Caitlin, lawful female human YSexymate -------------## ------## -----######### |............,# ##|.....,# |(..-,,,,,,,,###### |...........|,# #,.....|,# |...|#######,,,,,,# |...........#,# #,-.----,# |.%.| ######,# |...........|,## #,# ##,# |..%| #,# ----------- #,,####,#,,##,,# -|-.- #,,# #,,,,,,# ##,,,,,,,,,,,,,### #,#,# ##,### --.----## #,-----,###,#,,,# ####,# #,,,` |.....|########,|...|,# #,###,# #,,,,# ##### |......,,,,,,,,,-...|,# #,# #,####,#### |.....|#########|...|## #,# #,,,,,,,,,,########## |..<..| |...| #,# ###,,,,,,,,,,,&@,,,,# |.....| |...| #,----+--#----|--------,# ------- ----- #,|...................|,######### #,|.......-----.......|,,,,,,,,,# #,|.......| |.......|########## #,|.......-----.......| #,....................| ##--------------------- [Caitlin the Flutty] St6 Dx6 Co7 In10 Wi5 Ch11 SexHumFemLaw Dlvl:2 $0 HP-6(26) Pw16(16) AC11 Exp3 T1836 Wea Latest messages You displaced Natalje. You miss Belial. You feel very attracted to Belial. Belial murmurs in your ear, while helping you undress. "Take off your suit; let's get a little closer." "Take off your boots; let me rub your feet." You sure are noisy. Belial softly caresses your fleecy bra, and gently pulls it off to reveal your breasts... Time stands still while you and Belial lie in each other's arms... Belial seems to have enjoyed it more than you... You feel out of shape. Goodbye level 4. "It's on the house!" Your condome kept you safe from any diseases you might otherwise have contracted. [-5 -> 15] Belial hits you! [-11 -> 4] Warning: HP low! Belial hits you! You die... Your inventory Weapons n - 2 uncursed +0 orcish daggers {8} z - 5 cursed -1 daggers {20} Armor a - an uncursed +7 pair of feminine pumps (weapon in hand) {4} k - a blessed +4 gnomish suit {20} q - an uncursed +0 pair of elven boots {8} Scrolls c - 5 uncursed scrolls of healing {3} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} j - a blessed scroll of gain mana {1} Potions h - an uncursed potion of extra healing {1} Rings o - a blessed +1 ring of gain intelligence {1} Wands l - an uncursed wand of healing (0:14) {1} Tools b - an uncursed condome (being worn) {1} Final attributes You have sinned Your alignment was -7 Your max alignment was 18 You carried 0 sins You could not have this property at all: jumping You could nothave this property extrinsically: curse resistance You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 26 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 141 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 74% Musable item generation frequency was reduced by 6% Ring drop chance was reduced to 79% Amulet drop chance was reduced to 43% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 63% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: matter spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12715 Monster spawn increase reached its maximum at turn 58064 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 324450 The monster class that cannot be genocided was mimic The monster class that was spawned more often: arachnid or centipede (freq bonus 8) The monster species that spawned more often: piranha (freq bonus 44) The monster species that spawned more often: inertia colony (freq bonus 10) The monster species that spawned more often: sue warp fungus (freq bonus 10) The monster species that spawned more often: luminous cloud (freq bonus 11) The monster species that spawned more often: lilac mold (freq bonus 36) The monster species that spawned more often: fast gaboon (freq bonus 10) The monster species that spawned more often: cross-eyed mage (freq bonus 10) The monster species that spawned more often: ball of radiance (freq bonus 36) The monster species that spawned more often: mimic lich (freq bonus 9) The monster species that spawned more often: stegocentipede (freq bonus 12) The monster species that spawned more often: tome of annihilation (freq bonus 10) The monster species that spawned more often: undead acid mage (freq bonus 9) The monster species that spawned more often: spore mold (freq bonus 18) The monster species that spawned more often: chaos shapechanger (freq bonus 9) The monster species that spawned more often: magma vortex (freq bonus 10) The monster species that spawned more often: nethackbrass horror (freq bonus 22) The monster species that spawned more often: stoa (freq bonus 24) The monster species that spawned more often: giant clam (freq bonus 20) The monster species that spawned more often: unmasked God-Emperor (freq bonus 36) The monster species that spawned more often: superjedi (freq bonus 11) The monster species that never randomly spawned: visor sewer rat The monster species that never randomly spawned: yellow naga hatchling The monster species that never randomly spawned: giant death dog The monster species that never randomly spawned: hulking automaton The monster species that never randomly spawned: big spellbook trove The monster species that never randomly spawned: kobold elemental The monster species that never randomly spawned: resos The monster species that never randomly spawned: cold bear The monster species that never randomly spawned: bosmer The monster species that never randomly spawned: Grazzt The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 28) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 6) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 24) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 10) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 11) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 3) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 4) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 9) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 3) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 2) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 20) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: Only %a%s can go there! (freq bonus 2) Next attribute increase check would have come at turn 2661 Strength training was 50 Dexterity training was 19 Wisdom training was 7 Constitution training was 50 You were prevented from having jumping (0) You were prevented from having curse resistance (0) You had 143 points of nutrition remaining You were very unlucky (-9) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yoroshiku, Ma Shin and Sexy Sai Your deity was Yoroshiku Yoroshiku was angry with you (3) You could not have safely prayed (119) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 3X Prepared(0) poke ball 3X Prepared(0) appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons orcish dagger (crude dagger) Armor feminine pumps (female footwear) elven boots (side gore boots) gnomish suit (little blue vest) Scrolls scroll of healing (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of mana (SHUOHUA KAI LI) scroll of phase door (TSCHAEAUWIEAUW) scroll of standard id (LESBIANISM FOR EVERYONE) scroll of cure (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of gain mana (KINUESILI STATION) Potions potion of extra healing (aquamarine) Rings ring of gain intelligence (chinese) Wands wand of healing (hawthorn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 giant ants (2 created) a red blob 5 jackals 0 forest moogles (1 created) 0 swamp kobolds (1 created) a goblin (2 created) 0 lambs (1 created) 0 culves (1 created) 5 sewer rats (6 created) a wild rabbit 0 grey centipedes (1 created) a bat 0 sparrows (1 created) 2 lichens (3 created) a red fungus 0 aokabis (1 created) 3 sub-gnomes a kestrel an Undead Kop (2 created) a white snake 2 kobold zombies 3 gnome zombies (4 created) 0 village idiots (1 created) a singing happy drunk 0 cursers (1 created) 0 item masters (3 created) 0 sexy women (1 created) Belial (0 times) 0 newts (1 created) 0 twens (1 created) an eggman 0 floor grues (1 created) a crude turret a fire trove a poison trove 57 creatures born. 33 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 7 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 7 times You never prayed to the gods You never hit with a wielded weapon You killed 18 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 2 times Your skills at the end (3 slots left) Fighting Skills high heels [Basic] (max Grand Master) (26 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (39 of 160) martial arts [Basic] (max Expert) (21 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Caitlin the YSexymate... You died in The Dungeons of Doom on dungeon level 2 with 374 points, and 0 pieces of gold, after 1836 moves. Killer: a monster (Belial) You were level 3 with a maximum of 26 hit points when you died. You reached the 86th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 84 417 Lorskel-Ana-Vam-Mal-Neu quit in The Dungeons of Doom on level 2. 49 [49] 85 382 snake153-Aci-Nag-Mal-Law died in The Gnomish Mines on level 3. Killed by a monster (casting spider). - [39] *86 374 Caitlin-Sex-Hum-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (Belial). - [26] 87 358 Elronnd-Gla-Dop-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a lightning trap. - [24] 88 346 Romooska-War-Clk-Mal-Law died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [53]