T>c3< Player: Bluescreen Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-08-30.16:44:04.ttyrec Time: (1661877844) Tue Aug 30 16:44:04 2022 U>c L[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. U>ccWShall I pick a character's race, role, gender and alignment for you? [ynq] U>cyU>c'AYour character: lawful male warping Fjorde--More--V>cPWhat is your alias name? W>c kW>c eW>c iW>cnX>ceX>crX>c]Content warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--Y>cMĿ+)I@)Y>ch[Keiner the Fishtank Dipper ] St17 Dx11 Co8 In15 Wi7 Ch6 FjoWarMalLaw S0 Dlvl:1 $0 HP 20(20)  Pw 6(6)  AC6 MC1 Mov11 Sn0 Xp1/0 Wt104/1500 T1  It is written in the Book of Cheep Cheep:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Cheep Cheep seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Fishtank Dipper, have been heralded from birth as the instrument of Cheep Y>cCheep. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Cheep Cheep!--More--Y>cV iĿ)I@)Y>c Y>c uHello keiner, welcome to SlashEMExtended! You are a lawful male warping Fjorde.--More--Z>c6aBYou are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Z>c Message of the day: For the time being, SLEX is still available on this public server. The developer reserves the right to retire development at any point, though. --Amy--More--[>c [>c[Keiner the Fishtank Dipper ] St17 Dx11 Co8 In15 Wi7 Ch6 FjoWarMalLaw S0  20(20)  Pw 6(6)  AC6 MC1 Mov11 Sn0 Xp1/0 Wt104/1500 T1 Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy. --More--[>cjc  Ŀ[Keiner the Fishtank Dipper  20(20)  Pw 6(6) [>c Ŀ+)I@)[>c-t[Keiner the Fishtank Dipper ] St17 Dx11 Co8 In15 Wi7 Ch6 FjoWarMalLaw S0 Dlvl:1 $0 HP 20(20)  Pw 6(6)  AC6 MC1 Mov11 Sn0 Xp1/0 Wt104/1500 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) \>c n Armor d - [ a l-uncursed +0 studded leather armor (being worn) {80} Scrolls h - ? 5 ? uncursed scrolls of healing {0} i - ? 4 ? uncursed scrolls of mana {0} j - ? 3 ? uncursed scrolls of phase door {0} k - ? 2 ? uncursed scrolls of standard id {0} l - ? a ? uncursed scroll of cure {0} m - ? a ? uncursed scroll of heal other {0} Potions e - ! 2 * uncursed potions of water {0} f - ! a * uncursed finalized potion of blindness {0} g - ! a * uncursed finalized potion of object detection {0} Tools a - ( a m-uncursed +2 fishing pole (weapon in hand) {12} b - ( an i-uncursed +2 grappling hook (alternate weapon; not wielded) {12} c - ( a c-uncursed condome {0}(end) [27\>c, m\>cd Ŀ+)I@)Do you want to see your attributes? [ynq] (n) ]>cFcnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property intrinsically: jumping. You could not have the double effect of this property: burnopathy. Scroll identification only worked 100 times out of 187. Potion identification only worked 3 times out of 4. Amulet identification only worked 15 times out of 34. Implant identification only worked 1 times out of 12. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 16. Spellbook identification only worked 2 times out of 8. Gem identification only worked 100 times out of 132. Tool identification only worked 5 times out of 6. Ring drop chance was reduced to 99%. Amulet drop chance was reduced to 89%. Potion drop chance was reduced to 90%. Weapon drop chance was reduced to 98%. ]>ccArmor drop chance was reduced to 89%. Shop item generation was reduced to 85%. Concealing monsters were spawned underneath items 68% of the time only. Monster death drops spawned with only 93% chance. Mastering the following skill taught you the hidden power: protection spells. The following skill could not be trained at all: occult spells. The following skill was trained at one fifth the usual rate: bare-handed combat. The following skill was limited to expert proficiency: club. The following skill became untrainable if you tried to train it too early: form II (Makashi) (turn 61). The following skill became untrainable if you tried to train it too early: matter spells (turn 210). The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 27583). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your remaining amount of free polymorphs was 5. M]>cconster spawn increase would have started at turn 148087. Monster spawn increase had reached its maximum at turn 218554. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 1607798. The monster class that cannot be genocided was jelly. The monster color that was spawned more often: orange (freq bonus 8). The monster species that was spawned more often: allotypic thereuntil (freq bonus 3). The monster species that was spawned more often: giant lamprey (freq bonus 2). The monster species that was spawned more often: shard mushroom (freq bonus 8). --More--The monster species that was spawned more often: another trapdoor spider (freq bonus 30). The monster species that was spawned more often: identity xorn (freq bonus 2). The monster species that was spawned more often: Olog-hai spikethrower (freq bonus 6). The monster species that was spawned more often: suku sephirah (freq bonus]>cc 2). The monster species that was spawned more often: doom full refuge (freq bonus 6). The monster species that was spawned more often: topaz force patch (freq bonus 12). The monster species that was spawned more often: golden stalk (freq bonus 36). The monster species that was spawned more often: hup sheeting (freq bonus 9). The monster species that was spawned more often: terrestric pisaca (freq bonus 8). The monster species that was spawned more often: stalking spellcaster lichen (freq bonus 12). The monster species that was spawned more often: rebuttoning ewing (freq bonus 6). The monster species that was spawned more often: through rotater (freq bonus 4). The monster species that was spawned more often: armored larva (freq bonus 2). The monster species that was spawned more often: kobolina (freq bonus 4). The monster species that was spawned more often: rock hard cockatrice (freq bonus 8). The monster species that was spawned ]>ccmore often: dreno mushroom (freq bonus 8). The monster species that was spawned more often: clo lord (freq bonus 16). The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 6). The monster trait that was more common: monsters that shriek (freq bonus 12). The monster trait that was more common: monsters that gurgle (freq bonus 4). The monster trait that was more common: monsters that count as gnome (freq bonus 3). The monster trait that was more common: monsters that count as major demon (freq bonus 2). The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2). The monster trait that was more common: monsters whose attacks shank you out of your armor (freq bonus 2). The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2). The monster species that was never randomly spawned: ancient couatl. The monster species that was neve]>ccr randomly spawned: thieving type. The monster species that was never randomly spawned: large rust monster. The monster species that was never randomly spawned: colorless stalk. The monster species that was never randomly spawned: irriant bug. The monster species that was never randomly spawned: bimmer. The monster species that was never randomly spawned: genderstarist. The monster species that was never randomly spawned: voltaic endearment rewinding disgruntle. The monster species that was never randomly spawned: female yeoman. The monster species that was never randomly spawned: emperor twen. The monster class that was always generated with extra speed: golem. The RNG hath decreed that this item was never generated: chrysocolla (cyan). The RNG hath decreed that this item was never generated: holy wafer ((null)). The RNG hath decreed that this item was never generated: cure wounds (yerba mate). The RNG hath decreed tha]>cct this item was never generated: summon elm (celestial). The RNG hath decreed that this item was never generated: acid sphere (corroded). The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 20). The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 10). --More--]>cjThe RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 16). The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 14). The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 12). The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: Dora combat boots (barefoot shoes, freq bonus 13). The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: moorland (KREM QUAY, freq bonus 7). The RNG hath decreed that this item]>c!j was generated more often: amulet of infinity (splashed, freq bonus 3). The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 2). The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 10). The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 9). The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 11). The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 6). The RNG hath decreed that this item was generated more often: amulet of scent (panting, freq bonus 4). The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 4). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 38). The RNG hath decreed that this item was always genera]>c=jted cursed: flying boots (battle boots). The RNG hath decreed that this item was always generated cursed: cloak of coagulation (sand cloak). The RNG hath decreed that this item was always generated cursed: regeneration (antique). The RNG hath decreed that this item was always generated cursed: heroic dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: foamy staff ((null)). The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire). The RNG hath decreed that this item was always generated cursed: extra healing (plaid). The RNG hath decreed that this item was always generated cursed: flail ((null)). The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing). The RNG hath decreed that this trap was always invisible: arabella speaker. The RNG hath decreed that this trap was generated more often: automatic vulnerability trap (fre]>c`jq bonus 1). Trap randomization happened for 1 in 251 traps. Traps were spawned invisible 1 times in 88. Traps were extra hard to find 10% of the time. Next attribute increase check would have come at turn 538. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. You had teleportitis. You could swim. You had polymorphitis. --More--]>c9Your luck was zero. You had spell retention for remembering 40 spells. You could not have safely prayed (497). You survived. --More--]>cxĿ+)I@)]>cxh[Keiner the Fishtank Dipper ] St17 Dx11 Co8 In15 Wi7 Ch6 FjoWarMalLaw S0 Dlvl:1 $0 HP 20(20)  Pw 6(6)  AC6 MC1 Mov11 Sn0 Xp1/0 Wt104/1500 T1 Do you want to see your discoveries? [ynq] (n) ]>cNn Discoveries  Scrolls ? scroll of healing (ONLY I KNOW THAT THERE IS A BOSS BUG IN EVERY AREA ? scroll of mana (VITIO PUS RO) ? scroll of phase door (AMYBSOD DOES NOT KNOW C) ? scroll of standard id (MOVES IS DICTATORSHIP PAR EXCELLENCE) ? scroll of cure (CONJUROR AXIOMATICALLY SILO) ? scroll of heal other (OMGWTFBBQYASDDYWYPI) ? * scroll of extra healing (PRIME DOT ZIP) ? * scroll of greater mana restoration (REDUC ENEMY POWER BY COQUETRY) Potions ! potion of water (clear) ! potion of blindness (bright green tea) ! potion of object detection (foaming) Tools ( grappling hook (iron hook) Venoms . * blinding venom (splash of veno]>cm) . * tail spikes (splash of venom) . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) ]>cĿ+)I@) [Keiner the Fishtank Dipper ] St17 Dx11 Co8 In15 Wi7 Ch6 FjoWarMalLaw S0 Dlvl:1 $0 HP 20(20)  Pw 6(6)  AC6 MC1 Mov11 Sn0 Xp1/0 Wt104/1500 T1 Do you want an account of creatures vanquished? [ynq] (n) ]>cn Vanquished creatures:  0 launchblobs (1 created) 0 demimondaines (1 created) 0 shambling wights (1 created) 0 slow zombies (1 created) 0 flying bloodfish (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--]>c PDo you want to see your conduct? [ynq] (n) ]>cDV?n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--]>cGoodbye keiner the Fjorde... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 20 hit points when you quit.--More--]>c  ]>c-7 Since you quit, the score list will not be checked. ]>cf ]>c