-b Player: Britney Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-06-08.23:16:02.ttyrec Time: (1654730162) Wed Jun 8 23:16:02 2022 -b6EThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. -bw9WShall I pick a character's race, role, gender and alignment for you? [ynq] -b y-bG NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More---baĿ+@d-bs[Britney the Treehut Dweller ] St4 Dx17 Co5 In9 Wi11 Ch6 BosHumFemCha Dlvl:1 $0 HP 20(20)  Pw 9(9)  AC5 Exp1 T1 It is written in the Book of the black web:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god the black web seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Treehut Dweller, have been heralded from birth as the instrument of the black web. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of -bkdestiny has come. For the sake of us all: Go bravely with the black web!--More---bd Ŀ+@d-bM oHello Britney, welcome to SlashEMExtended! You are a chaotic female human Bosmer.--More---b -b[Britney the Treehut Dweller ] St4 Dx17 Co5 In9 Wi11 Ch6 BosHumFemCha  20(20)  Pw 9(9)  AC5 Exp1 T1-b1  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) .bl+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) .b +Really quit? WARNING: this will erase your game permanently! [yes/no]? .b y.b R e.b@s.bx[Britney the Treehut Dweller  20(20)  Pw 9(9).bKĿ+@d[Britney the Treehut Dweller ] St4 Dx17 Co5 In9 Wi11 Ch6 BosHumFemCha Dlvl:1 $0 HP 20(20)  Pw 9(9)  AC5 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) .b7x 8n Weapons a - a blessed +1 elven dagger (weapon in hand) {4} b - an uncursed +0 elven bow (alternate weapon; not wielded) {12} c - 50 blessed +4 elven arrows (in quiver) {1} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} i - an uncursed scroll of heal other {0}(end) .boDo you want to see your attributes? [ynq] (n)  .b*&nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: blindness resistance. You could not have this property extrinsically: invisibility. You could not have the double effect of this property: half physical damage. Scroll identification only worked 100 times out of 107. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 21. Implant identification only worked 1 times out of 50. Armor identification only worked 15 times out of 23. Spellbook identification only worked 2 times out of 10. Gem identification only worked 100 times out of 120. Monsters only dropped their equipment with 67% chance. Scroll drop chance was reduced to 90%. Ring drop chance was reduced to 72%. Wand drop chance was reduced to 98%. Potion drop chanc .b&e was reduced to 90%. Tool drop chance was reduced to 94%. Shop item generation was reduced to 87%. --More--.b* Concealing monsters were spawned underneath items 98% of the time only. Mastering the following skill taught you the hidden power: shield. The following skill was limited to basic proficiency: petkeeping. The following skill was limited to skilled proficiency: divination spells. The following skill was limited to expert proficiency: quarterstaff. The following skill became untrainable if you tried to train it too early: occult spells (turn 962). The following skill became untrainable after a while: high heels (turn 17893). The following skill couldn't be trained before a certain turn number is reached: devices (turn 55232). The following skill became harder to train at higher skill levels: missile weapons. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 17023. Monster spawn increase had reached its maximum at turn 95562. [1.b 7;1HIn this game, Eevee's evolution was espeon. Your limit for ascension was at turn 281162. The monster class that cannot be genocided was gremlin. The monster class that was spawned more often: turret (freq bonus 1). The monster species that was spawned more often: coded wont (freq bonus 36). The monster species that was spawned more often: pustulent warp fungus (freq bonus 2). --More--.b The monster species that was spawned more often: gibberpermamimic (freq bonus 2).The monster species that was spawned more often: elomithril golem (freq bonus 4).The monster species that was spawned more often: kroncopotaca (freq bonus 4). The monster species that was spawned more often: calorimetric verifiable creeping uncloak strongman (freq bonus 9). The monster species that was spawned more often: overcritically respected (freq bonus 18). The monster species that was spawned more often: piccalilli myth (freq bonus 12). The monster species that was spawned more often: sleep colony (freq bonus 6). The monster species that was spawned more often: digorc (freq bonus 5). The monster species that was spawned more often: plumed casette (freq bonus 10). The monster species that was spawned more often: wolfram monroe (freq bonus 6). The monster species that was spawned more often: daughter of bedlam (f.b Rreq bonus 4).The monster species that was spawned more often: stone nymph (freq bonus 2). The monster species that was spawned more often: reseller nonmythically rickshaw (freq bonus 24). The monster species that was spawned more often: dog that wants to die (freq bonus 4). --More--.bZ The monster species that was spawned more often: Eveline (freq bonus 6). The monster species that was spawned more often: mulfach sephirah (freq bonus 4).The monster species that was spawned more often: weredragon (freq bonus 3). The monster species that was spawned more often: royel pit fiend (freq bonus 8).The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2). The monster trait that was more common: unique monsters (freq bonus 4). The monster trait that was more common: monsters that originate from Animeband (freq bonus 3). The monster trait that was more common: monsters that love to collect gold (freq bonus 8). The monster trait that was more common: monsters that count as prince (freq bonus 8). The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 3). The monster trait that was more common: monste.b rs that have no hands (freq bonus 4).The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 4). The monster trait that was more common: monsters that have bite attacks (freq bonus 2). --More--.bThe monster species that was never randomly spawned: full nymph. The monster species that was never randomly spawned: real elo-fire hound. The monster species that was never randomly spawned: polar wolf. The monster species that was never randomly spawned: Officer Jenny. The monster species that was never randomly spawned: red force fungus. The monster species that was never randomly spawned: t-a-n-k. The monster species that was never randomly spawned: tundra bear. The monster species that was never randomly spawned: flesheater. The monster species that was never randomly spawned: domestosing. The monster species that was never randomly spawned: nuckelavee. The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves). The RNG hath decreed that this item was never generated: helm of hunger (winged helmet). The RNG hath decreed that this item was never generated: rain (washed). [16.bo;1HThe RNG hath decreed that this item was never generated: Anna hugging boots (industrial boots). The RNG hath decreed that this item was never generated: clove of garlic ((null)). The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 38). The RNG hath decreed that this item was generated more often: nexusport (scrambled, freq bonus 8). --More--.bv"The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 11). The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 64). The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 6). The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 20). The RNG hath decreed that this item was generated more often: geyser (stolen, freq bonus 6). The RNG hath decreed that this item was generated more often: manastone.b" (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: implant of finger pointing (perverted, freq bonus 2). The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 8). The RNG hath decreed that this item was generated more often: fleecy corset --More--.b((null), freq bonus 9). The RNG hath decreed that this item was generated more often: simeout stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 4). The RNG hath decreed that this item was generated more often: desert sword ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 11). The RNG hath decreed that this item was generated more often: pole lantern ((null), freq bonus 8). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 4). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 89). The RNG hath decreed that this item was always generated cursed: captcha helm (internet .bhelmet). The RNG hath decreed that this item was always generated cursed: bikini (fleecy-colored cloak). The RNG hath decreed that this item was always generated cursed: driving (WILHELMINE TAKESHI). --More--.b The RNG hath decreed that this item was always generated cursed: leather nunchiaku ((null)). The RNG hath decreed that this trap was always invisible: premature death trap. The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 8). The spell school whose books are more common was elemental spells (freq bonus 8).Trap randomization happened for 1 in 588 traps. Traps were spawned invisible 1 times in 84. Traps were extra hard to find 23% of the time. Next attribute increase check would have come at turn 251. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were poison resistant. You had not decided on your sexuality yet. You were prevented from having blindness resistance (0). You saw invisible. You had infravision. You had .bv 91500 points of nutrition remaining. --More--.bokYour luck was zero. You had spell retention for remembering 40 spells. You could not have safely prayed (85). You survived. --More--.baĿ+@d.b][Britney the Treehut Dweller ] St4 Dx17 Co5 In9 Wi11 Ch6 BosHumFemCha Dlvl:1 $0 HP 20(20)  Pw 9(9)  AC5 Exp1 T1Do you want to see your discoveries? [ynq] (n) .bn Discoveries   Weapons  * elven dagger (runed dagger)  * elven bow (runed bow)  * elven arrow (runed arrow)  * elven short sword (runed short sword)  * elven spear (runed spear)  * elven broadsword (runed broadsword)  Armor  * elven leather helm (leather hat)  * elven shield (blue and green shield)  * elven boots (generic high heels)  * elven cloak (faded pall)  Scrolls  scroll of healing (BIG NOISE BY SHAKE WING MAYBE LOW SP)  scroll of mana (ELF EXPLODE WHEN FALL)  scroll of phase door (TOME IS A CREATION BY DARKGOD)  scroll of standard id (MORKE GRUVER)  scroll of cure (YOU REALLY BECOME STRONGER)  scroll of heal other (DURIA HOLD RECORDS TWICE)  * scroll of extra healing (TSCHONBLAEIHA)  * scroll of greater mana restoration (ZARRO BOOGS) (1 of 2)!.b  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)".bTĿ+@d[Britney the Treehut Dweller ] St4 Dx17 Co5 In9 Wi11 Ch6 BosHumFemCha Dlvl:1 $0 HP 20(20)  Pw 9(9)  AC5 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) &.bhq&.b$ &.b7 Since you quit, the score list will not be checked. &.b'