Celebrim, lawful female worm Mystic ------ -....| |.$:.. |...<| ...F@+ ------ [Celebrim the Insert rank title here] St11 Dx11 Co7 In10 Wi12 Ch5 MysWorFemLaw Dlvl:1 $0 HP13(13) Pw9(9) AC6 Exp1 T3 Snd Latest messages Hello Celebrim, welcome to SlashEMExtended! You are a lawful female worm Mystic. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. You stagger under your heavy load. Movement is very hard. What do you want to drink? [g or ?*] Never mind. Don't be ridiculous! Your current form cannot realistically wield a weapon! Try anyway? [yn] (n) Don't be ridiculous! Your current form has enough trouble wielding ONE weapon! There is a wall in the way! Really save? [yn] (n) What do you want to ready? [- or ?*] Never mind. Really quit [yes/no]? Your inventory Amulets a - an uncursed amulet versus stone {1} Weapons b - an uncursed +2 crossbow (weapon in foreclaws) {20} Armor c - an uncursed +0 large shield (being worn) {40} Comestibles f - an uncursed tin of chimney sweep meat {1} Scrolls h - an uncursed scroll of magic mapping {1} p - 5 uncursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} Spellbooks i - an uncursed spellbook of enchant weapon (7:1) {1} Potions g - an uncursed potion of healing {1} Rings d - an uncursed ring of shock resistance {1} Wands j - an uncursed wand of make invisible (0:8) {1} Tools e - an uncursed skeleton key {1} Gems k - 10 uncursed +0 rocks (in quiver) {5} Boulders/Statues l - an uncursed statue of a cave kobold {600} Iron balls m - an uncursed +0 heavy iron ball {1200} Chains n - an uncursed +0 iron chain {120} Venoms o - an uncursed acid venom {1} The statue of a cave kobold is empty. Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: hallu party You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 77% Amulet drop chance was reduced to 31% Concealing monsters were spawned underneath items 34% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: unicorn horn (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10508 Monster spawn increase reached its maximum at turn 70188 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 214415 The monster class that cannot be genocided was snake The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: drugged girl (freq bonus 24) The monster species that spawned more often: greek catenaccio trainer (freq bonus 16) The monster species that spawned more often: acidic force patch (freq bonus 2) The monster species that spawned more often: gelugon (freq bonus 4) The monster species that spawned more often: charizard (freq bonus 10) The monster species that spawned more often: wonderful trove (freq bonus 30) The monster species that spawned more often: supercop (freq bonus 4) The monster species that spawned more often: dark dwarven priest (freq bonus 12) The monster species that spawned more often: orange warp patch (freq bonus 12) The monster species that spawned more often: piece of seven (freq bonus 15) The monster species that spawned more often: golden warp fungus (freq bonus 6) The monster species that spawned more often: large queue (freq bonus 6) The monster species that spawned more often: Hanh's translucent sandal (freq bonus 5) The monster species that spawned more often: abra (freq bonus 12) The monster species that spawned more often: young yellow dragon (freq bonus 10) The monster species that spawned more often: great wyrm of power (freq bonus 12) The monster species that spawned more often: small turret (freq bonus 12) The monster species that spawned more often: wrinkled warp patch (freq bonus 24) The monster species that spawned more often: Policeman Kommissioner (freq bonus 3) The monster species that spawned more often: Master Archon (freq bonus 6) The monster species that never randomly spawned: fourk nymph The monster species that never randomly spawned: deceiving colony The monster species that never randomly spawned: frost giant The monster species that never randomly spawned: stalactite piercer The monster species that never randomly spawned: knapsack goat The monster species that never randomly spawned: lethe elemental The monster species that never randomly spawned: mysterious woman The monster species that never randomly spawned: rawrog The monster species that never randomly spawned: fake warp patch The monster species that never randomly spawned: mirror warp patch The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: budo no sasu ((null)) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 8) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 7) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 11) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 5) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 10) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 10) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this trap was always invisible: disconnect trap The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 1) Next attribute increase check would have come at turn 961 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were disintegration-resistant You were shock resistant You were poison resistant You were prevented from having clairvoyance (0) You were prevented from hallu partying (0) Your chance to block was 27% You had 1497 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla You could not have safely prayed (546) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet versus stone (hammer) Scrolls scroll of magic mapping (THE GEHENNOM FUN PATCH IS ACTUALLY THE GEHENNOM EVIL PATCH) scroll of healing (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of mana (ATTACK BY UNKNOWABLES MAYBE CANT DO) scroll of phase door (SHUOHUA KAI LI) scroll of standard id (COCKATRICE CORPSES ARE DELICIOUS) scroll of cure (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) Spellbooks spellbook of enchant weapon (freed) Potions potion of healing (gray) Rings ring of shock resistance (fluorite) Wands wand of make invisible (silver) Tools skeleton key (key) Venoms * acid venom (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 pack jackals (1 created) 0 gravity jackals (1 created) 0 stalking coyotes (1 created) 0 scrawny cats (1 created) 0 petit mimics (1 created) 0 petit permamimics (1 created) 0 little wild pigs (2 created) 0 grimers (1 created) 0 normal frogs (1 created) 10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Celebrim the Mystic... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 3 moves. Killer: quit You were level 1 with a maximum of 13 hit points when you quit. No Points Name Hp [max] 1 1978191 QQQQQ-Dol-Dop-Fem-Cha died in The Giant Caverns on level 36 [max 37]. Killed by a wand of disintegration. 208 [208] 2 757771 bugsniper-Dea-Vee-Mal-Neu died in The Dungeons of Doom on level 23 [max 27]. Drowned in a pool of water. 175 [175] 3 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 235 1 FIQ-Wil-Vam-Mal-Neu escaped the dungeon [max level 1]. 11 [11] 236 1 FIQ-Wil-Vam-Mal-Neu escaped the dungeon [max level 1]. 11 [11] * 0 Celebrim-Mys-Wor-Fem-Law quit in The Dungeons of Doom on level 1. 13 [13]