Caitlin, chaotic female human YSexymate ##----------- ------------ ----- #,..........| ##|..(.......| |))).|## #,|...>.....| #,........<..| |)))I@,# ##,|.........|##,|..........| |))[.|@# #,,|.........+,#,-----+------ --------------- |))).#,# #,#-.---------,,,#####,,,%,## ..............| -----#,# #,##,# #,,,,,,,,`,,,,,,,,,,%,, ########|.............| #,# #,##,###,####,#,,,,,,##-----.- #,,,,,,,..............| #,# #,##,#,,,# #,,######,#,-.....|##,######|.............| ###,,----- ###,,,,,,### #### #,,,|.....-,,,# --------------- #,,,#|...| #,,,##,### ###,+.....|#### #,----...----,####,# ##|.....| #,|..........,# #,# |.....| #,-......*..|## -.-------## ----.-- ##----...---- |.......|,# #,# |...| |.......|,# ### ---.- |.......-,# #,# ---------## ### [Caitlin the Hiyokko] St7 Dx7 Co7 In17 Wi6 Ch17 SexHumFemCha Dlvl:2 $26 HP-2(21) Pw24(24) AC3 Exp2 T1192 Hun Latest messages Ouch! You bump into a door. (2x) In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door opens. "Hello, Caitlin! Welcome to Neuvicq's weapons outlet!" "Will you please leave your mattock outside?" What do you want to drop? [$a-v or ?*] You drop a dwarvish mattock {48}. Wait! There's something there you can't see! It gets angry! It hits you! [-8 -> 13] It hits you! [-8 -> 5] You hear a flinging sound. You are hit by a shotgun shell! You die... Your inventory Weapons h - 2 cursed +0 orcish daggers (wielded) {8} i - an uncursed +0 scimitar {16} l - an uncursed +0 spirit thrower {8} n - an uncursed -1 knife {2} o - 2 blessed +0 orcish daggers {8} Armor a - an uncursed +7 pair of feminine pumps (being worn) {4} s - an uncursed +0 pair of water walking boots {8} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - 2 uncursed scrolls of cure {2} r - an uncursed scroll of remove curse {1} Potions j - an uncursed potion of restore ability {1} m - an uncursed potion of levitation {1} p - an uncursed potion of fruit juice {1} u - an uncursed potion of paralysis {1} Rings t - a blessed +4 ring of protection {1} Wands q - an uncursed wand of stun monster (0:5) {1} Tools b - an uncursed condome {1} v - a cursed saddle {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 12 You carried 0 sins You could not have this property at all: shock resistance You could nothave this property extrinsically: infravision You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 145 Monsters only dropped their musable items with 12% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 73% Wand drop chance was reduced to 94% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 55% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: attack spells (turn 61) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27145 Monster spawn increase reached its maximum at turn 68777 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1072904 The monster class that cannot be genocided was piercer The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: savage mafia type (freq bonus 6) The monster species that spawned more often: Ludgera's sneaker (freq bonus 6) The monster species that spawned more often: gelatinous thief (freq bonus 8) The monster species that spawned more often: rohirrim (freq bonus 6) The monster species that spawned more often: spike spore (freq bonus 4) The monster species that spawned more often: purple snake (freq bonus 3) The monster species that spawned more often: rod permamimic (freq bonus 4) The monster species that spawned more often: Burkhard (freq bonus 6) The monster species that spawned more often: plague bat (freq bonus 3) The monster species that spawned more often: icicle penetrator (freq bonus 8) The monster species that spawned more often: brown sentai (freq bonus 3) The monster species that spawned more often: grim ward turret (freq bonus 4) The monster species that spawned more often: Shiere (freq bonus 4) The monster species that spawned more often: magno flier (freq bonus 6) The monster species that spawned more often: large dog (freq bonus 2) The monster species that spawned more often: taker mushroom (freq bonus 5) The monster species that spawned more often: treasury golem (freq bonus 7) The monster species that spawned more often: tentacruel (freq bonus 3) The monster species that spawned more often: mirror golem (freq bonus 2) The monster species that spawned more often: peacock (freq bonus 4) The monster species that never randomly spawned: chocobo The monster species that never randomly spawned: young blood dragon The monster species that never randomly spawned: radiation eye The monster species that never randomly spawned: Malkantet The monster species that never randomly spawned: armor-piercing lich The monster species that never randomly spawned: hobgoblin The monster species that never randomly spawned: undead kangaroo The monster species that never randomly spawned: z-type The monster species that never randomly spawned: gray force patch The monster species that never randomly spawned: old blue dragon The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: cloak of transformation (black cloak) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 2) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 27) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 12) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 14) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 6) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 16) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 11) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 11) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 4) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 8) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 11) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 5) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this trap was always invisible: poison gas trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 2) Next attribute increase check would have come at turn 2064 Strength training was 33 Dexterity training was 5 Wisdom training was 12 Constitution training was 49 You were prevented from having shock resistance (0) You were prevented from having infravision (0) You had 260 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yoroshiku, Ma Shin and Sexy Sai Your deity was Sexy Sai You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 2X Prepared(0) poke ball 2X Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons dwarvish mattock (broad pick) orcish dagger (crude dagger) scimitar (curved sword) Armor feminine pumps (female footwear) water walking boots (snow boots) Scrolls scroll of healing (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) scroll of mana (RENEW TIME DIFFER SO QUANTITY) scroll of phase door (DDOS ATTACK) scroll of standard id (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of cure (SUKI TOKIMEKI TO KISS) scroll of remove curse (ATTACK BY SOUND WORD LEARN MESSED CAN DO) Potions potion of restore ability (violet) potion of levitation (bird's eye) potion of fruit juice (silvervine) potion of paralysis (laurel) Rings ring of protection (opal) Wands wand of stun monster (terminal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an acid blob 0 jackals (3 created) 0 gas spores (1 created) a kobold a goblin a sewer rat (2 created) 0 rabbits (1 created) a breeder mouse a lichen (0 created) a grid xorn 0 drunk jet guys (1 created) 0 item masters (6 created) 0 sexy women (1 created) 0 shopkeepers (1 created) 3 newts (5 created) 0 twens (1 created) a floor grue (2 created) 2 novice dark walls 0 crude turrets (3 created) a fire trove 0 small item troves (1 created) 0 gem troves (1 created) 0 disintegration troves (1 created) 2 health troves 40 creatures born. 16 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 7 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Grand Master) (26 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (4 of 20) Weapon Skills dagger [Unskilled] (max Expert) (6 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Caitlin the YSexymate... You died in The Dungeons of Doom on dungeon level 2 with 182 points, and 0 pieces of gold, after 1192 moves. Killer: a shotgun shell You were level 2 with a maximum of 21 hit points when you died. You reached the 108th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 106 209 deadwater-Mar-Red-Mal-Neu quit in The Dungeons of Doom on level 2. 38 [38] 107 190 Lorskel-Bar-Iro-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (forest centaur). - [35] *108 182 Caitlin-Sex-Hum-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [21] 109 175 deadwater-Yeo-Roh-Mal-Cha died in The Dungeons of Doom on level 2. Burned by a fireball. - [32] 110 171 Lorskel-Mar-Vam-Mal-Neu quit in The Dungeons of Doom on level 2. 18 [18]