Bluescreen, lawful female trapper Kurwa ------------- -----...........| |...............| |...............+ |............@..| |...........$...| ----------------- [Bluescree the Cheap Sex Slave] St6 Dx7 Co11 In9 Wi3 Ch14 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-9 MC5 Mov12 Xp1/0 Wt107/950 T1 Latest messages Cannot create file "1003Bluescreen.1" for level 1 (errno 13). Hello Bluescreen, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: acid resistance You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 46% Ring drop chance was reduced to 70% Wand drop chance was reduced to 31% Amulet drop chance was reduced to 45% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: bow (turn 26) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15007 Monster spawn increase reached its maximum at turn 49987 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1493926 The monster class that cannot be genocided was xorn The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: invader (freq bonus 6) The monster species that spawned more often: lethe elemental (freq bonus 10) The monster species that spawned more often: brimstone hellcat (freq bonus 3) The monster species that spawned more often: cursing orb (freq bonus 24) The monster species that spawned more often: false force patch (freq bonus 3) The monster species that spawned more often: volcanic grue (freq bonus 7) The monster species that spawned more often: petty cockatrice (freq bonus 24) The monster species that spawned more often: petty hellcat (freq bonus 28) The monster species that spawned more often: rusty permamimic (freq bonus 12) The monster species that spawned more often: orc shaman (freq bonus 10) The monster species that spawned more often: toilet guy (freq bonus 10) The monster species that spawned more often: void jelly (freq bonus 6) The monster species that spawned more often: Laura's hugging boot (freq bonus 6) The monster species that spawned more often: mirror turret (freq bonus 6) The monster species that spawned more often: Fenja (freq bonus 24) The monster species that spawned more often: man from mars (freq bonus 18) The monster species that spawned more often: matrix gal (freq bonus 6) The monster species that spawned more often: statue golem (freq bonus 10) The monster species that spawned more often: Alice (freq bonus 8) The monster species that spawned more often: baby purple dragon (freq bonus 15) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 4) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 4) The monster trait that was more common: monsters that count as giant (freq bonus 3) The monster trait that was more common: monsters that have bite attacks (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 6) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster species that never randomly spawned: super nerd The monster species that never randomly spawned: bad force fungus The monster species that never randomly spawned: stjarna-alfr The monster species that never randomly spawned: tree mewlip The monster species that never randomly spawned: animated hourglass The monster species that never randomly spawned: storm lord The monster species that never randomly spawned: bone golem The monster species that never randomly spawned: maw fiend The monster species that never randomly spawned: gore mold The monster species that never randomly spawned: Eternal Evil The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 38) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 37) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 7) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 85) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 5) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 5) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 95) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this trap was always invisible: insanity trap The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 1) Next attribute increase check would have come at turn 125 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Zapping a wand could cause it to explode. (0) You were bleeding out (0) You had reduced power of magical effects (0) You were in a ghost world (0) You were prevented from having acid resistance (0) You were prevented from having a sight bonus (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.0.0 (2e310b3d) - last build Sun Jul 9 11:03:31 2017. You could not have safely prayed (1005) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (wishful cloak) momhat (deformed helmet) scaler mittens (princess gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (red sneakers) Scrolls scroll of destroy armor (IAZNAB) scroll of taming (WHY IS THERE NO FUCKING PROMPT) scroll of trap detection (STAT IS WILD CHANGELY) scroll of boss companion (FPMAM) scroll of relocation (NUVVEMI CESTUNNAVU) scroll of repair item (MYS SKIN WITH ACID) scroll of healing (EN PHYSIC POINTS IS USEMORE) scroll of mana (LENS ALITUS) scroll of phase door (SPIRITUAL PROMOTION) scroll of standard id (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) scroll of cure (DIE RECHTSCHREIBREFORM IST SCHEISSE) Wands wand of trap creation (hickory) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Bluescreen the Kurwa...