ch/ Player: BokChoy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-07-01.13:42:50.ttyrec Time: (1751377370) Tue Jul 1 13:42:50 2025 chDThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. chMRestoring save file...ch0ch1O[BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l Dlvl:1 $0 HP 21(21)  Pw 6(6)  AC8 Exp1 T7 Brd You return to level 1 in The Dungeons of Doom.--More--chq>Ŀ%!%$@##chl[BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l Dlvl:1 $0 HP 21(21)  Pw 6(6)  AC8 Exp1 T7 Brd Hello BokChoy, the blait alien Barbarian, welcome back to SlashEMExtended!chM[BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l  21(21)  Pw 6(6)  AC8 Exp1 T7 Brd The moon is waxing tonight.--More--chVYour movements are slowed slightly because of your load.[BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l  21(21)  Pw 6(6)  AC8 Exp1 T7 Brd ch CDo you want to turn on the number pad? [yn] (n) ch^y Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [fchalse]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false] (1 of 5)ch2  a - DECgraphics [false]  b - eatingboulders [true]  c - eatingconfirm [false]  d - eatingdoors [true]  e - eatingwalls [true]  f - eight_bit_tty [false]  g - epyxmode [true]  h - extmenu [false]  i - gmmessage [true]  j - graffitihilite [true]  k - help [true]  l - hilite_pet [true]  m - hitpointbar [true]  n - IBMgraphics [true]  o - ignintr [false]  p - inertiaconfirm [false]  q - invweight [true]  r - knapsacklimit [false]  s - lit_corridor [true]  t - lootabc [false]  u - mail [true]  v - materialglyph [false]  w - memorizationknown [false]  x - statuscolors [true]  y - menucolors [false]  z - menu_on_esc [true]  A - menu_glyphs [false]  B - missing_safety [true]  C - mon_polycontrol [false]  D - moreforced [true]  E - numpchʿ admessage [false]  F - null [true]  G - paranoidquit [true]  H - perm_invent [true] (2 of 5)ch+ch9  a - pickup_thrown [true]  b - pickup_cursed [false]  c - pokedex [true]  d - prayconfirm [true]  e - pushweapon [false]  f - quiver_fired [false]  g - qwertz_layout [false]  h - rest_on_space [false]  i - safe_pet [true]  j - showexp [false]  k - showrace [false]  l - showrealtime [false]  m - showscore [false]  n - showsym [true]  o - showdmg [true]  p - showweight [false]  q - showmc [false]  r - showmovement [false]  s - showlongstats [false]  t - showsanity [false]  u - showsymbiotehp [false]  v - silent [true]  w - simpledescs [false]  x - sortpack [true]  y - sound [true]  z - sparkle [true]  A - standout [false]  B - tabcursesconfirm [false]  C - tech_description [true]  D - time [true]  E - tich med_autosave [true]  F - quick_autosave [false]  G - tombstone [true]  H - toptenwin [false] (3 of 5)ch a - travel [true]  b - use_inverse [false]  c - verbose [true]  d - wallglyph [true]   Compounds (selecting will prompt for new value):  name [BokChoy]  role [Barbarian]  race [alien]  gender [female]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  chnb ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  e - boulder [`]  f - disclose [ni na nv ng nc]  g - fruit [slime mold]  h - menustyle [full] (4 of 5)chJ a - menu_headings [inverse]  b - msg_window [single]  c - number_pad [2=on, DOS compatible]  d - packorder [$"])[%?+!=/(*`0_.]  e - pickup_burden [stressed]  f - pickup_types [none]  g - pilesize [5]  h - runmode [run]  i - scores [3 top/2 around]  j - sortloot [none]  k - suppress_alert [(none)]  l - tileset [(none)]  m - autopickup exceptions (0 currently set)   Attention: DO NOT press ESC here or you'll cancel your changes!!  Scroll out of the menu via spacebar or > to save your changes!!! (5 of 5) cht M[BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l Dlvl:1 $0 HP 21(21)  Pw 6(6)  AC8 Exp1 T7 Brd Ŀ%!%$@## ch8W: Weapons a - an uncursed +0 battle-axe (weapon in hands) {48} b - a blessed +0 short sword (alternate weapon; not wielded) {12} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of return {0} g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - an uncursed scroll of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of heal other {0} m - an uncursed finalized scroll of identify {0} Gems f - a cursed +0 loadstone(end) chI [BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l  21(21)  Pw 6(6)  AC8 Exp1 T7 Brd 1chi : Weapons a - an uncursed +0 battle-axe (weapon in hands) {48} b - a blessed +0 short sword (alternate weapon; not wielded) {12} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of return {0} g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - an uncursed scroll of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of heal other {0} m - an uncursed finalized scroll of identify {0} Gems f - a cursed +0 loadstone(end) 3ch [BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l  21(21)  Pw 6(6)  AC8 Exp1 T7 Brd 6ch : Weapons a - an uncursed +0 battle-axe (weapon in hands) {48} b - a blessed +0 short sword (alternate weapon; not wielded) {12} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of return {0} g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - an uncursed scroll of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of heal other {0} m - an uncursed finalized scroll of identify {0} Gems f - a cursed +0 loadstone(end) 8ch +scrolls of phase door - This is a scroll. Color: green. Material: paper. Appearance: GUYL EFAILASS. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused.--More--=ch| Using this scroll will teleport you over a short distance. Of course it doesn't work if you're on a no-teleport level. Don't bother trying to blank, cancel or polymorph this scroll, as that doesn't work.--More--?ch`+ [BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l  21(21)  Pw 6(6)  AC8 Exp1 T7 Brd Ach Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Cch[BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l  21(21)  Pw 6(6)  AC8 Exp1 T7 Brd FchZz: Weapons a - an uncursed +0 battle-axe (weapon in hands) {48} b - a blessed +0 short sword (alternate weapon; not wielded) {12} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of return {0} g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - an uncursed scroll of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of heal other {0} m - an uncursed finalized scroll of identify {0} Gems f - a cursed +0 loadstone(end) Hch/5 [BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l  21(21)  Pw 6(6)  AC8 Exp1 T7 Brd Jchi : Weapons a - an uncursed +0 battle-axe (weapon in hands) {48} b - a blessed +0 short sword (alternate weapon; not wielded) {12} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of return {0} g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - an uncursed scroll of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of heal other {0} m - an uncursed finalized scroll of identify {0} Gems f - a cursed +0 loadstone(end) QchN  [BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l  21(21)  Pw 6(6)  AC8 Exp1 T7 Brd Tchť Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Vch4 + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) Wch +[BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l Dlvl:1 $0 HP 21(21)  Pw 6(6)  AC8 Exp1 T7 Brd Ŀ%!%$@##`che ?There is nothing here to pick up.[BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l  21(21)  Pw 6(6)  AC8 Exp1 T7 Brd cchV)Pick an object.echD1; Use [2468] to move the cursor to an unknown object. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . or , or ; or : when you are at the right place. Press Escape when you're done. --More--nchMochY @ a human or elf or you (alien barbarian called BokChoy)  Accessing Pokedex entry for alien...  Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form.  Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon ochiZ u- ordinary physical --More--uchfĿ %! % $@ [BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l  21(21)  Pw 6(6)  AC8 Exp1 T7 Brd wchs Pick an object.xch& ychCZzchC zchXF% a piece of food (fortune cookie)[BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l  21(21)  Pw 6(6)  AC8 Exp1 T7 Brd |chɲ[BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l  21(21)  Pw 6(6)  AC8 Exp1 T7 Brd [BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l  21(21)  Pw 6(6)  AC8 Exp1 T8 Brd [BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l  21(21)  Pw 6(6)  AC8 Exp1 T9 Brd @f|cho@|chv~You see here a fortune cookie {0}.[BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l  21(21)  Pw 6(6)  AC8 Exp1 T9 Brd [BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l  21(21)  Pw 6(6)  AC8 Exp1 T10 Brd fchK_ ch`ZYou have a little trouble lifting n - a fortune cookie {0}.[BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l  21(21)  Pw 6(6)  AC8 Exp1 T10 Brd chn[BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l  21(21)  Pw 6(6)  AC8 Exp1 T10 Brd [BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l  21(21)  Pw 6(6)  AC8 Exp1 T11 Brd f$@ch @ Things that are here: a gold piece {0} a boomerang {0}--More--ch׏[BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l  21(21)  Pw 6(6)  AC8 Exp1 T11 Brd [BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l  21(21)  Pw 6(6)  AC8 Exp1 T12 Brd fch#\ Pick up what?  Coins ('$') a - a gold piece {0} Weapons (')') b - a boomerang {0}(end) ch~M+ch _ch WYou have a little trouble lifting 1 gold piece.[BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l 1 21(21)  Pw 6(6)  AC8 Exp1 T12 Brd chu~[BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l  21(21)  Pw 6(6)  AC8 Exp1 T12 Brd [BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l  21(21)  Pw 6(6)  AC8 Exp1 T13 Brd %f@)ch+@ch"[You see here a tin {0}.[BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l  21(21)  Pw 6(6)  AC8 Exp1 T13 Brd fchU&hThe kitten picks up a yellow potion {0}.<fch*[BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l  21(21)  Pw 6(6)  AC8 Exp1 T14 Brd The kitten drops a yellow potion {0}.[BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l  21(21)  Pw 6(6)  AC8 Exp1 T15 Brd !fch chb OYou have a little trouble lifting o - a tin {0}.[BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l  21(21)  Pw 6(6)  AC8 Exp1 T15 Brd chc 0@chܰ You see here a yellow potion {0}.[BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l  21(21)  Pw 6(6)  AC8 Exp1 T15 Brd [BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l  21(21)  Pw 6(6)  AC8 Exp1 T16 Brd fch< chs=YYou have a little trouble lifting p - a yellow potion {0}.[BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l  21(21)  Pw 6(6)  AC8 Exp1 T16 Brd ch [BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l  21(21)  Pw 6(6)  AC8 Exp1 T16 Brd [BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l  21(21)  Pw 6(6)  AC8 Exp1 T17 Brd @fch=Beware, there will be no return! Still climb? [yn] (n) chy[BokChoy the Plunderess  21(21)  Pw 6(6)  AC8 Exp1 T17 Brd ch;Ŀ@)f##chUW[BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l Dlvl:1 $1 HP 21(21)  Pw 6(6)  AC8 Exp1 T17 Brd Do you want your possessions identified? DYWYPI? [ynq] (n) ch3\y Weapons a - an uncursed +0 battle-axe (weapon in hands) {48} b - a blessed +0 short sword (alternate weapon; not wielded) {12} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {0} n - an uncursed fortune cookie {0} o - an uncursed tin of peaches {0} Scrolls e - an uncursed scroll of return {0} g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - an uncursed scroll of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of heal other {0} m - an uncursed finalized scroll of identify {0} Potions p - an uncursed potion of gain energy {0} Gems f - a cursed +0 loadstone(end) ch"M [BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l Dlvl:1 $1 HP 21(21)  Pw 6(6)  AC8 Exp1 T17 Brd Do you want to see your attributes? [ynq] (n) chӔnFinal Attributes: You had transgressed. Your alignment was -10. Your max alignment was 10. You carried 0 sins. You could not have the double effect of this property: invisibility. Ring identification only worked 4 times out of 13. Implant identification only worked 1 times out of 87. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 5. Gem identification only worked 100 times out of 221. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 95% chance. Monsters only dropped their equipment with 81% chance. Ring drop chance was reduced to 27%. Potion drop chance was reduced to 88%. Armor drop chance was reduced to 98%. Tool drop chance was reduced to 91%. Food drop chance was reduced to 99%. Shop item generation wchDas reduced to 94%. Mastering the following skill taught you the hidden power: lightsaber. The following skill was trained at one fifth the usual rate: boulder-throwing. The following skill was limited to expert proficiency: attack spells. The following skill became untrainable if you tried to train it too early: hammer (turn 22). The following skill became untrainable if you tried to train it too early: healing spells (turn 437). The following skill became untrainable after a while: saber (turn 58839). The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 38966). The following skill became harder to train at higher skill levels: knife. Sticky curses were more common by 1%. Monster spawn rate multiplier was currently 154. Number of artifacts generated was 0. Number of fake artifacts generated was 0. --Morech--chYour hairstyle was 'sweetheart bundle'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5016 turns ago. Your areola diameter was 27. Monster spawn increase would have started at turn 61586. Monster spawn increase had reached its maximum at turn 577366. In this game, Eevee's evolution was leafeon. Maximum amount of combined random monster spawn freqs was 2324. Your limit for ascension was at turn 2844640. The monster class that cannot be genocided was troll. The monster species that was spawned more often: dangerous uvuudaum (freq bonus 1). The monster species that was spawned more often: balrog (freq bonus 10). The monster species that was spawned more often: great blood dragon (freq bonus 5). The monster species that was spawned more often: barb patch (freq bonus 8). The monster species that was spawned more often: lek crafting (ch&freq bonus 18). The monster species that was spawned more often: margrave coquette (freq bonus 20). The monster species that was spawned more often: edgier monastically (freq bonus 12). The monster species that was spawned more often: prettifying valuational (freq bonus 12). The monster species that was spawned more often: gadfly extinguisher (freq bonus 12). The monster species that was spawned more often: cardiac oubliette (freq bonus 4). The monster species that was spawned more often: ohnesubishi (freq bonus 1). The monster species that was spawned more often: Hanh's sexy pump (freq bonus 6). The monster species that was spawned more often: fist draconian (freq bonus 6). The monster species that was spawned more often: fucking deva (freq bonus 4). The monster species that was spawned more often: elemic stalk (freq bonus 2). The monster species that was spawned more ochften: 42-er (freq bonus 12). The monster species that was spawned more often: building sentai (freq bonus 4). The monster species that was spawned more often: hige meso (freq bonus 3). The monster species that was spawned more often: palace robber (freq bonus 20). The monster species that was spawned more often: yet another variant of t-rex (freq bonus 12). The monster trait that was more common: monsters whose attacks blind you (freq bonus 4). The monster trait that was more common: monsters that have engulfing attacks (freq bonus 4). The monster trait that was more common: monsters that spawn in small groups (freq bonus 2). --More--chThe monster trait that was more common: monsters that spawn in very large groups (freq bonus 1). The monster species that was never randomly spawned: orc chessman. The monster species that was never randomly spawned: worshiped climatotherapy. The monster species that was never randomly spawned: groper. The monster species that was never randomly spawned: gingerbread gumbo. The monster species that was never randomly spawned: goblin henchman. The monster species that was never randomly spawned: stereoed labrador. The monster species that was never randomly spawned: ferral cat. The monster species that was never randomly spawned: ayatollah supporter. The monster species that was never randomly spawned: coins of fools gold. The monster species that was never randomly spawned: shotty pudding. The RNG hath decreed that this item was never generated: school uniform (Armor). The RNG hath decreed that this item was generated more ofch]ten: know enchantment (Spellbooks, freq bonus 33). The RNG hath decreed that this item was generated more often: plate mail (Armor, freq bonus 4). The RNG hath decreed that this item was generated more often: crypt (Scrolls, freq bonus 44). The RNG hath decreed that this item was generated more often: left-appendage gloves (Armor, freq bonus 15). The RNG hath decreed that this item was generated more often: sledge hammer (Weapons, freq bonus 8). The RNG hath decreed that this item was generated more often: curseuse stone (Gems, freq bonus 33). The RNG hath decreed that this item was generated more often: leveling gloves (Armor, freq bonus 63). The RNG hath decreed that this item was generated more often: banishing fear (Spellbooks, freq bonus 7). The RNG hath decreed that this item was generated more often: directional swap stone (Gems, freq bonus 5). The RNG hath decreed that this itchem was generated more often: implant of maggots (Implants, freq bonus 13). The RNG hath decreed that this item was generated more often: unlucky stone (Gems, freq bonus 8). The RNG hath decreed that this item was generated more often: tinmace (Weapons, freq bonus 34). The RNG hath decreed that this item was generated more often: black spell gauntlets (Armor, freq bonus 11). The RNG hath decreed that this item was generated more often: Jasieen's jewel (Gems, freq bonus 38). The RNG hath decreed that this item was generated more often: lightning (Wands, freq bonus 79). The RNG hath decreed that this item was generated more often: yellow sweets (Comestibles, freq bonus 11). The RNG hath decreed that this item was generated more often: sanity timeout (Rings, freq bonus 11). The RNG hath decreed that this item was generated more often: copying (Scrolls, freq bonus 10). The RNG hath decreed that this item was generated more often: proof accessory (Scrolch cls, freq bonus 2). The RNG hath decreed that this item was generated more often: heroic dragon scale mail (Armor, freq bonus 11). The RNG hath decreed that this item was always generated cursed: wooden geta (Weapons). The RNG hath decreed that this item was always generated cursed: sheaf of straw (Comestibles). --More--cha[ The RNG hath decreed that this item was always generated cursed: boots of interruption (Armor). The RNG hath decreed that this item was always generated cursed: Meltem's jewel (Gems). The RNG hath decreed that this item was always generated cursed: Henrietta's jewel (Gems). The RNG hath decreed that this item was always generated cursed: cloak of nonfollowing (Armor). The RNG hath decreed that this item was always generated cursed: sickness (Potions). The RNG hath decreed that this trap was always invisible: cryptfloor trap. The RNG hath decreed that this trap was generated more often: anastasia trap (freq bonus 5). Trap randomization happened for 1 in 133 traps. Traps were spawned invisible 1 times in 98. Traps were extra hard to find 1% of the time. Next attribute increase check would have come at turn 181. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 1. ch[ vYour sanity was 0. You had 1000 alla remaining. You were poison resistant. You had not decided on your sexuality yet. You had 1484 points of nutrition remaining. You were unlucky (-2). You had spell retention for remembering 15 spells. You could not have safely prayed (476). You survived. --More--9ch EĿ@)f##9ch K[BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l Dlvl:1 $1 HP 21(21)  Pw 6(6)  AC8 Exp1 T17 Brd Do you want to see your discoveries? [ynq] (n) =ch2y Discoveries   Weapons  * battle-axe (double-headed axe)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * set of crow talons (set of three feather-etched daggers)  * blade of pity (curved dagger)  * parazonium (triangular dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * diskos (circular-sawbladed axe)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * mirrorblade (polished short sword)  * blade of mercy (split-bladed short sword)  * blade of grace (curved short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (b=chlack runed short sword)  * vibroblade (gray short sword)  * isamusei (oddly-luminous sword)  * kachisei (razor-thin sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * orcish long sword (crude long sword)  * katana (samurai sword)  * zanbato (curved white sword) (1 of 10)Ach6 * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * orcish scimitar (crude curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * crow quill (feather-etched rapier)  * rakuyo (latch-pommeled saber)  * falchion (heavy sword)  * aklys (thonged club)  * metal club (heavy club)  * breaking wheel (wagon wheel)  * orcish morning star (crude morning star)  * quarterstaff (staff)  * double force-blade (double-bladed weapon)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * svaerdstav (swedish polearm)  * stangoeAchi7.kse (danish axe)  * bardiche (long poleaxe)  * infernal bardiche (black poleaxe)  * ancus (stone polearm)  * infernal ancus (ornamental polearm)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm) (2 of 10)Bch * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * pincer staff (claw-ended staff)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * footbow (warped bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (japanese arrow)  * far-east arrow (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbowBch')  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  * force whip (segmented whip)  Armor  * ichcahuipilli (thick undershirt) (3 of 10)Bch * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * high-elven plate (runed plate mail)  * imperial elven armor (runed plate mail)  * eilistran armor (clockwork plate armor)  * harmonium plate (bladed armor)  * lantern plate mail (glass-set plate mail)  * droven plate mail (crested black plate)  * harmonium scale mail (spiked scale mail)  * gnomish suit (little blue vest)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes) chj1H * Hawaiian shorts (flowery shorts and lei)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * robe (woodrobe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron) (4 of 10)Dch  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * pincer staff (claw-ended staff)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * footbow (warped bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (japanese arrow)  * far-east arrow (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbowDch& ')  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  * force whip (segmented whip)  Armor  * ichcahuipilli (thick undershirt) (3 of 10)Gch< * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * high-elven plate (runed plate mail)  * imperial elven armor (runed plate mail)  * eilistran armor (clockwork plate armor)  * harmonium plate (bladed armor)  * lantern plate mail (glass-set plate mail)  * droven plate mail (crested black plate)  * harmonium scale mail (spiked scale mail)  * gnomish suit (little blue vest)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes) ch =1H * Hawaiian shorts (flowery shorts and lei)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * robe (woodrobe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron) (4 of 10)Gch * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * sunlight maggot (parasitic insectoid)  * standard helmet (fish bowl)  * sedge hat (gray helmet)  * skullcap (cold-blooded helmet)  * flack helmet (speechpipe helmet)  * crystal helm (celtic helmet)  * mining helm (musical helmet)  * field helm (deep helmet)  * helm of safeguard (crazy helmet)  * war hat (filigreed helmet)  * plasteel gloves (white gloves)  * regular gloves (bise gloves)  * gauntlets of safeguard (sensor gloves)  * gauntlets of plugsuit (high-value gloves)  * commander gloves (fatal gloves)  * field gloves (full gloves)  * gauntlets of defusing Gch(digger gloves)  * complete blockage shield (pavise shield)  * super shield (high-grade shield)  * kite shield (dragon-shaped shield)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield) (5 of 10)HchF * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * orcish boots (crude shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * didier sachs shoes (very expensive shoes)  * stiletto sandals (feminine sandals)  * boots of plugsuit (porcelain sandals)  * field boots (blue sneakers)  * boots of safeguard (weapon light boots)  * Femmy stiletto boots (alumen shoes)  * Madeleine platHcheau boots (paper shoes)  * Marlena hiking boots (cheap shoes)  * Anastasia dancing shoes (camouflage patterned boots)  * Jessica lady shoes (suede shoes)  * Solvejg mocassins (boring shoes)  * Wendy leather pumps (missys)  * Katharina platform boots (buckled boots)  * Sabrina platform boots (fleecy boots)  * Elena combat boots (nail-new boots)  * Thai combat boots (paragraph sandals) (6 of 10)Ich9 * Elif sneakers (spooky boots)  * Nadja buckled lady shoes (3D-printed shoes)  * Sandra combat boots (corona boots)  * Natalje block heel sandals (zero-drop shoes)  * Jeanetta girl boots (ng shoes)  * Yvonne girl sneakers (platinum delicately filigreed stilettos)  * Maurah hugging boots (marji shoes)  * Meltem combat boots (rainbow boots)  * Sarah hugging boots (thigh boots)  * Claudia wooden sandals (clunky heels)  * Ludgera hiking boots (gentle sneakers)  * Kati girl boots (unfashionable boots)  * Nelly lady pumps (moon boots)  * Eveline wedge sandals (calf-leather sandals)  * Karin lady sandals (sand-als)  * Juen peep-toes (cast iron boots)  * Kristina platform sneakers (hugging boots)  * Lou sneakers (velvet pumps)  * Almut sneakers (business shoes)  * Julietta peep-toes (clink boots)  * Arabella hugging boots (high-heeled hugging boots)  * Kristin combat boIch#:Mots (bayonet heels)  * Anna hugging boots (colored shoes)  * Ruea combat boots (barefoot shoes)  * Tanja sneakers (elite sneakers)  * Sonja sneakers (firm boots)  * Rhea lady pumps (football shoes)  * Lara combat boots (high iron boots)  * Dora combat boots (devil's lettuce shoes)  * Marike sneakers (failuncap shoes)  * Jette combat boots (bang-green boots)  * Ina hugging boots (persian boots)  * Sing platform boots (repair-worthy boots)  * Victoria combat boots (brittle boots) (7 of 10)IchK * Melissa wedge boots (jungle boots)  * Anita lady pumps (gentle boots)  * Henrietta combat boots (block chocolate heel boots)  * Annemarie platform sandals (tightly fitting boots)  * Jil velcro shoes (3D-printed sandals)  * Jana sneakers (silver delicately filigreed stilettos)  * Katrin combat boots (female paragraph shoes)  * Gudrun wedge sandals (foreign body shoes)  * Ella wedge sandals (orgasm pumps)  * Manuela combat boots (iron boots)  * Jennifer combat boots (indoor shoes)  * Patricia steel-capped sandals (hiking boots)  * Antje sneakers (side zip boots)  * Antje combat boots (radiant heels)  * Kerstin combat boots (battle boots)  * Kerstin wooden sandals (ether boots)  * Kerstin sneakers (alligator pumps)  * Laura winter boots (house shoes)  * Larissa platform boots (riding boots)  * Nora combat boots (heap of shit boots)  * Natalia wedge sandals (unsexy bootsIch)  * Susanne combat boots (instafeminism shoes)  * Lisa combat boots (christmas child mode boots)  * Bridghitte ski heels (fluffy sandals)  * Julia combat boots (regular shoes)  * Nicole combat boots (regular sneakers)  * Rita stilettos (alloy boots)  * Janina lady pumps (3D-printed wedges)  * Rosa girl shoes (irregular boots)  * Ksenia platform sandals (volcanic boots)  * Lydia lady pumps (named boots)  * Conny combat boots (acorn-shaped shoes)  * Katia combat boots (red-lacquered boots)  * Mariya combat boots stone (wedge sneakers) (8 of 10)Ich * Elise hippie heels (imaginary heels)  * Ronja combat boots (standing footwear)  * Ariane combat boots (highland boots)  * Johanna combat boots (girl boots)  * Inge combat boots (sweaty shoes)  * Ruth sneakers (winged sandals)  * Magdalena combat boots (torn boots)  * Marleen combat boots (sputa boots)  * Klara platform sandals (ballet heels)  * Friederike dancing shoes (espadrilles)  * Naomi stilettos (low-value shoes)  * Ute platform sandals (bronze shoes)  * Jasieen wedge sandals (femmy boots)  * Yasaman leather boots (bridal shoes)  * May-Britt sandals stone (failed shoes)  * Nadine stiletto sandals (particularly terrible boots)  * Luisa hugging boots (snow boots)  * Irina wedge sandals (buffalo boots)  * Liselotte hugging boots (common shoes)  * Greta hugging boots (unisex pumps)  * Jane hugging boots (castlevania boots)  * Sue Lyn winter boots (roman sandIchRals)  * Charlotte hugging boots (thick boots)  * Hannah cuddle boots (biker boots)  * Little Marie hugging boots (sister shoes)  * Verena stiletto sandals (otting boots)  Scrolls  scroll of return (BEGGAR IS AN EUPHEMISM FOR THIEF)  scroll of healing (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST)  scroll of mana (SINCE 1DOT10 THERE IS ALSO IN THE SINGLE A DESYNC)  scroll of phase door (GUYL EFAILASS)  scroll of standard id (AMICHAMCHOU CHOUCHAO CHEROEI OUEIACHO ODOU PROSEIOGGES)  scroll of cure (PUNCH FROM INVISIBLES NEVER MISS HITING)  scroll of heal other (BIEN TACHYMETRE GRESILLEMENT) (9 of 10)Jchv * scroll of extra healing (MIRAS PRICES ARE TOO EXPENSIVE)  * scroll of greater mana restoration (EVIL STUNT IS MORE POWER)  scroll of identify (NO ONE RUNS THRESH SOCKET BECAUSE HES TOO HARD TO REACH)  Potions  potion of gain energy (yellow)  Gems  loadstone (gray)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * physio venom (splash of venom)  * segfault venom (splash of venom) (10 of 10)LchĿ@)f##[BokChoy the Plunderess ] St12 Dx7 Co9 In7 Wi6 Ch3 BarAliFemCha+l Dlvl:1 $1 HP 21(21)  Pw 6(6)  AC8 Exp1 T17 Brd Do you want an account of creatures vanquished? [ynq] (n) Nch wy Vanquished creatures:  0 kittens (1 created) 0 slowlaines (1 created) 0 wimpgoblins (1 created) 0 grid xorns (1 created) 0 dwens (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--[chDo you want to see your conduct? [ynq] (n) ]chy Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You read items or engraved 1 time. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You read scrolls 1 time. You had a minimum alignment of -10. You had a maximum alignment of 0. You saved the game 2 times.--More--gchgchGoodbye BokChoy the Barbarian... You escaped from the dungeon with 1 point, and 1 piece of gold, after 17 moves. You were level 1 with a maximum of 21 hit points when you escaped.--More--lchY  lch(  lcho You reached the 54th place on the top 10000 list. No Points Name Hp [max] 1 5023773 Meltem-Sam-Tme-Fem-Neu died in Gehennom on level 91. Killed by a monster (doh sephirah). - [273] 2 995318 bugsniper-Mah-Ang-Mal-Neu died in Deep Mines on level 41 [max 42]. Killed by a monster (invisible Mr. Ranjeet, the shopkeeper). - [154] 3 301720 bugsniper-Elp-Elf-Mal-Neu turned to stone in Deep Mines on level 43 [max 44]. Petrified by a soul killer. 120 [160] lchq  52 13 doublezmag-Arc-Hum-Mal-Neu escaped the dungeon [max level 1]. 18 [18] 53 4 Bowsah-Arc-Hax-Fem-Cha escaped the dungeon [max level 1]. 20 [20]  54 1 BokChoy-Bar-Ali-Fem-Cha escaped the dungeon   [max level 1]. 21 [21]