Caitlin, neutral female human YSexymate #----------------# #--------......n.........--------# #------................................------# #-----............................................-----# #---........................`.............................---# #--............................................................--# #--................................................................--# #--....................................................................--# |....................................n...................................| |...........n...........n..............................................>.| |..h...............................................................h.....| #--..........................................................n.....)...--# #--................ `.....................................@.....@.--# #--....................#......................n........n.......--# #---........n........n..................................n.---# #-----............................................-----# #------............n...................------# #--------..............<.--------# #----------------# [Caitlin the Hiyokko] St8 Dx7 Co10 In11 Wi6 Ch18 SexHumFemNeu Dlvl:1 $0 HP-4(14) Pw9(9) AC3 Exp1 T67 Latest messages Natalje eats a sand leaper corpse {50}. Pick an object. @ a human or elf (tame sexy woman called Natalje) (base level 16) (female) Accessing Pokedex entry for sexy woman... Base statistics of this monster type: Base level = 16, difficulty = 18, AC = 5, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. This monster is always female. Can be seen with infravision. Is a valid polymorph form. Attacks: 2d8, uses weapon - ordinary physical 2d8, kick - ordinary physical # (2x) With this technique, you can attempt to tame adjacent intelligent human(oid) monsters, but you need to be wearing high heels for it to work. A higher level of this technique sometimes tames several monsters at once. Use this technique? [yn] (n) You strike a sexy pose with your heels! the silly nymph is charmed, and wants to be your friend! The silly nymph picks up a gold piece {0}. The silly nymph drops 1 gold piece. You see here a nanika potion {1}. h - a nanika potion {1}. Natalje picks up a gold piece {0}. Natalje drops 1 gold piece. Pick an object. h a humanoid (wimp) (base level 1) (male) Accessing Pokedex entry for wimp... Base statistics of this monster type: Base level = 1, difficulty = 2, AC = 10, magic resistance = 0, alignment 6. Almost immobile (2). Normal generation, with frequency 5. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Has infravision. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical Natalje picks up a gold piece {0}. The wimp throws a silver dagger! You are hit by a silver dagger. You die... Your inventory Armor a - an uncursed +7 pair of feminine pumps (being worn) {4} Scrolls c - 4 uncursed scrolls of healing {2} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} Potions h - an uncursed potion of sickness {1} Tools b - an uncursed condome {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could nothave this property extrinsically: double attacks You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 115 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 73% Ring drop chance was reduced to 97% Potion drop chance was reduced to 63% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: body spells (turn 53) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47930 Monster spawn increase reached its maximum at turn 61217 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 199170 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: draugrog (freq bonus 3) The monster species that spawned more often: red icky thing (freq bonus 6) The monster species that spawned more often: half-orc (freq bonus 4) The monster species that spawned more often: cortex (freq bonus 20) The monster species that spawned more often: stalking bulette (freq bonus 6) The monster species that spawned more often: phaser warp fungus (freq bonus 2) The monster species that spawned more often: spider quylthulg (freq bonus 3) The monster species that spawned more often: cryo archer (freq bonus 4) The monster species that spawned more often: petty giant boar (freq bonus 16) The monster species that spawned more often: big amulet trove (freq bonus 4) The monster species that spawned more often: bad growth (freq bonus 10) The monster species that spawned more often: monkey (freq bonus 4) The monster species that spawned more often: undead geek (freq bonus 8) The monster species that spawned more often: H-point (freq bonus 2) The monster species that spawned more often: lord of the rings elf (freq bonus 6) The monster species that spawned more often: nobleman (freq bonus 6) The monster species that spawned more often: vandal (freq bonus 12) The monster species that spawned more often: trainer of which there is only one (freq bonus 2) The monster species that spawned more often: guzzling vortex (freq bonus 6) The monster species that spawned more often: voracious penetrator (freq bonus 6) The monster species that never randomly spawned: dwarven master thief The monster species that never randomly spawned: potion trove The monster species that never randomly spawned: watch turret The monster species that never randomly spawned: colluded patch The monster species that never randomly spawned: Glaaki The monster species that never randomly spawned: dust sucker The monster species that never randomly spawned: zombified ape The monster species that never randomly spawned: pink mushroom The monster species that never randomly spawned: hippie lady The monster species that never randomly spawned: dead fly The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: cloak of portation (gravity cloak) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 18) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 9) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 26) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 95) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 20) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 8) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 11) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 104) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 92) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: rmb loss trap (freq bonus 8) Next attribute increase check would have come at turn 654 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 4 You were prevented from having double attacks (0) You were prevented from hallu partying (0) You had 1433 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yoroshiku, Ma Shin and Sexy Sai Your deity was Ma Shin You could not have safely prayed (331) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X LIMIT(2853) poke ball 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor feminine pumps (female footwear) Scrolls scroll of healing (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of mana (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) scroll of phase door (TUOE DISNI) scroll of standard id (INTEGER DIVIDE BY ZERO) scroll of cure (23571113171923293137) Potions potion of sickness (nanika) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 wimps (1 created) a hige meso (2 created) 0 mesos (1 created) 4 silly nymphs (16 created) a sand leaper 0 lichens (1 created) 0 sexy women (1 created) 23 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (28 of 160) martial arts [Unskilled] (max Expert) (1 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Caitlin the YSexymate... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 67 moves. Killer: a silver dagger You were level 1 with a maximum of 14 hit points when you died. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 152 1 sharkeye-Wiz-Ran-Mal-Law quit in The Dungeons of Doom on level 1. 18 [18] 153 1 billy2-Aci-Ang-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] * 0 Caitlin-Sex-Hum-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a silver dagger. - [14]