8g Player: Bowsah Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-04-14.05:03:52.ttyrec Time: (1744607032) Mon Apr 14 05:03:52 2025 8gThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. 8gSRestoring save file...8g"8g$[Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha Dlvl:1 $0 HP 20(20)  Pw 14(14)  AC8 Exp1 T4You return to level 1 in The Dungeons of Doom.--More--;g-:ĿE##f@$<;ge-[Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha Dlvl:1 $0 HP 20(20)  Pw 14(14)  AC8 Exp1 T4Hello Bowsah, the haxorish Archeologist, welcome back to SlashEMExtended!;g-[Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T4 --More--CgX C You are lucky! Full moon tonight.EgX +Pick an object.Gg [Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T4GgC  Armor c - an uncursed +0 leather jacket (being worn) {12} e - an uncursed +0 fedora (being worn) {2}(end) Jg~[Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T4Kg@Pick an object.OghTg jE an elemental (drop elemental) (base level 0)  Accessing Pokedex entry for drop elemental...   Base statistics of this monster type:  Base level = 0, difficulty = 1, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 3. No resistances. No conveyed resistances. Small, genocidable. May be eaten by vegans. Has infravision. Is a valid polymorph form.  Attacks:  1d2, claw (punch, hit, etc.) - score drain  --More--Yg [Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T4]g+6Pick an object.`gT bgG jE an elemental (drop elemental) (base level 0)  Accessing Pokedex entry for drop elemental...   Base statistics of this monster type:  Base level = 0, difficulty = 1, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 3. No resistances. No conveyed resistances. Small, genocidable. May be eaten by vegans. Has infravision. Is a valid polymorph form.  Attacks:  1d2, claw (punch, hit, etc.) - score drain  --More--fg [Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T4hg`BPick an object.igo jgjE an elemental (drop elemental) (base level 0)  Accessing Pokedex entry for drop elemental...   Base statistics of this monster type:  Base level = 0, difficulty = 1, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 3. No resistances. No conveyed resistances. Small, genocidable. May be eaten by vegans. Has infravision. Is a valid polymorph form.  Attacks:  1d2, claw (punch, hit, etc.) - score drain  --More--pgn [Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T4pgbo  Armor c - an uncursed +0 leather jacket (being worn) {12} e - an uncursed +0 fedora (being worn) {2}(end) rg[[Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T4rgV\ Armor c - an uncursed +0 leather jacket (being worn) {12} e - an uncursed +0 fedora (being worn) {2}(end) sg[Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T4sg7 Armor c - an uncursed +0 leather jacket (being worn) {12} e - an uncursed +0 fedora (being worn) {2}(end) tg[Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T4vgnPick an object.wg7zg{g({gl jE an elemental (drop elemental) (base level 0)  Accessing Pokedex entry for drop elemental...   Base statistics of this monster type:  Base level = 0, difficulty = 1, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 3. No resistances. No conveyed resistances. Small, genocidable. May be eaten by vegans. Has infravision. Is a valid polymorph form.  Attacks:  1d2, claw (punch, hit, etc.) - score drain  --More--~g[Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T4g8Pick an object.gg2&jE an elemental (drop elemental) (base level 0)  Accessing Pokedex entry for drop elemental...   Base statistics of this monster type:  Base level = 0, difficulty = 1, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 3. No resistances. No conveyed resistances. Small, genocidable. May be eaten by vegans. Has infravision. Is a valid polymorph form.  Attacks:  1d2, claw (punch, hit, etc.) - score drain  --More--gt9 [Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T4gMPick an object.ggOg&gjE an elemental (drop elemental) (base level 0)  Accessing Pokedex entry for drop elemental...   Base statistics of this monster type:  Base level = 0, difficulty = 1, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 3. No resistances. No conveyed resistances. Small, genocidable. May be eaten by vegans. Has infravision. Is a valid polymorph form.  Attacks:  1d2, claw (punch, hit, etc.) - score drain  --More--gj [Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T4g @g The kitten just misses the drop elemental.[Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T5EggYou kill the drop elemental![Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T5f--More--g& The kitten picks up a drop elemental corpse {90}.[Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T6fg Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) g$[Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T6gN [Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T6f@g*ga1You displaced your kitten.[Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T7@fgj:gM=There is a wall in the way![Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T7g [Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T7@gU The kitten drops a drop elemental corpse {90}.[Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T8fg>*@<gH [Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T8The kitten picks up a drop elemental corpse {90}.[Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T9fg 7@gq You see here 4 gold pieces {0}. [Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T9--More--g*The kitten drops a drop elemental corpse {90}.[Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T10fgo0Unknown command ' '.--More--ėgU Invalid command, possibly you tried to use the number pad to move? You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ͗ginTurn the number pad on? [yn] (n) Зgn[Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T10՗g|K +Pick an object.֗g֗g ֗gחg*חg/ a wall[Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T10ۗg+Pick an object.ۗgܗgWܗgޗg"ޗg% a wall[Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T10ޗg=  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) g<[Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T10g [Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T10$@g hThe kitten picks up a drop elemental corpse {90}.fg[Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T11@g[Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T11 [Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T12@fg There is a wall in the way![Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T12g Weapons  a - an uncursed +2 bullwhip (weapon in hand) {8}  b - an uncursed +2 bullwhip {8}  Armor  c - an uncursed +0 leather jacket (being worn) {12}  d - an uncursed +0 leather jacket {12}  e - an uncursed +0 fedora (being worn) {2}  f - an uncursed +0 fedora {2}  Comestibles  g - 6 uncursed food rations {0}  Scrolls  j - a blessed finalized scroll of gain mana {0}  k - an uncursed scroll of wonder {0}  l - an uncursed scroll of blank paper {0}  m - a blessed scroll of fire {0}  w - 10 uncursed scrolls of healing {0}  x - 7 uncursed scrolls of mana {0}  y - an uncursed thoroughly burnt scroll of mana {0}  z - 6 uncursed scrolls of phase door {0}  A - 4 uncursed scrolls of standard id {0}  B - 2 uncursed scrolls of cure {0}  C - 2 uncursed scrolls of heal other {0}  Spellbooks (1 of 2)gFg [Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha Dlvl:1 $0 HP 20(20)  Pw 14(14)  AC8 Exp1 T12Ŀ@##$fgThere is a wall in the way![Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T12g g There is a wall in the way![Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T12g-@g[Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T12The kitten drops a drop elemental corpse {90}.[Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T13g [Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T13f@%g@gŚ:There is a staircase up here.--More--g* You see here a drop elemental corpse {90}.[Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T14ggYou can't go down here.[Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T14ggD - a drop elemental corpse {90}.[Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha  20(20)  Pw 14(14)  AC8 Exp1 T14gKBeware, there will be no return! Still climb? [yn] (n) gi ny[Bowsah the Digger  20(20)  Pw 14(14)g /Ŀf##$@gּ [Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha Dlvl:1 $0 HP 20(20)  Pw 14(14)  AC8 Exp1 T14Do you want your possessions identified? DYWYPI? [ynq] (n) gjn Weapons  a - an uncursed +2 bullwhip (weapon in hand) {8}  b - an uncursed +2 bullwhip {8}  Armor  c - an uncursed +0 leather jacket (being worn) {12}  d - an uncursed +0 leather jacket {12}  e - an uncursed +0 fedora (being worn) {2}  f - an uncursed +0 fedora {2}  Comestibles  g - 6 uncursed food rations {0}  D - an uncursed drop elemental corpse {90}  Scrolls  j - a blessed finalized scroll of gain mana {0}  k - an uncursed scroll of wonder {0}  l - an uncursed scroll of blank paper {0}  m - a blessed scroll of fire {0}  w - 10 uncursed scrolls of healing {0}  x - 7 uncursed scrolls of mana {0}  y - an uncursed thoroughly burnt scroll of mana {0}  z - 6 uncursed scrolls of phase door {0}  A - 4 uncursed scrolls of standard id {0}  B - 2 uncursed scrolls of cure {0}  C - 2 uncursed scrolls of heal other {0} [24g;1H(1 of 2)gI Spellbooks  h - a blessed spellbook of wizard lock (0:3) {0}  i - a blessed spellbook of wizard lock (4:2) {0}  Tools  n - an uncursed +0 pick-axe (alternate weapon; not wielded) {32}  o - an uncursed +0 pick-axe {32}  p - an uncursed tinning kit (6:23) {0}  q - an uncursed tinning kit (0:28) {0}  s - an uncursed sack {5}  t - an uncursed sack {5}  u - an uncursed blindfold {0}  v - an uncursed blindfold {0}  Gems  r - 2 uncursed +0 touchstones (2 of 2)g9Ŀf##$@g; [Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha Dlvl:1 $0 HP 20(20)  Pw 14(14)  AC8 Exp1 T14The sack is empty.--More--g .The sack is empty.--More--g:;BDo you want to see your attributes? [ynq] (n)  gU nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: teleport control. You could not have this property extrinsically: petrification resistance. Scroll identification only worked 100 times out of 135. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 9. Implant identification only worked 1 times out of 45. Wand identification only worked 3 times out of 4. Armor identification only worked 15 times out of 27. Spellbook identification only worked 2 times out of 11. Gem identification only worked 100 times out of 202. Monsters only dropped their musable items with 67% chance. Scroll drop chance was reduced to 89%. Ring drop chance was reduced to 88%. Tool drop chance was reduced to 96%. Food drop chance was reduced to 8 g 4%. Monster death drops spawned with only 96% chance. Mastering the following skill taught you the hidden power: chaos spells. --More--g$The following skill was trained at one fifth the usual rate: divination spells. The following skill became untrainable if you tried to train it too early: attack spells (turn 600). Monster spawn rate multiplier was currently 109. Number of artifacts generated was 0. Number of fake artifacts generated was 2. Your hairstyle was 'wing bundle'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5013 turns ago. Your areola diameter was 21. Monster spawn increase would have started at turn 148342. Monster spawn increase had reached its maximum at turn 846106. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 2908. Your limit for ascension was at turn 11575760. The monster class that cannot be genocided was trapper or lurker above. The monster species that was spawned more gSLoften: fool's gold golem (freq bonus 6).The monster species that was spawned more often: blackout stalk (freq bonus 12). The monster species that was spawned more often: corrosion blob (freq bonus 4). The monster species that was spawned more often: dour laughing ghost (freq --More--g*Dbonus 8). The monster species that was spawned more often: scurfiest falsification (freq bonus 8). The monster species that was spawned more often: king social distancer (freq bonus 3). The monster species that was spawned more often: immobile warp fungus (freq bonus 16). The monster species that was spawned more often: brown yeek (freq bonus 8). The monster species that was spawned more often: creeping opal gems (freq bonus 21). The monster species that was spawned more often: defence azimuth fuzzing preventively (freq bonus 4). The monster species that was spawned more often: fumble centaur (freq bonus 8). The monster species that was spawned more often: hahaha colony (freq bonus 4). The monster species that was spawned more often: translucent mushroom (freq bonus 3). The monster species that was spawned more often: hypothermic (freq bonus 24). The monster species that was spawned more ofgpD]ten: stalking venom lichen (freq bonus 18). The monster species that was spawned more often: charter wast (freq bonus 12). The monster species that was spawned more often: Yog-Sothoth, the All-in-One (freq bonus 9). The monster species that was spawned more often: mahatma bristol (freq bonus --More--g18). The monster species that was spawned more often: giant sapphire frog (freq bonus 2). The monster species that was spawned more often: syncom affecter (freq bonus 9).The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 9). The monster trait that was more common: monsters whose attacks blind you (freq bonus 2). The monster trait that was more common: monsters that count as rats (freq bonus 2).The monster trait that was more common: monsters that are slithy (freq bonus 3).The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 4). The monster trait that was more common: monsters that mumble (freq bonus 2). The monster trait that was more common: monsters that grunt (freq bonus 4). The monster trait that was more common: monsters that have explosion attacks (freq bonus 1). The monster species that wgIas never randomly spawned: oil beetle. The monster species that was never randomly spawned: reorganization donate. The monster species that was never randomly spawned: terror fly. The monster species that was never randomly spawned: nonsense. --More--gThe monster species that was never randomly spawned: knee shapeup. The monster species that was never randomly spawned: footing misinterpretation. The monster species that was never randomly spawned: invert gremlin. The monster species that was never randomly spawned: whirble vortex. The monster species that was never randomly spawned: sith ghost. The monster species that was never randomly spawned: topaz mushroom. The RNG hath decreed that this item was never generated: block-heeled combat boot (Weapons). The RNG hath decreed that this item was never generated: venom scattering (Wands). The RNG hath decreed that this item was never generated: cloak of aggravation (Armor). The RNG hath decreed that this item was never generated: field plate (Armor). The RNG hath decreed that this item was never generated: Kati's jewel (Gems). The RNG hath decreed that this item was generated more often: lead nunchiaku (Cghhains, freq bonus 33). The RNG hath decreed that this item was generated more often: oilskin coif (Armor, freq bonus 23). The RNG hath decreed that this item was generated more often: Dora combat boots (Armor, freq bonus 23). The RNG hath decreed that this item was generated more often: blacky helmet (Armor, freq bonus 24). The RNG hath decreed that this item was generated more often: knightly mace --More--g(Weapons, freq bonus 17). The RNG hath decreed that this item was generated more often: chrome blade (Weapons, freq bonus 4). The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (Armor, freq bonus 28). The RNG hath decreed that this item was generated more often: unidentify stone (Gems, freq bonus 10). The RNG hath decreed that this item was generated more often: cloak of magical drainage (Armor, freq bonus 48). The RNG hath decreed that this item was generated more often: baton (Weapons, freq bonus 18). The RNG hath decreed that this item was generated more often: black spell gauntlets (Armor, freq bonus 10). The RNG hath decreed that this item was generated more often: cloak of mystery (Armor, freq bonus 10). The RNG hath decreed that this item was generated more often: May-Britt sandals (Armor, freq bonus 19). The RNG hath decreed that this item wagZ:s generated more often: frag grenade (Weapons, freq bonus 28). The RNG hath decreed that this item was generated more often: white lightsaber (Tools, freq bonus 5). The RNG hath decreed that this item was generated more often: sliming (Wands, freq bonus 6). --More--gmThe RNG hath decreed that this item was generated more often: bo staff (Weapons, freq bonus 12). The RNG hath decreed that this item was generated more often: amulet of data storage (Amulets, freq bonus 10). The RNG hath decreed that this item was generated more often: kicking boots (Armor, freq bonus 16). The RNG hath decreed that this item was generated more often: crossbow bolt (Weapons, freq bonus 7). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 26). The RNG hath decreed that this item was always generated cursed: heavenly ball (Weapons). The RNG hath decreed that this item was always generated cursed: entire level stone (Gems). The RNG hath decreed that this item was always generated cursed: nano pole (Weapons). The RNG hath decreed that this item was always generated cursed: charging (Scrolls). The RNG hath decreed that this item was alwg+nays generated cursed: partisan (Weapons). The RNG hath decreed that this trap was always invisible: hybrid trap. The RNG hath decreed that this trap was generated more often: verena trap (freq bonus 1). --More--g Trap randomization happened for 1 in 298 traps. Traps were spawned invisible 1 times in 96. Trap difficulty was increased by 1. Traps were extra hard to find 7% of the time. Next attribute increase check would have come at turn 490. Strength training was 1. Dexterity training was 0. Wisdom training was 0. Constitution training was 2. Your sanity was 0. You had 1000 alla remaining. You had not decided on your sexuality yet. You were prevented from having teleport control (0). You had 1485 points of nutrition remaining. You were stealthy. You had higher chances of finding magical items. You were fast. You were lucky (4). You had extra luck. Good luck did not time out for you. You had spell retention for remembering 40 spells. You could not have safely prayed (199). You survived. --More--g%9Ŀf##$@g% [Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha Dlvl:1 $0 HP 20(20)  Pw 14(14)  AC8 Exp1 T14Do you want to see your discoveries? [ynq] (n) "gdn Discoveries   Scrolls  scroll of gain mana (THE STRIPPER GIRLS ALWAYS USE DEFAULT COLORS FOR THEIR  scroll of wonder (THERE IS FAR AND BROAD NO COURSE TO BE SEEN)  scroll of blank paper (unlabeled)  scroll of fire (MR LUXI YELLS AT THE NETHACK DEV TEAM)  scroll of healing (ALL TEAM ELFS IS MORE POWER IN SUNNY)  scroll of mana (ARGA NECROMUTATION GDA)  scroll of phase door (WEATHER GH-KISS)  scroll of standard id (DIFFICULTY LEVEL ERE HIT BY A PERCENTI)  scroll of cure (MAGES ARE ALWAYS AT LEAST PART TIME THAUMATURGISTS)  scroll of heal other (PSINA PSINA KRADIDA PSIOMOIPS)  * scroll of extra healing (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZ  * scroll of greater mana restoration (ZUKKO MY GOOK)  Spellbooks  spellbook of wizard lock (shin kicking)  Tools  * sack (bag)  Gems  * touchstone "ge](gray)  Venoms  * blinding venom (splash of venom) (1 of 2)#g  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * physio venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)$g 9Ŀf##$@$gA [Bowsah the Digger ] St11 Dx7 Co11 In14 Wi11 Ch10 ArcHaxFemCha Dlvl:1 $0 HP 20(20)  Pw 14(14)  AC8 Exp1 T14Do you want an account of creatures vanquished? [ynq] (n) &gS un Vanquished creatures:  0 kittens (1 created) 0 hehehe-hehe tinies (1 created) 0 yarn worms (1 created) 0 minor mirrors (1 created) a drop elemental (2 created) a nonliving lichen 0 mininagas (1 created) 0 clolls (1 created) 0 errand boys (1 created) 0 humans (1 created) 0 twens (1 created) 0 rubdressers (1 created)  13 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--(gĿf##$@Do you want to see your conduct? [ynq] (n) +gnVoluntary challenges: You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10. You escaped past messages 1 time (hint: doing that too often can result in you skipping crucially important messages and being screwed over unexpectedly). --More--,gq Goodbye Bowsah the Archeologist... You escaped from the dungeon with 4 points, and 0 pieces of gold, after 14 moves. You were level 1 with a maximum of 20 hit points when you escaped.--More--.g  .g7 .gRAYou reached the 32nd place on the top 10000 list. No Points Name Hp [max] 1 204308 Melanie-Pre-Nor-Fem-Law died in Green Cross on level 74. Killed by a monster (hedderjedi). - [133] 2 131612 Yasaman-Top-Bad-Fem-Cha died in The Dungeons of Doom on level 29. Killed by a monster (silver lady pump of Moloch). - [88] .gA 3 109878 doublezmag-Arc-Hum-Mal-Neu died in The Dungeons of Doom on level 11 [max 13]. Killed by a monster (striped girl sneaker). - [134] .gC 30 13 faaaa-Aci-Alc-Mal-Law escaped the dungeon [max level 1]. 16 [16] 31 13 doublezmag-Arc-Hum-Mal-Neu escaped the dungeon [max level 1]. 18 [18]  32 4 Bowsah-Arc-Hax-Fem-Cha escaped the dungeon [max level   1]. 20 [20]