Bluescreen, neutral female homicidal Topmodel nBI U@.. .... .<. [Bluescree the Sweet Girl] St5 Dx6 Co5 In8 Wi10 Ch8 TopHomFemNeu S71 Dlvl:2 $21 HP0(13) Pw9(9) AC11 MC0 Mov8 Xp1/0 Wt63/600 T185 Hungry Paralyzed Latest messages # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Use this technique? [yn] (n) A mysterious force prevents you from phasing! The lesser umber hulk claws you! The lesser umber hulk rips into your breast with maniacal fervor! [-4 -> 7] [-3 -> 4] The lesser umber hulk claws you! [-1 -> 3] It misses. You hear a chugging sound. It seduces you and you start taking off your boots. You feel foolish! You lose Wisdom You hear the wailing of the Banshee... [-2 -> 1] Warning: HP low! You feel a tug on your knapsack You die... Your inventory Weapons a - a blessed +1 knife (weapon in hand) {2} b - an uncursed +0 rifle (alternate weapon; not wielded) {12} c - 50 uncursed +0 bullets (in quiver) {25} Armor d - an uncursed +0 pair of leather peep-toes {4} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} l - an uncursed scroll of taming {1} q - an uncursed scroll of tele level {1} Potions n - a blessed potion of restore ability {1} o - an uncursed potion of clairvoyance {1} Tools e - an uncursed leather saddle {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: glib combat You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 71% Wand drop chance was reduced to 77% Monster death drops spawned with only 99% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 67) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11295 Monster spawn increase reached its maximum at turn 51375 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 128040 The monster class that cannot be genocided was elemental The monster class that was spawned more often: Keystone Kop (freq bonus 4) The monster species that spawned more often: large newt (freq bonus 18) The monster species that spawned more often: group gnome lord (freq bonus 44) The monster species that spawned more often: mirror colony (freq bonus 48) The monster species that spawned more often: giant brown bat (freq bonus 10) The monster species that spawned more often: team ant member (freq bonus 42) The monster species that spawned more often: The Hugging Topmodel her hugging boot (freq bonus 12) The monster species that spawned more often: stygian fury (freq bonus 6) The monster species that spawned more often: creeping vine (freq bonus 20) The monster species that spawned more often: iron slime (freq bonus 28) The monster species that spawned more often: Sophia (freq bonus 12) The monster species that spawned more often: Nadja's thick boot (freq bonus 10) The monster species that spawned more often: aedil (freq bonus 45) The monster species that spawned more often: yellow growth (freq bonus 12) The monster species that spawned more often: jumping force babelfish (freq bonus 48) The monster species that spawned more often: epidote force fungus (freq bonus 32) The monster species that spawned more often: werepermamimic (freq bonus 24) The monster species that spawned more often: psychic monster (freq bonus 72) The monster species that spawned more often: spore shrieker (freq bonus 6) The monster species that spawned more often: blade barrier (freq bonus 42) The monster species that spawned more often: wailing beast (freq bonus 84) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters that count as orc (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 1) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 4) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 1) The monster species that never randomly spawned: hill giant The monster species that never randomly spawned: undead swarm permamimic The monster species that never randomly spawned: petty scarecrow The monster species that never randomly spawned: doom ape The monster species that never randomly spawned: stone statue The monster species that never randomly spawned: domestic ogre The monster species that never randomly spawned: freemason worthy advisor The monster species that never randomly spawned: gaunt teacher The monster species that never randomly spawned: hammer swinger The monster species that never randomly spawned: giant venus flytrap The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: dripping tread (dripping) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 20) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 25) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 3) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 39) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 45) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 8) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 2) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 2) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 3) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 11) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this trap was always invisible: piercing beam trap The RNG hath decreed that this trap was generated more often: MC trap (freq bonus 3) Next attribute increase check would have come at turn 4055 Strength training was 2 Dexterity training was 0 Wisdom training was 4 Constitution training was 2 You were paralyzed (-2) You were prevented from having sickopathy (0) You were prevented from having glib combat (0) You had 439 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Speedy Gonzales, Dan Naginati and Kylie Lum Your deity was Dan Naginati The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(1953) invoke deity 1 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * leather peep-toes (asian footwear) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (internet helmet) * sedge hat (strip bandana) * skullcap (round helmet) * flack helmet (bug-tracking helmet) * crystal helm (dream helmet) * mining helm (tasseled helmet) * field helm (green bowel) * helm of safeguard (aluminium helmet) * war hat (water-pipe helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (paper gloves) * gauntlets of plugsuit (old gloves) * commander gloves (awesome gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rain boots) * field boots (fin boots) * boots of safeguard (pink sneakers) Scrolls scroll of healing (STAT STUNT IS MORE IMPORTANT) scroll of mana (VO BIEN VOI MUOI CHAN UON) scroll of phase door (PROTECTION FAULT AT ADDRESS 000D 001D) scroll of standard id (LETS FAIL AND ROLL) scroll of cure (FRINDS ELF ATTACK) scroll of taming (INE IGO PIO) scroll of tele level (EDO MATIESTO) Potions potion of restore ability (sticky) potion of clairvoyance (ghostly) Wands wand of increase max hitpoints (measured) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 demimondaines (5 created) 0 deimonidaines (2 created) 0 attractive demimondaines (2 created) 0 blue faeries (1 created) 0 novice quicklings (1 created) 0 mountain nymphs (2 created) 0 pixies (1 created) 0 wood nymphs (1 created) 0 bats (1 created) 0 flapbats (2 created) 0 sparrows (1 created) 0 chaffinches (4 created) 0 thrushes (1 created) 0 weak crows (2 created) 0 large bats (2 created) 0 fat bats (1 created) 0 fruit bats (1 created) 0 kirinkis (1 created) 0 pheasants (1 created) 0 gulls (1 created) 0 lurking ravens (1 created) 0 peacocks (1 created) 0 lesser umber hulks (3 created) 0 lesser visor hulks (1 created) 0 dnethack horrors (2 created) 0 headless brutes (1 created) 0 human adventurers (1 created) 0 friendly adventurers (2 created) 0 battle-scarred veterans (1 created) 0 imperials (1 created) 0 heretics (1 created) 0 redguard girls (1 created) 0 turkish bandits (1 created) 0 transvestites (2 created) 0 activists (4 created) 0 tortoises (8 created) 0 slithy tortoises (4 created) 0 hata-hatas (13 created) 0 rouge jellyfish (6 created) 0 pikes (1 created) 0 large eels (1 created) 0 hovering fish (1 created) 0 jellyfish (2 created) 0 thick jellyfish (1 created) 0 piranhas (1 created) 0 giant eels (1 created) 0 alligator snapping turtles (1 created) 0 grey mushroom patches (1 created) 97 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 4 times You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (23 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (4 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (21 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Bluescreen the Topmodel... You died in The Dungeons of Doom on dungeon level 2 with 69 points, and 21 pieces of gold, after 185 moves. Killer: a monster (invisible pixie), while being seduced into taking off your clothes You were level 1 with a maximum of 13 hit points when you died. You reached the 598th place on the top 10000 list. No Points Name Hp [max] 1 7097737 Bluescreen-Bar-Nor-Fem-Cha ascended to demigoddess-hood. 475 [527] 2 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 3 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 4 1362814 Bluescreen-Lun-Clk-Mal-Neu died in Gehennom on level 51. Killed by a monster (static electricity). - [220] 5 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 6 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 7 521581 Bluescreen-Trs-Dea-Mal-Neu died in Gehennom on level 52 [max 66]. Killed by a monster (invisible Dr. Ramov). - [140] 8 421463 TestIgnore-Jed-Red-Mal-Law died in Grund's Stronghold on level 13 [max 14]. Killed by a monster (war elf). - [219] 9 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 10 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 27 55114 Bluescreen-Kur-Trp-Fem-Law died in The Dungeons of Doom on level 12 [max 38]. Killed by a monster (chiropteran mummy), while being clawed. - [138] 31 49251 Bluescreen-Poi-Moo-Mal-Law died in The Gnomish Mines on level 12. Killed by an icy touch. - [109] 104 9442 Bluescreen-Con-Scu-Fem-Law died in The Dungeons of Doom on level 8. Killed by an icy touch. - [70] 106 8908 Bluescreen-Kur-Trp-Fem-Law died in The Dungeons of Doom on level 3. Killed by a monster (gold golem), while being clawed. - [102] 140 5701 Bluescreen-Kur-Trp-Mal-Law died in The Dungeons of Doom on level 4. Drowned in a pool of water by an eel-lizard. 109 [109] 235 1598 Bluescreen-Kur-Trp-Fem-Law died in The Dungeons of Doom on level 6. Killed by a monster (plains centaur), while being clawed. - [34] 274 1132 Bluescreen-Kur-Trp-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tail spikes. - [26] 596 72 badnik-Unt-Ran-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (pack jackal), while fainted from lack of food. - [25] 597 72 badnik-Lad-Wra-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (rabbit). - [13] *598 69 Bluescreen-Top-Hom-Fem-Neu died in The Dungeons of * Doom on level 2. Killed by a monster (invisible * pixie), while being seduced into taking off your clothes. - [13] 599 68 BSOD2-Dea-Hep-Mal-Cha quit in The Dungeons of Doom on level 1. 20 [20] 600 68 badnik-Bar-Sna-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (mini gremlin). - [23] 617 54 Bluescreen-Kur-Trp-Fem-Law quit in The Dungeons of Doom on level 2. 21 [23]