iacK  Player: Canti Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-11-01.18:46:33.ttyrec Time: (1667328393) Tue Nov 1 18:46:33 2022 iacE This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. iacr# Restoring save file...iaciacp0[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha Dlvl:1 $0 HP 16(16)  Pw 6(6)  AC0 Exp1 T20You return to level 1 in The Dungeons of Doom.--More--iac^ Ŀ(@8<iac-_ [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha Dlvl:1 $0 HP 16(16)  Pw 6(6)  AC0 Exp1 T20Hello Canti, the babylonian Butt Lover, welcome back to SlashEMExtended!iac8_ [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T20 --More--iace  You hanged up during your last session! As an anti-cheat measure, you're paralyzed for a few turns, and your act of hanging up is being tracked. Your dumplog file will show how many times you've hanged up. --Amy--More--iac ' iac[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T20 Par The moon is waxing tonight.[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T20 Par [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T21 Par 8iac1[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T22You can move again.[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T22iacnkCount: 44iaccCount: 444iac 1Unknown command '^?'.--More--iacr pYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) iac% {nTurn the number pad on? [yn] (n) iacQQy[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T22iacLiacLUnknown command '^J'.[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T22iac05b[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T22 [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T23 [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T24@8iacĪ@iac#gYou see here a wooden box {500}.[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T24 [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T25 [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T268iacGw a[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T26 [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T27 [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T28(@8iacR&In what direction? [47896321><] iaciacEYou see no door there.[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T28iac  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) iac*1+Ŀy k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up iacV1 objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--iac$ ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off aiacG ll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--iac{ D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or siac{ :pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--jacW wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards tjacNhat have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) --More--macM-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-mac:w wipe wipe off your face --More--nacy TIf the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More-- nac[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha Dlvl:1 $0 HP 16(16)  Pw 6(6)  AC0 Exp1 T28Ŀ(@8<!nacjo  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) #nac+Ŀy k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up #nac objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--$nac/9^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off a$nacP9ll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--%nacIwD Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or s%nackw:pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--(nacHW wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards t(nac)Ihat have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) --More--@nacN M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-@nacp :w wipe wipe off your face --More--FnacTIf the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--LnacY[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha Dlvl:1 $0 HP 16(16)  Pw 6(6)  AC0 Exp1 T28Ŀ(@8<NnacUnknown command '`'.[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T28Nnac,Loot in what direction? Onac" Onac Never mind.[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T28Onac@  Armor b - a cursed very burnt +0 T-shirt (being worn) {2} c - an uncursed +0 Hawaiian shorts (being worn) {5} d - an uncursed +0 pair of sneakers (being worn) {2}(end) nac [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T28nacLoot in what direction? nac nac You have to be at a container to loot it.[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T28nacnac1Unknown command '^J'.[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T28nac Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) nac[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T28nac{ @nac ]You see here a wooden box {500}.[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T28 [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T29 [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T308nac IThere is a wooden box {500} here, loot it? [ynq] (q) nacO ynac8R2You carefully open the wooden box...--More--nac The wooden box is empty. Do what?  i - Put something into the wooden box(end) nacY[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T30nacm [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T30 [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T318(@nac [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T31 [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T328@nac[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T32 [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T338@nac [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T33 [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T348@nac [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T34 [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T358@nacg[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T35 [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T368@nac:$[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T36 [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T378@nacZ[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T37 [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T388@nacj [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T38 [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T39@8nac^[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T39 [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T40@8nac22Specify unknown object by cursor? [ynq] (q) nac V0nSpecify what? (type the word) nacLnac>nacmUL a lich--More--nacK"More info? [yn] (n) nacby But on its heels ere the sunset faded, there came a second apparition, striding with incredible strides and halting when it loomed almost upon me in the red twilight-the monstrous mummy of some ancient king still crowned with untarnished gold but turning to my gaze a visage that more than time or the worm had wasted. Broken swathings flapped about the skeleton legs, and above the crown that was set with sapphires and orange rubies, a black something swayed and nodded horribly; but, for an instant, I did not dream what it was. Then, in its middle, two oblique and scarlet eyes opened and glowed like hellish coals, and two ophidian fangs glittered in an ape-like mouth. A squat, furless, shapeless head on a neck of disproportionate extent leaned unspeakably down and whispered in the mummy's ear. Then, with one stride, the titanic lich took half the distance nac8between us, and from out the folds of the tattered sere-cloth a gaunt arm arose, and fleshless, taloned fingers laden with glowering gems, reached out and fumbled for my throat . . . [ The Abominations of Yondo, Clark Ashton Smith, 1926 ]--More--noacHĿ@8(<[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T40roac Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) xoacb +Ŀ@y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without pickingxoac  up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--yoac^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off ayoacll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--oacBAD Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or soacdA:pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--oacW wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards toachat have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) --More--oacLE M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-oacyE :w wipe wipe off your face --More--oacaTIf the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--oac(;[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha Dlvl:1 $0 HP 16(16)  Pw 6(6)  AC0 Exp1 T40Ŀ@8(<oac6s Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) oac_+Ŀ@y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without pickingoac up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--oac ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off aoac8 ll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--oacD Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or soac:pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--oac[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha Dlvl:1 $0 HP 16(16)  Pw 6(6)  AC0 Exp1 T40Ŀ@8(<oac$ What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Scrolls ('?')(end) oac+ Weapons (')') a - an uncursed +0 mace (weapon in hand) {12}(end) oac1 [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T40oacW8@oac YYou stumble.[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T42 Par [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T42 Par [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T438oac oac; There is a wall in the way![Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T43oac%[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T43 [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T448@oachThere is a wall in the way![Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T44oac&oac(You attack thin air.[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T44 [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T458oacqoacrThere is a wall in the way![Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T45oac[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T45 [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T468@oac [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T46 [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T478@oac3[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T47 [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T488@oac+[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T48 [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T498@oac~[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T49 [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T50@8wpac Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) zpacw[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T50zpac[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T50 [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T51@<8{pac, [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T51 [Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T528@|pac=Beware, there will be no return! Still climb? [yn] (n) pacn[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T52pac pac8 Unknown command 'y'.[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T52pacB!pac!You can't go down here.[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha  16(16)  Pw 6(6)  AC0 Exp1 T52pac=KBeware, there will be no return! Still climb? [yn] (n) pac~sy[Canti the Stroking Hands  16(16)  Pw 6(6)pacĿ(8@pac$[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha Dlvl:1 $0 HP 16(16)  Pw 6(6)  AC0 Exp1 T52Do you want your possessions identified? DYWYPI? [ynq] (n) pac n Weapons a - an uncursed +0 mace (weapon in hand) {12} Armor b - a cursed very burnt +0 T-shirt (being worn) {2} c - an uncursed +0 Hawaiian shorts (being worn) {5} d - an uncursed +0 pair of sneakers (being worn) {2} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0} k - a blessed scroll of enchant weapon {0}(end) pac>ĿDo you want to see your attributes? [ynq] (n) pacnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: technicality. You could not have this property extrinsically: stealth. You could not have the double effect of this property: invisibility. Scroll identification only worked 100 times out of 198. Amulet identification only worked 15 times out of 20. Implant identification only worked 1 times out of 15. Wand identification only worked 3 times out of 11. Armor identification only worked 15 times out of 27. Spellbook identification only worked 2 times out of 12. Gem identification only worked 100 times out of 158. Monsters only dropped their musable items with 99% chance. Monsters only dropped their equipment with 74% chance. Ring drop chance was reduced to 96%. Amulet drop chance was reduced to 92%. Potion drop chpacance was reduced to 91%. Weapon drop chance was reduced to 91%. Armor drop chance was reduced to 74%. --More--pacj Tool drop chance was reduced to 93%. Shop item generation was reduced to 93%. Concealing monsters were spawned underneath items 30% of the time only. Monster death drops spawned with only 94% chance. Mastering the following skill taught you the hidden power: trident. The following skill could not be trained at all: protection spells. The following skill was trained at half the usual rate: gun control. The following skill was trained at one fifth the usual rate: body armor. The following skill was limited to skilled proficiency: pick-axe. The following skill was limited to expert proficiency: attack spells. The following skill became untrainable if you tried to train it too early: chaos spells (turn 888). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'war falcon' and your beard type is 'stranded'. The last time you got a new haircut was 5051 turns ago. pacj [17;1HYour areola diameter was 26. Monster spawn increase would have started at turn 37901. Monster spawn increase had reached its maximum at turn 68840. In this game, Eevee's evolution was umbreon. Maximum amount of combined random monster spawn freqs was 2247. Your limit for ascension was at turn 948056. The monster class that cannot be genocided was wraith. --More--pac The monster species that was spawned more often: pompeji tetrad (freq bonus 6). The monster species that was spawned more often: internet man (freq bonus 1). The monster species that was spawned more often: epistle axel (freq bonus 8). The monster species that was spawned more often: wooden spore (freq bonus 1). The monster species that was spawned more often: eevee (freq bonus 96). The monster species that was spawned more often: comedy ionising (freq bonus 4).The monster species that was spawned more often: trickster (freq bonus 2). The monster species that was spawned more often: electroencephalograph mewled (freq bonus 2). The monster species that was spawned more often: subaru impreza (freq bonus 18). The monster species that was spawned more often: actual escapegoat (freq bonus 18). The monster species that was spawned more often: timid depth rat (freq bonus 42). The monster species that waspac  spawned more often: terpsichorean remap intermediately (freq bonus 12). The monster species that was spawned more often: dreadlord (freq bonus 6). The monster species that was spawned more often: sea naga (freq bonus 2). The monster species that was spawned more often: futz valence (freq bonus 24). The monster species that was spawned more often: stinger (freq bonus 10). The monster species that was spawned more often: barracuda (freq bonus 12). --More--pacated more often: thunder (rollover, freq bonus 3). The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: nano pole ((null), freq bonus 6). --More--pacThe RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 9). The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: Sing's jewel (red, freq bonus 5). The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: bubble bobble (unlucky, freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 3). The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 18). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 82). The RNG hath decreed that this item class was generated more often: Weapons (fpacIreq bonus 22). The RNG hath decreed that this item was always generated cursed: flint spear ((null)). The RNG hath decreed that this item was always generated cursed: confusion resistance (signet). The RNG hath decreed that this item was always generated cursed: worthless --More--pacOpiece of violet glass (violet). The RNG hath decreed that this item was always generated cursed: feeler gauge stone (gray). The RNG hath decreed that this item was always generated cursed: compost chain ((null)). The RNG hath decreed that this item was always generated cursed: white spell stone (gray). The RNG hath decreed that this item was always generated cursed: implant of twilight (elysian). The RNG hath decreed that this item was always generated cursed: fumbling (trippy). The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)). The RNG hath decreed that this trap was always invisible: tron trap. The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 9). Trap randomization happened for 1 in 802 traps. TrappacOs were spawned invisible 1 times in 88. Traps were extra hard to find 7% of the time. Next attribute increase check would have come at turn 777. Strength training was 0. --More--pac Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1). You had not decided on your sexuality yet. You were prevented from having technicality (0). You had 1448 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 30 spells. You could not have safely prayed (921). You survived. --More--pac#Ŀ(8@pacI[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha Dlvl:1 $0 HP 16(16)  Pw 6(6)  AC0 Exp1 T52Do you want to see your discoveries? [ynq] (n) pacF9y Discoveries   Armor  Hawaiian shorts (flowery shorts and lei)  sneakers (turning shoes)  Scrolls  scroll of healing (GERMANY WAS DEAD LAST AGAINST MEXICO SWEDEN AND SOUTHKORE  scroll of mana (GASEOUS SNAKE)  scroll of phase door (T A C H)  scroll of standard id (DEFINITELY NOT THE ORACLE)  scroll of cure (DO YOU WANT THE TOTAL SPECIAL MILITARY OPERATION)  scroll of heal other (FASTINTERRUPTREQUESTHACK)  * scroll of extra healing (FLOAT BY SHOCK MAGNET 5)  * scroll of greater mana restoration (STRC PRST SKRZ KRK)  scroll of enchant weapon (YASDORIAN COLLECTS ALL THE TROPHIES)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) pacĿ(8@pac[Canti the Stroking Hands ] St8 Dx14 Co7 In5 Wi10 Ch5 ButBabMalCha Dlvl:1 $0 HP 16(16)  Pw 6(6)  AC0 Exp1 T52Do you want an account of creatures vanquished? [ynq] (n) pac Fn Vanquished creatures:  0 thick jackals (1 created) 0 new potato-ers (1 created) 0 sarspigs (1 created) 0 colorless wasers (1 created) 0 mub things (1 created) 0 hallucinating survivors (1 created) 0 minighosts (1 created) a shadow Jessica (0 times) a twen 0 biem turrets (1 created)  11 creatures born. 2 creatures vanquished. 1 boss born. 0 bosses vanquished.--More--pac% Ŀ(8@Do you want to see your conduct? [ynq] (n) pacVy Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10. You fumbled 1 time.--More--pacĿ(pac Goodbye Canti the Butt Lover... You and Jessica escaped from the dungeon with 47 points, and 0 pieces of gold, after 52 moves. You were level 1 with a maximum of 16 hit points when you escaped.--More--pac  pac  pacY You reached the 82nd place on the top 10000 list. No Points Name Hp [max] pac v 1 670351 Norbert-Akl-Ske-Mal-Law died in The Ice Queen's Realm on level 41. Killed by a monster (Osbourne). - [162] 2 583413 Carina-Sup-Vam-Fem-Law died in The Ice Queen's Realm on level 39. Killed by a monster (invisible Vera the Ice Queen). - [226] pac 3 220148 Fellocious-Mah-Ret-Fem-Neu died in Mainframe on level 39 [max 49]. Killed by a monster (hc fisher). - [129] pacO 2 80 71 Skeff-Elm-Bre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a solar beam. - [11] 81 54 Skeff-Cha-Egy-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (natural kob). - [13] pacX  82 47 Canti-But-Bab-Mal-Cha escaped the dungeon [max level   1]. 16 [16] 83 13 getusedto-Fig-Her-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (invisible ghost bat). - [16]