Bluescreen, chaotic male cortex Lunatic Z |II |@I |.I [Bluescree the Howler] St12 Dx14 Co12 In16 Wi8 Ch12 LunCorMalCha S310 Lost Tomb:5 $0 HP0(32) Pw19(19) AC9 MC0 Mov12 Xp2/25 Wt180/1350 T317 Blind Latest messages It misses. (3x) It touches you! [-1 -> 9] [-2 -> 7] It touches you! [-1 -> 6] Warning: HP low! You're covered in frost! [-2 -> 4] Warning: HP low! It touches you! You hear the howling of the CwnAnnwn... [-1 -> 3] Warning: HP low! Its contact was poisoned! The poison doesn't seem to affect you. [-2 -> 1] Warning: HP low! It touches you! You die... Your inventory Weapons e - a blessed +1 steel whip {8} Armor a - an uncursed +1 helm of steel {20} b - an uncursed +1 pair of gauntlets of steel {4} c - an uncursed +1 steel shield {120} d - an uncursed +1 pair of kicking boots {8} Comestibles f - 5 uncursed tripe rations {5} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Final attributes You have sinned Your alignment was -7 Your max alignment was 11 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: manaleech You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 9 Book drop chance was reduced to 97% Scroll drop chance was reduced to 83% Ring drop chance was reduced to 81% Amulet drop chance was reduced to 42% Potion drop chance was reduced to 99% Monster death drops spawned with only 99% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: protection spells (turn 62) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31230 Monster spawn increase reached its maximum at turn 61778 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 3153738 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: controller (freq bonus 6) The monster species that spawned more often: sandstone man (freq bonus 12) The monster species that spawned more often: castigant (freq bonus 6) The monster species that spawned more often: night-drake (freq bonus 24) The monster species that spawned more often: yeek (freq bonus 18) The monster species that spawned more often: dreadmaster (freq bonus 24) The monster species that spawned more often: whnas (freq bonus 4) The monster species that spawned more often: jellyfish (freq bonus 18) The monster species that spawned more often: werenymph (freq bonus 30) The monster species that spawned more often: undead barbarian (freq bonus 6) The monster species that spawned more often: iron wolf (freq bonus 14) The monster species that spawned more often: blood golem (freq bonus 10) The monster species that spawned more often: archeologist (freq bonus 18) The monster species that spawned more often: agate colony (freq bonus 9) The monster species that spawned more often: petty gnoll shaman (freq bonus 9) The monster species that spawned more often: inka fighter (freq bonus 32) The monster species that spawned more often: The Knave of Hearts (freq bonus 12) The monster species that spawned more often: Wedi knight (freq bonus 6) The monster species that spawned more often: blue stalk (freq bonus 8) The monster species that spawned more often: theme ape (freq bonus 4) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 6) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 3) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 16) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 1) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 4) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 4) The monster species that never randomly spawned: chasing soldier ant The monster species that never randomly spawned: blazing fern spore The monster species that never randomly spawned: crazy chemist The monster species that never randomly spawned: clear icky thing The monster species that never randomly spawned: mithril golem The monster species that never randomly spawned: giant scorpion The monster species that never randomly spawned: black mold The monster species that never randomly spawned: Ky-Kiske The monster species that never randomly spawned: rock mole The monster species that never randomly spawned: pink centipede The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was never generated: data chip ((null)) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 34) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 7) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 7) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 4) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 24) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 5) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 3) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 8) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 4) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this trap was always invisible: pet trap The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 6) Next attribute increase check would have come at turn 489 Strength training was 5 Dexterity training was 1 Wisdom training was 20 Constitution training was 10 You were sleep resistant You were poison resistant You were petrification resistant You were prevented from hallu partying (0) You saw invisible You leeched mana You were aware of the presence of unsolid creatures You were aware of the presence of creatures without limbs You had 1009 points of nutrition remaining You could fly You could survive without air You regenerated You were a werejackal Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Lycanthus The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (252) You are dead You didn't know any spells. Techniques known in the end Name Level Status eviscerate 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(4392) invoke deity 2 R LIMIT(0) vanish 2 R LIMIT(823) egg bomb 2 R LIMIT(0) Discoveries Armor helm of steel (wide conical hat) gauntlets of steel (nondescript gloves) kicking boots (castlevania boots) Scrolls scroll of healing (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of mana (GARVEN DEH) scroll of phase door (FORGETABOUTIT) scroll of standard id (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) scroll of cure (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of stinking cloud (MAMPIFANDRAY SELA) Potions potion of speed (tan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 porter floating eyes (1 created) 0 tigers (1 created) 0 training kobolds (1 created) 0 kobold lords (1 created) 0 petit mimics (3 created) 0 mimics (1 created) 0 small mimics (6 created) 0 small healing mimics (1 created) 0 floating mimics (1 created) 0 depression mimics (1 created) 0 depression permamimics (1 created) 0 small permamimics (1 created) 0 small flying permamimics (2 created) 0 large mimics (4 created) 0 large phasing mimics (2 created) 0 large phasing permamimics (2 created) 0 giant group mimics (1 created) 0 giant spawn mimics (1 created) 0 giant ego permamimics (1 created) 0 undead swarm mimics (1 created) 0 water lichens (1 created) an ivy lichen 2 cyan spores (1 created) 0 gnomes (2 created) 0 ice monsters (1 created) 0 mini jabberwocks (2 created) 0 arctic avengers (1 created) 0 liches (1 created) 0 mummies (1 created) 0 adom mummies (1 created) 0 newt mummies (2 created) 0 kobold mummies (1 created) a cat mummy (2 created) 0 tasloi mummies (1 created) 0 gnome mummies (2 created) 0 monkey mummies (1 created) a slimebesu a grid xorn 0 kobold zombies (1 created) a newt zombie (3 created) 0 goblin zombies (1 created) 0 gnome zombies (2 created) 0 gecko zombies (1 created) 0 hobbit zombies (1 created) 0 tasloi zombies (3 created) 0 crawling claws (1 created) 0 police officers (1 created) 0 orc zombies (2 created) 0 elf zombies (1 created) 0 human zombies (2 created) 0 spammer zombies (1 created) 0 shadows (14 created) 0 newts (1 created) 0 twens (1 created) 0 geckos (2 created) 0 demitwens (1 created) a novice medium wall 0 energy troves (1 created) 0 health troves (1 created) 98 creatures born. 8 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 4 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (23 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (23 of 160) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (21 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (1 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Bluescreen the Lunatic... You died in The Lost Tomb on dungeon level 5 with 310 points, and 0 pieces of gold, after 317 moves. Killer: icy touch You were level 2 with a maximum of 32 hit points when you died. You reached the 201st place on the top 10000 list. No Points Name Hp [max] 1 3460191 Bluescreen-Jes-Nav-Fem-Cha died on the Plane of Earth. Shot herself with a death ray. 330 [424] 2 1677213 ziratha-Ele-Dev-Fem-Cha died in The Sunless Sea on level 28 [max 29]. Burned by molten lava. - [253] 3 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 4 477631 ziratha-Aci-Ang-Fem-Cha died in The Dungeons of Doom on level 13. Killed by a shotgun shell. - [118] 5 304844 ziratha-Ele-Ang-Mal-Cha died in The Dungeons of Doom on level 5 [max 12]. Killed by a bullet. - [143] 6 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 7 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 8 249881 ziratha-Ele-Ang-Mal-Law died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (terrorist). - [171] 9 248503 ziratha-Ele-Ang-Fem-Cha died in The Gnomish Mines on level 14. Killed by a monster (holy roller coaster). - [161] 10 242480 ziratha-Ele-Ang-Fem-Law choked on her food in The Dungeons of Doom on level 6 [max 11]. Choked on a eucalyptus leaf. 53 [145] 199 320 Andy-Jus-Ski-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (stationary two-headed troll). - [27] 200 320 Andy-Ama-Des-Mal-Law escaped the dungeon [max level 1]. 42 [42] *201 310 Bluescreen-Lun-Cor-Mal-Cha died in The Lost Tomb on level 5. Killed by an icy touch. - [32] 202 296 ziratha-Fla-Asg-Fem-Cha quit in The Dungeons of Doom on level 2. 34 [36] 203 284 ziratha-Aci-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Drowned in a moat by a legged tuna. 51 [51]