K1Û[aà Å Player: Brynhild Game: dnhslex Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-11-01.17:00:59.ttyrec Time: (1541091659) Thu Nov 1 17:00:59 2018 K1Û[•å <dnhslex by Amy, based on dNethack by Chris_ANG, Copyright 2012-2018  Based on NetHack, Copyright 1985-2003 by Stichting Mathematisch  Centrum and M. Stephenson. See license for details. Shall I pick a character's race, role, gender and alignment for you? [ynq] N1Û[Q]OnChoosing Character's Role Pick a role for your character   a - an Archeologist  A - an Anachrononaut  b - a Barbarian  B - a Binder  c - a Caveman/Cavewoman  C - a Convict  h - a Healer  k - a Knight  m - a Monk  n - a Nobleman/Noblewoman  p - a Priest/Priestess  P - a Pirate  r - a Rogue  R - a Ranger  s - a Samurai  t - a Tourist  T - a Troubadour  v - a Valkyrie  w - a Wizard  * - Random  q - Quit (end) g1Û[R ³+Choosing Race Pick the race of your Convict  h - human c - clockwork automaton C - Chiropteran d - dwarf D - Drow e - elf g - gnome H - Half-dragon i - incantifier o - orc v - vampire y - yuki-onna * - Random q - Quit(end) ˆ1Û[" Œ+Choosing Gender Pick the gender of your human Convict  m - male f - female * - Random q - Quit(end) Š1Û[Ž32+Choosing Alignment Pick the alignment of your female human Convict  l - lawful n - neutral c - chaotic * - Random q - Quit(end) “1Û[^³b+“1Û[Z Ó---------------.........../.r.|............@|...............--------------“1Û[¯ Brynhild the Detainee St:16 Dx:15 Co:18 In:10 Wi:8 Ch:8 Chaotic S:0 Dlvl:1 $:0 HP: 10(10)  Pw: 2(2)  Br:1 AC:8 Xp:1/0 T:1 It is written in the Book of Tymora:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Tymora seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly escaped Detainee, have chosen to redeem yourself by recovering the Amulet for Tymora. You are determined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny ha“1Û[Ü Zs come. For the sake of us all: Go bravely with Tymora!--More--—1Û[/,Hello Brynhild, welcome to dnhslex! You are a chaotic female human Convict.--More--™1Û[F¿KAttention: This is an early beta version of dnhslex. Frequent savebreaks are possible. If you manage to get far in the game and don't want to lose your character, message Amy (LarienTelrunya) in #em.slashem.me on Freenode IRC! Syntax: !tell LarienTelrunya please don't break saves until I finish my char--More--ª1Û[&S & ª1Û[̲ zPress Ctrl^W or type #ward to engrave a warding sign.d - a heavy iron ball (chained to you).´1Û[Ü?d Armor b - [ a cursed +0 striped shirt (being worn) Tools c - ( an uncursed +0 spoon (weapon in hand) Gems a - * 6 uncursed rocks (in quiver) Iron balls d - 0 a heavy iron ball (chained to you)(end) Ê1Û[°Ô Í 10(10)  Pw: 2(2)  Br:1 AC:8 Xp:1/0 T:1Ë1Û[Pick an object.Ì1Û[~£4Unknown direction: '8' (use hjkl or .).Ð1Û[Põ4Unknown direction: 'O' (use hjkl or .).Ó1Û[Ž Ö 10(10)  Pw: 2(2)  Br:1 AC:8 Xp:1/0 T:1 10(10)  Pw: 2(2)  Br:1 AC:8 Xp:1/0 T:1Ó1Û[Ç÷h 10(10)  Pw: 2(2)  Br:1 AC:8 Xp:1/0 T:1Ô1Û[H† Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true] (1 of 5)×1Û[3# +ã1Û[øQ 1 a - hilite_zombie [true]  b - zombies_as_Z [false]  c - hilite_detected [true]  d - use_inverse [false]  e - hilite_hidden_stairs [true]  f - hilite_obj_piles [true]  g - role_obj_names [true]  h - obscure_role_obj_names [true]  i - dnethack_dungeon_colors [true]  j - hitpointbar [false]  k - hp_notify [false]  l - IBMgraphics [false]  m - ignintr [false]  n - item_use_menu [true]  o - lit_corridor [true]  p - lootabc [false]  q - mail [true]  r - menucolors [false]  s - menu_glyphs [true]  t - msg_wall_hits [false]  u - null [true]  v - old_C_behaviour [false]  w - paranoid_hit [false] (2 of 5)ë1Û[†ì a - paranoid_quit [true]  b - paranoid_remove [true]  c - perm_invent [false]  d - pickup_thrown [true]  e - prayconfirm [true]  f - pushweapon [false]  g - quiver_fired [true]  h - qwertz_movement [false]  i - rest_on_space [false]  j - safe_pet [true]  k - showborn [true]  l - showbuc [true]  m - showexp [true]  n - show_obj_sym [true]  o - showrace [false]  p - showrealtime [false]  q - showscore [true]  r - show_shop_prices [true]  s - silent [true]  t - sortpack [true]  u - sound [true]  v - sparkle [false]  w - standout [false] (3 of 5)ï1Û[€ 1 a - hilite_zombie [true]  b - zombies_as_Z [false]  c - hilite_detected [true]  d - use_inverse [false]  e - hilite_hidden_stairs [true]  f - hilite_obj_piles [true]  g - role_obj_names [true]  h - obscure_role_obj_names [true]  i - dnethack_dungeon_colors [true]  j - hitpointbar [false]  k - hp_notify [false]  l - IBMgraphics [false]  m - ignintr [false]  n - item_use_menu [true]  o - lit_corridor [true]  p - lootabc [false]  q - mail [true]  r - menucolors [false]  s - menu_glyphs [true]  t - msg_wall_hits [false]  u - null [true]  v - old_C_behaviour [false]  w - paranoid_hit [false] (2 of 5)ó1Û[tÓ a - paranoid_quit [true]  b - paranoid_remove [true]  c - perm_invent [false]  d - pickup_thrown [true]  e - prayconfirm [true]  f - pushweapon [false]  g - quiver_fired [true]  h - qwertz_movement [false]  i - rest_on_space [false]  j - safe_pet [true]  k - showborn [true]  l - showbuc [true]  m - showexp [true]  n - show_obj_sym [true]  o - showrace [false]  p - showrealtime [false]  q - showscore [true]  r - show_shop_prices [true]  s - silent [true]  t - sortpack [true]  u - sound [true]  v - sparkle [false]  w - standout [false] (3 of 5)ø1Û[Þ' s a - statuscolors [true]  b - time [true]  c - timed_delay [true]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - UTF8graphics [false]  h - use_inverse [false]  i - win_edge [false]  j - verbose [true]  k - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [Brynhild]  role [Convict]  race [human]  gender [female]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/dnhslex/dumplog/%t.txt]  horsename [(none)] (4 of 5)þ1Û[ò~ msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty]  a - attack_mode [chat]  b - boulder [`]  c - disclose [ni na nv ng nc]  d - fruit [slime mold]  e - hp_notify_fmt [[HP%c%a=%h]]  f - menustyle [full]  g - menu_headings [inverse]  h - msg_window [single]  i - number_pad [0=off]  j - packorder [$")[%?+!=/(*`0_]  k - pickup_burden [stressed]  l - pickup_types [all]  m - pokedex [6425]  n - runmode [run]  o - scores [3 top/0 around]  p - sortloot [none]  q - suppress_alert [(none)]  r - autopickup exceptions (0 currently set) (5 of 5) 2Û[à+ 2Û[îZ Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) 2Û[þA Î#Brynhild the Detainee St:16 Dx:15 Co:18 In:10 Wi:8 Ch:8 Chaotic S:0 Dlvl:1 $:0 HP: 10(10)  Pw: 2(2)  Br:1 AC:8 Xp:1/0 T:1---------------.........../.r.|............@|...............--------------2Û[£Ø— 10(10)  Pw: 2(2)  Br:2 AC:8 Xp:1/0 T:2@_2Û[žÕPick an object.2Û[Ÿ;2Û[¿0Can't find dungeon feature '#'.#2Û[Û¦8Unknown direction: 'O' (use 2468 or .).$2Û[‚ n 10(10)  Pw: 2(2)  Br:2 AC:8 Xp:1/0 T:2$2Û[I= h 10(10)  Pw: 2(2)  Br:2 AC:8 Xp:1/0 T:2%2Û[íCh 10(10)  Pw: 2(2)  Br:2 AC:8 Xp:1/0 T:2%2Û[±M Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true] (1 of 5))2Û[§# 1 a - hilite_zombie [true]  b - zombies_as_Z [false]  c - hilite_detected [true]  d - use_inverse [false]  e - hilite_hidden_stairs [true]  f - hilite_obj_piles [true]  g - role_obj_names [true]  h - obscure_role_obj_names [true]  i - dnethack_dungeon_colors [true]  j - hitpointbar [false]  k - hp_notify [false]  l - IBMgraphics [false]  m - ignintr [false]  n - item_use_menu [true]  o - lit_corridor [true]  p - lootabc [false]  q - mail [true]  r - menucolors [false]  s - menu_glyphs [true]  t - msg_wall_hits [false]  u - null [true]  v - old_C_behaviour [false]  w - paranoid_hit [false] (2 of 5)+2Û[-^ a - paranoid_quit [true]  b - paranoid_remove [true]  c - perm_invent [false]  d - pickup_thrown [true]  e - prayconfirm [true]  f - pushweapon [false]  g - quiver_fired [true]  h - qwertz_movement [false]  i - rest_on_space [false]  j - safe_pet [true]  k - showborn [true]  l - showbuc [true]  m - showexp [true]  n - show_obj_sym [true]  o - showrace [false]  p - showrealtime [false]  q - showscore [true]  r - show_shop_prices [true]  s - silent [true]  t - sortpack [true]  u - sound [true]  v - sparkle [false]  w - standout [false] (3 of 5)-2Û[o¼s a - statuscolors [true]  b - time [true]  c - timed_delay [true]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - UTF8graphics [false]  h - use_inverse [false]  i - win_edge [false]  j - verbose [true]  k - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [Brynhild]  role [Convict]  race [human]  gender [female]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/dnhslex/dumplog/%t.txt]  horsename [(none)] (4 of 5)/2Û[¶³ msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty]  a - attack_mode [chat]  b - boulder [`]  c - disclose [ni na nv ng nc]  d - fruit [slime mold]  e - hp_notify_fmt [[HP%c%a=%h]]  f - menustyle [full]  g - menu_headings [inverse]  h - msg_window [single]  i - number_pad [2=on, DOS compatible]  j - packorder [$")[%?+!=/(*`0_]  k - pickup_burden [stressed]  l - pickup_types [all]  m - pokedex [6425]  n - runmode [run]  o - scores [3 top/0 around]  p - sortloot [none]  q - suppress_alert [(none)]  r - autopickup exceptions (0 currently set) (5 of 5)42Û[™fŒBrynhild the Detainee St:16 Dx:15 Co:18 In:10 Wi:8 Ch:8 Chaotic S:0 Dlvl:1 $:0 HP: 10(10)  Pw: 2(2)  Br:2 AC:8 Xp:1/0 T:2---------------.........../@r.|............_|...............--------------62Û[5¦0@_<62Û[|`¡You see here a short wand. 10(10)  Pw: 2(2)  Br:3 AC:8 Xp:1/0 T:3r.82Û[ ˜ 10(10)  Pw: 2(2)  Br:4 AC:8 Xp:1/0 T:4@r.82Û[ ‘You stop. Nicodemus is in the way! 10(10)  Pw: 2(2)  Br:5 AC:8 Xp:1/0 T:5:2Û[¤T )Pick an object.;2Û[ad =2Û[³?2Û[|ö @2Û[íš@2Û[Æ@2Û[´ A2Û[uB2Û[[–ø r a rodent (tame sewer rat called Nicodemus, a tiny, snouted animal) Accessing Pokedex entry for sewer rat...   Base statistics of this monster type: Base level = 0. Difficulty = 1. AC = 7. MR = 0. Alignment 0. Normal speed (12).  No resistances. Corpse conveys no resistances.  Mechanics: tracks you, valid polymorph form, stalks you.  Attacks: 1d3 bite - physical; --More--T2Û[±LØ 10(10)  Pw: 2(2)  Br:5 AC:8 Xp:1/0 T:5U2Û[ßÂYou stop. Nicodemus is in the way! 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:6_rV2Û[(± ‹.@ Things that are here: an iron chain a short wand--More--[2Û[t6¶ 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:7r.\2Û[èð‚Unknown command ' '. 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:7\2Û['Y ©e - a short wand. 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:8.r^2Û['On 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:8_2Û['e¦ 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:9@_r.`2Û[ î¨ 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:10@_.r.`2Û[¦¨ « 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:11@_..ra2Û[þú¹ 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:12@_.r..b2Û[“.What do you want to drop? [abcde or ?*] b2Û[Û ¦ Armor b - [ a cursed +0 striped shirt (being worn) Wands e - / a short wand Tools c - ( an uncursed +0 spoon (weapon in hand) Gems a - * 6 uncursed rocks (in quiver) Iron balls d - 0 a heavy iron ball (chained to you)(end) e2Û[ÅQ J+You drop a heavy iron ball (chained to you). 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:13.rh2Û[e‘À 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:140_@.rh2Û[YªÉ 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:150._@r.j2Û[úk Æ 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:160_@.r.k2Û[› Í 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:170_.@..ro2Û[76 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:18  10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:19.@0r_..q2Û[è%Í 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:20@r._0..r2Û[’6 ¸ 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:21.@._0rt2Û[“ À 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:22_.0@.ru2Û['в 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:23.r_@.v2Û[©ý 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:24  10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:25.0r@v2Û[{  10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:26  10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:27..0r@w2Û[# ² 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:28@0_.rx2Û[‰»¶ 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:29@.r_.x2Û[¦ ª 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:30@r0.y2Û[Jª 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:31@_.ry2Û[ŒÊ 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:32  10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:33@_0r..y2Û[ò 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:34  10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:35@_r..z2Û[ÃÆ 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:36  10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:37@r0.z2Û[ËŽ  10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:38  10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:39@_r.{2Û[fó ¨ 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:40.@0r|2Û[´àá_@You see here a heavy iron ball (chained to you). 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:41.r}2Û[A-Æd - a heavy iron ball (chained to you). 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:42r.}2Û[J ¦ 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:43@..r~2Û[ßä 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:44@r.~2Û[wJ © 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:45@_.r2Û["LÁ 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:46#@r.#.€2Û[Ûú• 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:47  10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:47|_............. |.....#@............ -----#............2Û[” : 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:48  10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:48.r.#@_#.ƒ2Û[Ö·Q 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:49  10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:49|.#r..#@_##.„2Û[#[# „2Û[`³e„2Û[1À nhance„2Û[Fö ê Current skills:  Fighting Skills bare handed combat [Unskilled / Skilled] two weapon combat [Unskilled / Skilled] beast mastery [Unskilled / Basic] Weapon Skills dagger [Unskilled / Skilled] knife [Basic / Expert] pick-axe [Unskilled / Expert] short sword [Unskilled / Basic] club [Unskilled / Expert] mace [Unskilled / Basic] flail [Unskilled / Expert] hammer [Unskilled / Skilled] sling [Basic / Skilled] dart [Unskilled / Skilled] farm implements [Unskilled / Expert] Spellcasting Skills attack spells [Unskilled / Basic] escape spells [Unskilled / Expert](end) ˜2Û[Í  Brynhild the Detainee St:16 Dx:15 Co:18 In:10 Wi:8 Ch:8 Chaotic S:0 Dlvl:1 $:0 HP: 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:49  10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:49š2Û[À5 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:50-. .#....#@_#...›2Û[(‚ù 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:51-.# ..@ ..._##œ2Û[ð¶Ö 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:52---- ...@ ....|_ ...##œ2Û[ñØ © 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:53@_##-2Û[ÏŽ ‘ 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:54._@2Û[ü µ 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:55._#@#ž2Û[gá ½ 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:56...._@#Ÿ2Û[8Ö 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:57..._@##Ÿ2Û[»ž û 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:58..#. ....#_#@## 2Û[Q;  10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:59.........###......_#..@r#¡2Û[+E 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:60..............##..#_#@##¢2Û[êÒ 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:61##_@###£2Û[·Ò 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:62..###_@#£2Û[ô ó 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:63.......@##_##¤2Û[ŽÓ ú 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:64...._/#@##¦2Û[?Ôÿ.....#@_## Things that are here: a short wand a scroll labeled DAIYEN FOOELS--More--§2Û[ ±• 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:65§2Û[Ìñ Ü Pick up what?  Scrolls ('?') a - ? a scroll labeled DAIYEN FOOELS Wands ('/') b - / a short wand(end) ¨2Û[ÈÙ++¨2Û[ï0 f - a scroll labeled DAIYEN FOOELS.g - a short wand. 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:66©2Û[’@ ã 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:67.....##@##ª2Û[ßïè 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:68.###_@###«2Û[ó  10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:69....#_##@##¬2Û[ºûÅ 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:70#r##@_¬2Û[õ¿ ¯ 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:71#@r##®2Û[¥½ 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:72##@r_®2Û[ : Ü 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:73##@#r##¯2Û[S6¿ 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:74#_#@##°2Û[!û 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:75  10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:76  10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:77#####_@## 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:77°2Û[‘Æ  10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:78  10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:78°2Û[*? Á 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:79#_#@#±2Û[¾y 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:80  10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:80#_#@.##²2Û[ʹ ï 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:81## -----_ |...>.@ |.... |..---³2Û[¥‹Ì 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:82-#@_#.|...---³2Û[,ë ¬ 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:83@_#|-´2Û[ o“ 10(10)  Pw: 2(2)  Br:6 AC:8 Xp:1/0 T:84@_.´2Û[5Ô {You fall down the stairs.You lose your grip on the iron ball.The iron ball smacks into you!--More--µ2Û[Ñ0bYou die...2 -9(10)  Pw: 2(2)--More--¼2Û[»g?Do you want your possessions identified? [ynq] (n) ¿2Û[Ü`qy Armor b - [ a cursed +0 striped shirt (being worn) Scrolls f - ? an uncursed scroll of teleportation Wands e - / an uncursed wand of slow monster (0:4) g - / an uncursed wand of slow monster (0:8) Tools c - ( an uncursed +0 spoon (weapon in hand) Gems a - * 6 uncursed rocks (in quiver) Iron balls d - 0 an uncursed heavy iron ball (chained to you)(end) Æ2Û[ŒéÐDo you want to see your attributes? [ynq] (n) È2Û[È Zy Final Attributes:  You had transgressed. You were immune to sickness. You had a drunkard score of 0. You were punished. You had a carrying capacity of 1708 remaining. You had 183 points of nutrition remaining. You are dead.--More--Ô2Û[9á eÔ2Û[Ï 1Do you want to see your conduct? [ynq] (n) Ö2Û[“ƒ y Voluntary challenges:  You went without food. You were an atheist. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never paid a shopkeeper to identify an item. You never magically identified an item.--More--è2Û[÷ ----------  / \  / REST \  / IN \  / PEACE \  / \  | Brynhild |  | 0 Au |  | killed by an |  | iron ball |  | collision |  | |  | 2018 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Brynhild the Convict... You died in The Dungeons of Doom on dungeon level 2 with 50 points, and 0 pieces of gold, after 84 è2Û[ `moves. You were level 1 with a maximum of 10 hit points when you died. --More--ÿ2Û[ãv--More--3Û[Ò  3Û[§