Branyolo, chaotic male devilish Barbarian --- . . . . . . . #,# ,,, #,# #,## #,,##,#,####,, ##,##,,,,,,,,# ###,,,,,,,,#### ######,###,,,,,,,,#,##### #,,,,,,,,,,####,#,#,,,,,# #,########## #,#,#----.---- #,|.. #,#%#|.......| #,|.... #,#,#|.......| #,|...$| #,,,#|....<..| #,|....| ###,,--##-----####### #,|....| #,,,,,,,,,,,,,,,,,# #,|....| #,################# ###,------ #,# ######,,`# #,# #,,,,,### ---|- ######## |...| |...| |.``| |`..| |..>| |...| ----- [Branyolo the Plunderer] St16 Dx11 Co18 In6 Wi8 Ch5 BarDevMalCha+U Dlvl:1 *0 HP25(25) Pw8(8) AC5 Exp1 T177 Latest messages You return to level 1 in The Dungeons of Doom. Hello Branyolo, the rougelike devilish Barbarian, welcome back to SlashEMExtended! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! The moon is waning tonight. Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. There is a wall in the way! (2x) You stop. Idefix is in the way! You displaced Idefix. You kill the jackal! You see here a jackal corpse {300}. There is a wall in the way! (5x) With great effort you move the boulder. You try to move the boulder, but in vain. However, you can squeeze yourself into a small opening. Do it? [yn] (n) You see here a boulder {9000}. There is a wall in the way! (2x) You see here a gold piece {0}. There is a wall in the way! (3x) # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: peacevision You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 112 Scroll drop chance was reduced to 93% Ring drop chance was reduced to 73% Weapon drop chance was reduced to 62% Armor drop chance was reduced to 79% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: memorization The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 28) The following skill became harder to train at higher skill levels: hammer Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33960 Monster spawn increase reached its maximum at turn 203668 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 340691 The monster class that cannot be genocided was giant humanoid The monster species that spawned more often: torment worm (freq bonus 2) The monster species that spawned more often: soil guatemalan (freq bonus 16) The monster species that spawned more often: colorless icky thing (freq bonus 18) The monster species that spawned more often: pile of amorphous coins (freq bonus 20) The monster species that spawned more often: troll mummy (freq bonus 1) The monster species that spawned more often: tormenter pooch (freq bonus 12) The monster species that spawned more often: dunmer (freq bonus 1) The monster species that spawned more often: upstream timpani (freq bonus 9) The monster species that spawned more often: icing disestablismentarianism (freq bonus 8) The monster species that spawned more often: water weird (freq bonus 8) The monster species that spawned more often: extra deep one (freq bonus 28) The monster species that spawned more often: mantelet jerkiest (freq bonus 12) The monster species that spawned more often: sticky wort (freq bonus 1) The monster species that spawned more often: debarked cortege (freq bonus 6) The monster species that spawned more often: noxious patch (freq bonus 84) The monster species that spawned more often: frenzy sphere (freq bonus 18) The monster species that spawned more often: sparrow (freq bonus 6) The monster species that spawned more often: anglophobe telex (freq bonus 6) The monster species that spawned more often: encamp gomorrah (freq bonus 9) The monster species that spawned more often: boring propertied (freq bonus 9) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 4) The monster trait that was more common: monsters which petrify others on touch (freq bonus 4) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 8) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster species that never randomly spawned: walking willow The monster species that never randomly spawned: walkman fish The monster species that never randomly spawned: polychrome star The monster species that never randomly spawned: wimpy water dragon The monster species that never randomly spawned: Lisa's block-heeled combat boot The monster species that never randomly spawned: missile mirror The monster species that never randomly spawned: squad air elemental The monster species that never randomly spawned: notable colony The monster species that never randomly spawned: romulanian soldier The monster species that never randomly spawned: monochrome jelly The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: noob pollax ((null)) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 36) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 44) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 2) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: permanently black shoes (failuncap shoes, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 17) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: heroic dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 28) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 5) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 4) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 4) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 13) The RNG hath decreed that this item was generated more often: mountains (VERY FUNNY FACIAL EXPRESSION, freq bonus 11) The RNG hath decreed that this item was generated more often: blood stream (menstruation, freq bonus 46) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 10) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 75) The RNG hath decreed that this item was always generated cursed: batleth ((null)) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: dark horn ((null)) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: implant of tossing (dressing) The RNG hath decreed that this item was always generated cursed: nether mist (challenging) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: hide shield ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this trap was always invisible: evil artifact trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 1) Trap randomization happened for 1 in 276 traps Next attribute increase check would have come at turn 283 Strength training was 0 Dexterity training was 3 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You had infravision You had 1311 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 15 spells Your pantheon consisted of Mitra, Crom and Set Your deity was Set The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (606) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * battle-axe (double-headed axe) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meteoric helmet) * sedge hat (wide metal helm) * skullcap (cloudy helmet) * flack helmet (bluy helmet) * crystal helm (cone-shaped helmet) * mining helm (shadow helmet) * field helm (post-nuclear helmet) * helm of safeguard (lead helmet) * war hat (breath control helmet) * plasteel gloves (white gloves) * leather gloves (multilinguitis gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (tar gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * lady boots (lovely boots) * stiletto sandals (feminine sandals) * boots of plugsuit (rumble boots) * field boots (battle boots) * boots of safeguard (everlasting boots) Scrolls scroll of healing (MEAD NI NAJAP) scroll of mana (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of phase door (EY WHICH FAELLTEN YOU) scroll of standard id (CHRIS ANGST) scroll of cure (WEATHER GH-KISS) * scroll of extra healing (CRASH EM EXTENDED DEMOLITION DERBY) * scroll of greater mana restoration (BOOBIE BLITZ) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 10 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 5 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 1 time You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (22 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Branyolo the Barbarian...