sleep resistance (0) You were prevented from having sickness resistance (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron You could not have safely prayed (372) You survived Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 90% 400% b - backfire 1 occult 62% 100% c - cure sickness 3 healing 90% 200% d - dig 5 matter 95% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (MOVE FINGERS TO DISTUB BY STUNTS) scroll of mana (SPIRITUAL PROMOTION) scroll of phase door (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of standard id (ATTACK BY THROW A GOLD COIN) scroll of cure (WELCOME TO THE ASTRAL PLANE) Spellbooks spellbook of cure hallucination (shining) spellbook of backfire (sky blue) spellbook of cure sickness (orange) spellbook of dig (rough) Wands wand of solar beam (manzanita) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Celebrim the Zyborg...