Bluescreen, neutral male imperial Camperstriker --------- ------- |........- #|^.%..| |........| #..<...| --|-------,,# #-|----- ------------ #,# #,# |..#####...| #,# #,# -..####....### #,,# ##,# |..###....#### ##,# #,,# --|-------.### #,# ###,# #,# #,#,# #,#---.-|---- -.--.- #,--........-- |....| ----- #,|...----...| |.... -.... -.-|- #,....| |...| |{.>.| |...| |$.%| #|...| |...| ------ |... |...| |...----...| ----- |...| --........-- ....| ---------- ----- [Bluescree the Aimbot User] St12 Dx10 Co11 In15 Wi7 Ch9 CamImpMalNeu S117 Dlvl:1 $5 HP0(22) Pw18(18) AC10 MC0 Mov12 Xp2/28 Wt583/1300 T499 Latest messages # In what direction? [47896321><] You kick the drains rat. You kill the drains rat! The drains rat misses. The drains rat bites you! [-3 -> 5] In what direction? [47896321><] You kick the drains rat. You kill the drains rat! The sparrow bites you! [-1 -> 4] Warning: HP low! The drains rat bites you! [-3 -> 1] Warning: HP low! In what direction? [47896321><] You kick at empty space. The drains rat bites you! You die... Your inventory Weapons a - a cursed -1 dagger (weapon in hand) {4} Armor b - a heavily cursed -2 leather armor (being worn) {60} Comestibles n - 2 uncursed fortune cookies {2} Scrolls c - 4 uncursed scrolls of healing {2} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} i - an uncursed scroll of enchant weapon {1} k - an uncursed scroll of random enchantment {1} o - an uncursed scroll of identify {1} Potions m - a blessed potion of levitation {1} Wands j - a cursed wand of striking called striking (0:1) {1} Tools l - an uncursed large box {500} The large box is empty. Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 12 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 28 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 91% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 73% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: occult spells (turn 232) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 6822 Monster spawn increase reached its maximum at turn 51422 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1653312 The monster class that cannot be genocided was lizard The monster class that was spawned more often: apelike creature (freq bonus 7) The monster species that spawned more often: polar worm (freq bonus 28) The monster species that spawned more often: lizard king (freq bonus 12) The monster species that spawned more often: antelope (freq bonus 30) The monster species that spawned more often: sturdy turret (freq bonus 54) The monster species that spawned more often: shade jelly (freq bonus 60) The monster species that spawned more often: stained glass golem (freq bonus 24) The monster species that spawned more often: giant piranha (freq bonus 120) The monster species that spawned more often: dark maggot (freq bonus 18) The monster species that spawned more often: eevee (freq bonus 24) The monster species that spawned more often: silver dragon bat (freq bonus 8) The monster species that spawned more often: Professor Moriarty (freq bonus 18) The monster species that spawned more often: juju zombi (freq bonus 8) The monster species that spawned more often: teal force patch (freq bonus 72) The monster species that spawned more often: mad rage wolf (freq bonus 24) The monster species that spawned more often: black mold (freq bonus 27) The monster species that spawned more often: petty rhumbat (freq bonus 44) The monster species that spawned more often: rattata (freq bonus 60) The monster species that spawned more often: violet fungus (freq bonus 16) The monster species that spawned more often: Spring-Heeled Jack, the Terror of London (freq bonus 28) The monster species that spawned more often: big iguana (freq bonus 18) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 1) The monster trait that was more common: monsters that bark (freq bonus 1) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster species that never randomly spawned: tengu The monster species that never randomly spawned: eight-headed hydra The monster species that never randomly spawned: Rock-N-Roll King The monster species that never randomly spawned: recess vortex The monster species that never randomly spawned: nautilus coxswain The monster species that never randomly spawned: young plain dragon The monster species that never randomly spawned: hiding rubber The monster species that never randomly spawned: insurmountable warp fungus The monster species that never randomly spawned: creeping copper coins The monster species that never randomly spawned: healing fungus The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: bad shirt ((null)) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 9) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 13) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 25) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 7) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 7) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 3) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: fire (natural) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this trap was always invisible: trap %s The RNG hath decreed that this trap was generated more often: bowel cramps trap (freq bonus 1) Next attribute increase check would have come at turn 809 Strength training was 3 Dexterity training was 17 Wisdom training was 6 Constitution training was 24 You had the following problem: Your immediate surroundings are obscured by a gray shroud. (69) You were prevented from having sickness resistance (0) You were prevented from having slow digestion (0) You had 985 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Hell Brides The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (204) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(316) invoke deity 2 R LIMIT(1670) Discoveries Scrolls scroll of healing (FULL HEALTHHY HALF DAMAGE) scroll of mana (JUBILEX HAS A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of phase door (POWER IS GREATER THE BASE IS LESS) scroll of standard id (GICCC) scroll of cure (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of enchant weapon (DZIEWCZYNKA ZAMOCZENIA) scroll of random enchantment (PROTECTION FAULT AT ADDRESS 000D 001D) scroll of identify (T A C H) Potions potion of levitation (topaz) Wands wand of striking called striking (knotted) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 thick jackals (1 created) 0 kittens (1 created) a whnas 18 drains rats (20 created) 0 visor sewer rats (1 created) 0 sparrows (1 created) 0 shaded lichens (1 created) a fast lichen (0 created) 0 brown growths (1 created) 0 green molds (1 created) a village idiot 0 geckos (1 created) 0 green mushroom patches (1 created) 32 creatures born. 21 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 9 times You killed 13 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (22 of 160) searching [Unskilled] (max Expert) (5 of 20) Weapon Skills dagger [Basic] (max Master) (24 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Bluescreen the Camperstriker... You died in The Dungeons of Doom on dungeon level 1 with 117 points, and 5 pieces of gold, after 499 moves. Killer: a monster (drains rat) You were level 2 with a maximum of 22 hit points when you died. You reached the 531st place on the top 10000 list. No Points Name Hp [max] 1 7097737 Bluescreen-Bar-Nor-Fem-Cha ascended to demigoddess-hood. 475 [527] 2 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 3 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 4 1362814 Bluescreen-Lun-Clk-Mal-Neu died in Gehennom on level 51. Killed by a monster (static electricity). - [220] 5 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 6 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 7 521581 Bluescreen-Trs-Dea-Mal-Neu died in Gehennom on level 52 [max 66]. Killed by a monster (invisible Dr. Ramov). - [140] 8 421463 TestIgnore-Jed-Red-Mal-Law died in Grund's Stronghold on level 13 [max 14]. Killed by a monster (war elf). - [219] 9 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 10 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 27 55114 Bluescreen-Kur-Trp-Fem-Law died in The Dungeons of Doom on level 12 [max 38]. Killed by a monster (chiropteran mummy), while being clawed. - [138] 31 49251 Bluescreen-Poi-Moo-Mal-Law died in The Gnomish Mines on level 12. Killed by an icy touch. - [109] 104 9442 Bluescreen-Con-Scu-Fem-Law died in The Dungeons of Doom on level 8. Killed by an icy touch. - [70] 106 8908 Bluescreen-Kur-Trp-Fem-Law died in The Dungeons of Doom on level 3. Killed by a monster (gold golem), while being clawed. - [102] 107 8887 Bluescreen-Top-Hom-Fem-Law died in The Gnomish Mines on level 8. Killed by disturbing their deity. - [29] 141 5701 Bluescreen-Kur-Trp-Mal-Law died in The Dungeons of Doom on level 4. Drowned in a pool of water by an eel-lizard. 109 [109] 236 1598 Bluescreen-Kur-Trp-Fem-Law died in The Dungeons of Doom on level 6. Killed by a monster (plains centaur), while being clawed. - [34] 275 1132 Bluescreen-Kur-Trp-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tail spikes. - [26] 483 164 Bluescreen-Top-Hom-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a crossbow bolt. - [13] 529 120 bugsniper-Cha-War-Mal-Neu quit in The Dungeons of Doom on level 1 [max 2]. 5 [14] 530 117 BSOD2-Psi-Und-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a goblin. 8 [8] *531 117 Bluescreen-Cam-Imp-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (drains rat). - [22] 532 116 username66-Sci-Hem-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (blue jelly). - [22] 533 116 badnik-Bar-Exp-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (hobbit zombie). - [32] 601 69 Bluescreen-Top-Hom-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (invisible pixie), while being seduced into taking off your clothes. - [13] 620 54 Bluescreen-Kur-Trp-Fem-Law quit in The Dungeons of Doom on level 2. 21 [23]