Bluescreen, lawful male asgardish Korsair ---------########## |........,,,,%,,,,,# |.......|####-----,######----- --------- -- |.......|# |...|,,,,,,,....| #####|o...>...... |........,###|...|#######|...|####,,,,,@o...- |.......|,##,....| |...-,,,,,####|....| ----|--|-,,,`|...| |...|###### ....- ###,,,,##,,#|...| |...| ..... #,,,#,# #,%,-|-.- --|-- ------ -+---.--`,#,,,#,# #,,,## |......|,####,,,### ###,,,#### |......|,# #,,,,,# ###,,,,,# |.......,# #,#,#,##--------------.-------------- |......|# #,#,#,#,|...........................| |......| -.-.-##,............................| -------- |....,,,|...........................| |..<|###----------------------------- ----- [Bluescree the Swabby] St14 Dx13 Co16 In12 Wi11 Ch7 KorAsgMalLaw+B S754 Dlvl:2 $116 HP-1(61) Pw38(38) AC10 MC0 Mov12 Xp5/169 Wt90/1800 T554 Fainted Latest messages The low snotling thrusts 'is futtock. The low snotling hits ye! [-3 -> 22] The low snotling hits ye! [-4 -> 18] The low snotling hits ye! [-4 -> 14] The low snotling thrusts 'is futtock. The low snotling hits ye! [-4 -> 10] Warning: HP low! The low snotling thrusts 'is futtock. The low snotling just misses! The low snotling hits ye! Korsair, yer life force be running out. [-4 -> 6] Warning: HP low! The low snotling thrusts 'is futtock. The low snotling hits ye! Ye die... Your inventory Amulets d - an invisible uncursed amulet of magical breathing (being worn) {1} y - an uncursed amulet of swimming {1} Weapons a - an uncursed +1 cutlass (weapon in hand) {16} b - 7 uncursed +1 gullies (in quiver) {28} A - an uncursed +0 orcish dagger {4} Armor s - a blessed +1 pair of gauntlets of fumbling called fumbling {4} Comestibles g - an uncursed tin of clear mewlip meat {1} h - a blessed partly eaten sea biscuit {1} q - an uncursed tin of kobold meat {1} v - 3 uncursed cream pies {2} w - an uncursed tin of lichen {1} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 3 uncursed scrolls of standard id {3} n - an uncursed scroll of cure {1} Potions f - 2 uncursed potions of rum {2} o - a cursed potion of dimness {1} r - an uncursed potion of radium {1} Rings c - an uncursed ring of warning (on left hand) {1} Wands t - an uncursed wand of undead turning called secree ?! (0:14) {1} z - an uncursed wand of polymorph called empty poly/mut (0:6) {1} Tools e - an uncursed oilskin sack {5} i - an uncursed figurine of a little wild pig {1} u - an uncursed lock pick {1} The oilskin sack is empty. Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 27 Gem identification only worked 100 times out of 130 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 85% Musable item generation frequency was reduced by 40% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 89% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: broadsword (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17094 Monster spawn increase reached its maximum at turn 32437 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 828746 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: ant or other insect (freq bonus 8) The monster species that spawned more often: gore bearer (freq bonus 10) The monster species that spawned more often: Joker Black (freq bonus 10) The monster species that spawned more often: animated limb (freq bonus 36) The monster species that spawned more often: life seeker (freq bonus 11) The monster species that spawned more often: furious fungus (freq bonus 36) The monster species that spawned more often: lecherous crab (freq bonus 20) The monster species that spawned more often: incorrect cat (freq bonus 44) The monster species that spawned more often: colorless spore (freq bonus 13) The monster species that spawned more often: creeping spore (freq bonus 11) The monster species that spawned more often: dark hunter (freq bonus 18) The monster species that spawned more often: thorn colony (freq bonus 20) The monster species that spawned more often: petrolich (freq bonus 12) The monster species that spawned more often: spirit bear (freq bonus 18) The monster species that spawned more often: skaven shaman (freq bonus 24) The monster species that spawned more often: Grigori (freq bonus 10) The monster species that spawned more often: translucent draconian (freq bonus 11) The monster species that spawned more often: quantum force patch (freq bonus 20) The monster species that spawned more often: umber pony (freq bonus 11) The monster species that spawned more often: ravenous rat (freq bonus 33) The monster species that spawned more often: cruel abuser (freq bonus 12) The monster species that never randomly spawned: bright blue mold The monster species that never randomly spawned: hippie guy The monster species that never randomly spawned: bewitched turret The monster species that never randomly spawned: occult master The monster species that never randomly spawned: edderkop The monster species that never randomly spawned: dufflepud The monster species that never randomly spawned: static electricity The monster species that never randomly spawned: silver wraith The monster species that never randomly spawned: catapult ogre The monster species that never randomly spawned: timid troll The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 19) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 36) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 3) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 9) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 17) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 45) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 4) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 5) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 4) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 49) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 17) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: scent trap (freq bonus 2) Next attribute increase check would have come at turn 3535 Strength training was 5 Dexterity training was -8 Wisdom training was 10 Constitution training was -2 You were fire resistant You were paralyzed (-3987) You had the following problem: You sometimes had to solve captchas. (67108864) You had the following problem: Your food consumption was much faster. (67108864) You were prevented from having flying (0) You were prevented from having confusion resistance (0) You hungered rapidly You were warned You had automatic searching You had -1164846 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Erzulie Freda You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status double thrownage 5X LIMIT(0) appraisal 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) Discoveries Amulets amulet of magical breathing (forgettable) amulet of swimming (stick) Weapons cutlass (curved sword) orcish dagger (crude dagger) Armor * oilskin cloak (slippery cloak) gauntlets of fumbling called fumbling (concrete gloves) Scrolls scroll of healing (I HEARD YOU WERE SLEEPING THERE) scroll of mana (POKEMON GO KILLS PEOPLE) scroll of phase door (SEE YA CUNT) scroll of standard id (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of cure (VERR YED HORRE) Potions potion of rum (puce) potion called invisibility (slimy) potion of dimness (golden) potion of radium (purple) Rings ring of warning (deep) Wands wand of undead turning called secree ?! (secree) wand of polymorph called empty poly/mut (empty) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant a giant grasshopper a giant tick 0 acid blobs (1 created) 0 gas spores (1 created) 2 small group kobolds a cave goblin 0 low snotlings (3 created) 0 rothes (1 created) 0 sewer rats (1 created) an echidna a bat 0 orange fungi (1 created) 2 golden fungi (1 created) a red mushroom 2 sub-gnomes 2 Keystone Kops (3 created) a goblin zombie (2 created) 0 shopkeepers (1 created) 0 tortoises (2 created) a newt 0 geckos (1 created) a leopard frog a health trove 32 creatures born. 19 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 7 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 17 times You killed 19 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (21 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Basic] (max Master) (27 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (24 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (29 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Bluescreen the Korsair... You died in The Dungeons of Doom on dungeon level 2 with 752 points, and 116 pieces of gold, after 554 moves. Killer: a monster (low snotling), while fainted from lack of food You were level 5 with a maximum of 61 hit points when you died. You reached the 122nd place on the top 10000 list. No Points Name Hp [max] 1 1978191 QQQQQ-Dol-Dop-Fem-Cha died in The Giant Caverns on level 36 [max 37]. Killed by a wand of disintegration. 208 [208] 2 757771 bugsniper-Dea-Vee-Mal-Neu died in The Dungeons of Doom on level 23 [max 27]. Drowned in a pool of water. 175 [175] 3 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 4 430825 Bluescreen-Trs-Dea-Fem-Cha died in The Dungeons of Doom on level 28. Killed by a monster (bar-lgura). - [156] 5 305540 bugsniper-Mah-Ink-Fem-Law died in The Dungeons of Doom on level 20 [max 21]. Killed by a monster (astral elemental), while praying unsuccessfully. - [129] 6 252262 Bluescreen-Coo-Bur-Mal-Neu died in The Dungeons of Doom on level 18. Killed by a monster (young adult gray dragon). - [64] 7 165218 Bluescreen-Cam-Amn-Mal-Cha died in Sokoban on level 6 [max 10]. Killed by a shotgun shell. - [97] 8 159339 Nirol-Ele-Lic-Mal-Cha died in The Gnomish Mines on level 4 [max 12]. Killed by petrification. 153 [153] 9 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 10 121014 bugsniper-Aci-War-Fem-Cha died in The Dungeons of Doom on level 11 [max 12]. Drowned in a pool of water. 152 [152] 16 76939 Bluescreen-Tha-Cur-Mal-Cha died in The Dungeons of Doom on level 21. Killed by a monster (revenant). - [74] 23 37861 Bluescreen-Cam-Sna-Mal-Neu died in The Gnomish Mines on level 9. Killed by a monster (priestess of Moloch), while dragging an iron ball. - [110] 28 29582 Bluescreen-Yeo-Hep-Fem-Cha died in The Gnomish Mines on level 10. Killed by a monster (Fanny's brand-new sneaker). - [96] 41 14643 Bluescreen-Fai-Cen-Mal-Cha died in The Dungeons of Doom on level 5 [max 6]. Killed by a solar beam. - [84] 62 7752 Bluescreen-Tra-Pro-Mal-Cha died in The Dungeons of Doom on level 7. Killed by a monster (slimebesu lord). - [87] 74 3748 Bluescreen-Fai-Lev-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (ogre zombie). - [66] 86 2638 Bluescreen-Cam-Sed-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (malkuth sephirah). - [49] 92 2325 Bluescreen-Aci-Ven-Mal-Law quit in The Dungeons of Doom on level 1. 17 [17] 117 852 Bluescreen-Loc-Duf-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a monster (dwarf zombie). - [31] 120 788 demonzero-Cha-Scu-Mal-Neu died in The Gnomish Mines on level 5. Killed by a monster (young adult orange dragon). - [30] 121 760 Lorskel-Wil-Iro-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (queen bee). - [36] *122 752 Bluescreen-Kor-Asg-Mal-Law died in The Dungeons of * Doom on level 2. Killed by a monster (low snotling), while fainted from lack of food. - [61] 123 738 bugsniper-Cam-Amn-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (Ruth's sneaker), while paralyzed by a monster attack. - [46] 124 712 demonzero-Dun-Hob-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (sukkiri flower), while sleeping. - [33] 134 497 Bluescreen-Cou-Sti-Fem-Cha died in The Dungeons of Doom on level 1. Killed by disturbing their deity. - [35] 139 478 Bluescreen-Gof-Ven-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (hallucinogen-distorted soldier ant) Go Team Ant!. - [36] 162 278 Bluescreen-Mah-Duf-Mal-Law died in The Dungeons of Doom on level 3. Killed by an arrow. - [26] 194 137 Bluescreen-Abu-Tur-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (officer), while sleeping. - [34] 203 93 Bluescreen-Cam-Alc-Mal-Cha died in The Dungeons of Doom on level 2. Killed by life drainage. 11 [15] 221 41 Bluescreen-Sli-Liz-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (hobgoblin). - [1] 231 28 Bluescreen-Sli-Clk-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (karate scrub). - [3] 244 18 Bluescreen-Sli-Gno-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (sewer rat). - [2]