Bluescreen, chaotic female hemophage Yeoman /-\ |@| \-/ [Bluescree the Marshal] St8 Dx9 Co7 In9 Wi9 Ch5 YeoHepFemCha+B S29625 Mines:10 $1 HP-3(96) Pw63(63) AC-1 MC3 Mov10 Xp10/7180 Wt352/1300 T3277 Glib Conf Latest messages What do you want to wear? [cxy or ?*] You are putting on a leather armor. You finish your dressing maneuver. What do you want to take off? [dex or ?*] You finish taking off your suit. What do you want to drop? [$a-z or ?*] You drop a +0 leather armor {60}. What do you want to wear? [cy or ?*] You are putting on a leather armor. You finish your dressing maneuver. What do you want to wear? [y or ?*] You are now wearing a dwarvish cloak. You find a blindness trap. You hear some noises in the distance. You hear gutteral voices chanting. You see here a +0 leather armor {60}. Your leather armor blocks the gnome zombie's attack. You destroy the gnome zombie! Welcome to experience level 3. Warning: Low Local Memory. Freeing description strings. (3323x) Your inventory Weapons a - an uncursed +6 suguhanoken (weapon in hand) {16} b - a blessed +3 orcish spear (alternate weapon; not wielded) {12} c - 6 uncursed +1 darts {5} d - 3 uncursed +0 orcish spears (in quiver) {36} e - 4 blessed +0 darts {2} Armor y - a blessed +1 dwarvish cloak (being worn) {4} F - an uncursed +0 elven mithril-coat (being worn) {60} J - an uncursed +0 pair of elven boots {8} N - an uncursed +0 pair of leather gloves (being worn) {4} R - an uncursed +0 pair of high boots (being worn) {8} Comestibles z - 2 uncursed tripe rations {2} Scrolls f - 2 uncursed scrolls of identify {2} g - an uncursed scroll of gold detection {1} h - an uncursed scroll of scare monster {1} j - 6 uncursed scrolls of healing {3} k - 5 uncursed scrolls of mana {5} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {1} n - an uncursed scroll of cure {1} w - an uncursed scroll of light {1} E - an uncursed scroll of enchant weapon {1} M - an uncursed scroll of create familiar {1} Spellbooks v - an uncursed spellbook of charging (4:5) {1} Potions o - an uncursed potion of levitation {1} u - an uncursed potion of hallucination {1} B - an uncursed potion of fruit juice {1} D - an uncursed potion of cure critical wounds {1} O - a blessed potion of restore ability {1} Q - an uncursed potion of extra healing {1} S - an uncursed potion of object detection {1} T - an uncursed potion of gain energy {1} Rings r - an uncursed ring of free action {1} t - an uncursed ring of conflict called conflict? {1} G - an uncursed ring of cold resistance {1} H - an uncursed ring of sustain ability {1} U - a cursed ring of stealth {1} Wands I - an uncursed wand of haste monster called triclinic, we have no real idea... (0:1) {1} L - an uncursed wand of cold (0:1) {1} P - an uncursed wand of slow monster called idiomatic we do not know (5:1) {1} V - an uncursed wand of striking called bauxite ?! (1:5) {1} Tools i - an uncursed towel {1} s - an uncursed bag of holding called holding {121} x - a blessed +2 pick-axe {32} W - an uncursed lock pick {1} X - an uncursed fire horn (0:8) {1} Gems Z - a heavily cursed -3 worthless piece of yellow glass {1} Contents of the bag of holding called holding: a cursed -2 red lightsaber {24} an uncursed scroll of charging {1} 2 uncursed scrolls of genocide {2} 2 blessed potions of monster detection {1} an uncursed potion of monster detection {1} an uncursed +0 worthless piece of yellowish brown glass {1} a cursed -1 worthless piece of cyan glass {1} a heavily cursed scroll of healing {1} 4 blessed scrolls of healing {4} an uncursed +2 axe {24} 14 uncursed +0 arrows {7} a blessed +2 worthless piece of black glass {1} an uncursed +0 worthless piece of black glass {1} an uncursed wand of death (0:6) {1} an uncursed +0 worthless piece of white glass {1} a blessed +0 worthless piece of orange glass {1} an uncursed +0 worthless piece of pink glass {1} an uncursed +0 worthless piece of yellow glass {1} an uncursed +0 fishing pole {12} an uncursed leather saddle {1} an uncursed figurine of a werelichen {1} a blessed figurine of a gray newt {1} an uncursed wax candle {1} an uncursed wand of enlightenment (0:2) {1} a cursed wand of striking called bauxite ?! named does not even give a direction, maybe empty (0:0) {1} 3 uncursed potions of water {3} a blessed spellbook of remove curse (3:3) {1} an uncursed spellbook of chemistry (0:3) {1} 3 uncursed oranges {2} 2 cursed tripe rations {2} 39 uncursed carrots {22} 32 uncursed apples {19} a heavily cursed -1 pair of gauntlets of swimming {4} 13 uncursed +0 darts {8} 2 uncursed +0 orcish daggers {8} a blessed +4 dart {1} an uncursed +2 short sword {12} an uncursed +1 partisan {32} an uncursed +3 orcish spear {12} an uncursed +0 dwarvish short sword {12} 434 gold pieces {0} an uncursed +0 spear {12} Final attributes You were piously aligned Your alignment was 30 Your max alignment was 30 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: half physical damage Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 60% chance Musable item generation frequency was reduced by 79% Ring drop chance was reduced to 81% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 48% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: polearms (turn 16) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Your leg damage was 4 Monster spawn increase started at turn 13202 Monster spawn increase reached its maximum at turn 26965 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 486743 The monster class that cannot be genocided was snake The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster color that was spawned more often: gray (freq bonus 8) The monster species that spawned more often: porter dementia vortex (freq bonus 4) The monster species that spawned more often: bloody lawyer (freq bonus 3) The monster species that spawned more often: Dynamo (freq bonus 8) The monster species that spawned more often: Sofia's leather pump (freq bonus 3) The monster species that spawned more often: timid goblin (freq bonus 5) The monster species that spawned more often: Daughter Lily (freq bonus 6) The monster species that spawned more often: Charlotte's hugging boot (freq bonus 6) The monster species that spawned more often: maelstrom (freq bonus 4) The monster species that spawned more often: electric rat (freq bonus 12) The monster species that spawned more often: krabby (freq bonus 8) The monster species that spawned more often: pit archer (freq bonus 5) The monster species that spawned more often: giant slug (freq bonus 12) The monster species that spawned more often: vampire ambusher (freq bonus 8) The monster species that spawned more often: psychic mold (freq bonus 10) The monster species that spawned more often: lava mold (freq bonus 6) The monster species that spawned more often: nexus bomb (freq bonus 18) The monster species that spawned more often: behemoth (freq bonus 3) The monster species that spawned more often: carrion vine (freq bonus 6) The monster species that spawned more often: petty wiper rubber (freq bonus 3) The monster species that spawned more often: flying goomba (freq bonus 16) The monster species that never randomly spawned: argentum golem The monster species that never randomly spawned: void mushroom The monster species that never randomly spawned: stalking bulette The monster species that never randomly spawned: bright violet patch The monster species that never randomly spawned: paper golem The monster species that never randomly spawned: Policeman Sergeant The monster species that never randomly spawned: domestic wallaby The monster species that never randomly spawned: skillor The monster species that never randomly spawned: hunger hulk The monster species that never randomly spawned: deep elf The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: fog horn (horn) The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: detect water (generous) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 12) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 62) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 38) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 29) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 34) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 101) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 17) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 6) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 14) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 15) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 5) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 11) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 10) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 17) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: farlook trap (freq bonus 4) Next attribute increase check would have come at turn 13507 Strength training was 50 Dexterity training was 50 Wisdom training was 34 Constitution training was 50 You were confused (1) You had slippery fingers (2) You had the following problem: There was low local memory. (67108864) You had a confusing problem. (67108864) You had the following problem: Monsters became stronger if many of their species had been generated already. (67108864) You were going to suffer from amnesia now and then (67108864) You were prevented from having clairvoyance (0) You were prevented from having teleport control (0) You had 2245 points of nutrition remaining You were swallowed by Fanny's brand-new sneaker Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of His Majesty, His Holiness and The Commons Your deity was The Commons You could have safely prayed (237) You are dead Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 59% 109% b - remove curse 5 protect 95% 82% Techniques known in the end Name Level Status calm steed 10X LIMIT(0) appraisal 10 R LIMIT(8) phase door 10 R LIMIT(609) invoke deity 10 R LIMIT(325) iron skin 3X LIMIT(0) disarm 2 O LIMIT(0) Discoveries Weapons * partisan (vulgar polearm) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) dwarvish short sword (broad short sword) Armor * high boots (jackboots) * leather gloves (grey-shaded gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (golden helmet) * sedge hat (resounding helmet) * skullcap (silk helmet) * flack helmet stone (gemmed helmet) * crystal helm (horned helmet) * mining helm (wide metal helm) * field helm (formula one helmet) * helm of safeguard (poor helmet) * war hat (bug-tracking helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (transparent gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (light gloves) * field gloves (tar gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roman sandals) * boots of safeguard (combat boots) elven boots (camouflage patterned boots) gauntlets of swimming (warped gloves) Scrolls scroll of healing (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) scroll of mana (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of phase door (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of standard id (23571113171923293137) scroll of genocide (HOW CONVENIENT) scroll of charging (KSIAZKA DZWONEK I SWIECA) scroll of gold detection (NAMEEXPERIENCEGOLDTIME) scroll of create monster (SLASH UPOROTYH TO FUCK) scroll of identify (WHY IS THERE NO FUCKING PROMPT) scroll of scare monster (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) scroll of cure (KNIRHS YMEV OLI) scroll of light (POWER RAISED BY THINK FOR) scroll of enchant weapon (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) scroll of create familiar (ELBIB YLOH) Spellbooks spellbook of chemistry (accusory) spellbook of remove curse (venerable) spellbook of charging (far away) Potions potion of water (clear) potion called colorless does something to the spellbook! (colorless) potion called that might be see invisible! (ruby) potion of speed (aquamarine) potion of monster detection (peculiar) potion of levitation (gray) potion of hallucination (greasy) potion of fruit juice (marigold) potion of cure critical wounds (buzzing) potion of restore ability (dark) potion of extra healing (brown) potion of object detection (swirly) potion of gain energy (brilliant blue) Rings ring of conflict called conflict? (dazzling) ring of free action (turkish) ring of cold resistance (cobalt) ring of sustain ability (enamel) ring of stealth (spikard) Wands wand of striking called bauxite ?! (bauxite) wand of enlightenment (blooming) wand of slow monster called idiomatic we do not know (idiomatic) wand of death (girly) wand of haste monster called triclinic, we have no real idea... (triclinic) wand of cold (enviable) Tools bag of holding called holding (bag) red lightsaber (lightsaber) fire horn (horn) leather saddle (saddle) wax candle (candle) Gems worthless piece of yellow glass (yellow) worthless piece of yellowish brown glass (yellowish brown) worthless piece of cyan glass (cyan) worthless piece of black glass (black) worthless piece of white glass (white) worthless piece of orange glass (orange) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a killer bee (2 created) a blue blob 10 jackals a pack jackal (2 created) a gravity jackal (2 created) 2 evasive foxes a xof a tour de dope winner 0 gang guys (1 created) 0 rabid jackals (1 created) 0 canine badgers (1 created) 0 dogs (1 created) 0 strange terminals (1 created) 0 floating eyes (1 created) 0 porter floating eyes (1 created) 0 levitators (1 created) 0 acid spheres (1 created) 0 RNG spheres (1 created) a petty statue gargoyle (2 created) 0 wimps (1 created) 2 hobbits a normal hobbit an ondy 2 dwarves (3 created) a camo dwarf 0 group dwarves (1 created) a normal dwarf 2 dwarf thieves a hobbit wizard a petty hobbit brigand thief a scruffy looking hobbit a duergar 0 dwarf lords (1 created) 2 dwarf lord mutants a mind sucker a Rat-Egoman a lemure (2 created) 2 kobolds a pack kobold (2 created) a whnas an aqua kobold a hidden kobold (3 created) 0 kobolts (1 created) a pleasure 3 restons a small kobold (2 created) a mud kobold 3 carvers 0 large kobolds (1 created) a large group kobold 2 kobold lords 6 unidentified kobold shamans (1 created) 4 kobold hewers (5 created) 0 tasloi lookouts (1 created) 0 petty kobold shamans (1 created) 2 rock kappas (3 created) a carver shaman 0 rock kobolds (1 created) a porter rock kobold 0 skeleton moogles (1 created) 0 boris (1 created) 0 petit mimics (1 created) 0 small mimics (1 created) 0 friend nymphs (1 created) 0 speedy mountain nymphs (1 created) 0 dryads (1 created) a goblin a marine goblin (2 created) a cave goblin (2 created) a forest goblin a little pig 0 silky anteaters (1 created) 0 gnashing mumakil (1 created) 12 sewer rats a pack rat a hare 2 prick rats 0 electric rats (1 created) a bestia acerbus 0 fock moles (1 created) 0 metal moles (1 created) an enormous rat a thorn beast a hedgehog a vampire bunny 0 hole spiders (2 created) a recluse spider 0 tiny lurkers (1 created) 0 ponies (1 created) a horse (0 created) a sukiya an alien spore 0 large bats (2 created) 0 ravens (2 created) a tiny pseudodragon 0 psychotherapeuts (1 created) 0 invisible badguys (1 created) 0 lichens (3 created) a porter lichen (0 created) a spore lichen 0 mean spores (1 created) 2 blink spores (1 created) an orange mold 0 red growths (1 created) 0 pale growths (1 created) 0 slow growths (1 created) 0 slow mushrooms (1 created) a violet spore (0 created) 3 sub-gnomes (4 created) 12 gnomes (13 created) a gnome stalker a normal gnome 3 gnome thieves 8 intermediate gnomes (10 created) a gnome guard 12 gnome lords a gnome watcher a group gnome lord 5 gnomish wizards (6 created) a gnome cleric a gnomish mana wizard 3 deep gnomes a burrower gnome 2 deep force gnomes a deep gnome digger a gnome illusionist a gnome warrior a gnome king a Kop Lieutenant 0 nether liches (1 created) 0 real nether liches (1 created) 7 mummies a newt mummy 0 goblin mummies (4 created) 0 tomb mummies (1 created) an orc mummy a spammer mummy 0 ettin mummies (2 created) a humanlike naga a nexus naga hatchling 0 Fanny's brand-new sneakers (1 created) 0 vogons (1 created) 7 monkeys a space monkey 0 petty jungle hunters (1 created) 2 kobold zombies (5 created) 0 controllers (1 created) a goblin zombie 6 gnome zombies 2 orc zombies 0 dwarf zombies (2 created) 0 creeping 42's (1 created) 0 human zombies (1 created) a human adventurer 0 bad hunters (1 created) 0 thieving girls (1 created) a Woodland-elf (2 created) a wood elf 0 item masters (17 created) 0 shopkeepers (5 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (1 created) 0 hata-matas (1 created) 0 gray newts (1 created) a twen 0 colorless mushroom patches (1 created) a grey mushroom patch a silver mushroom patch a gray mewlip a charred kogepan 0 creeping silver coinses (1 created) 0 floor grues (1 created) 0 fire grues (1 created) 0 novice medium walls (1 created) 2 small turrets 0 crude turrets (1 created) 0 dagger turrets (1 created) 0 jumping babelfish (1 created) 0 jumping eels (2 created) 330 creatures born. 209 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 16 times You eaten food with animal by-products 16 times You eaten meat 16 times You have communicated with the gods 53 times You prayed to the gods 1 time You hit with a wielded weapon 336 times You killed 182 monsters You read items or engraved 21 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (57 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (31 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (5 of 20) searching [Unskilled] (max Expert) (15 of 20) spirituality [Basic] (max Master) (73 of 160) petkeeping [Unskilled] (max Expert) (22 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Expert) (57 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (27 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Skilled] (max Expert) (264 of 540) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Unskilled] (max Expert) (16 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (33 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Bluescreen the Yeoman... You died in The Gnomish Mines on dungeon level 10 with 29582 points, and 435 pieces of gold, after 3277 moves. Killer: a monster (Fanny's brand-new sneaker) You were level 10 with a maximum of 96 hit points when you died. You reached the 23rd place on the top 10000 list. No Points Name Hp [max] 1 1978191 QQQQQ-Dol-Dop-Fem-Cha died in The Giant Caverns on level 36 [max 37]. Killed by a wand of disintegration. 208 [208] 2 757771 bugsniper-Dea-Vee-Mal-Neu died in The Dungeons of Doom on level 23 [max 27]. Drowned in a pool of water. 175 [175] 3 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 4 430825 Bluescreen-Trs-Dea-Fem-Cha died in The Dungeons of Doom on level 28. Killed by a monster (bar-lgura). - [156] 5 165218 Bluescreen-Cam-Amn-Mal-Cha died in Sokoban on level 6 [max 10]. Killed by a shotgun shell. - [97] 6 159339 Nirol-Ele-Lic-Mal-Cha died in The Gnomish Mines on level 4 [max 12]. Killed by petrification. 153 [153] 7 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 8 121014 bugsniper-Aci-War-Fem-Cha died in The Dungeons of Doom on level 11 [max 12]. Drowned in a pool of water. 152 [152] 9 95269 QQQQQ-Alt-Dop-Fem-Cha died in Town on level 9 [max 11]. Killed by a solar beam. - [76] 10 94046 bugsniper-Mah-Ink-Mal-Neu quit in Town on level 8 [max 11]. 76 [99] 19 37861 Bluescreen-Cam-Sna-Mal-Neu died in The Gnomish Mines on level 9. Killed by a monster (priestess of Moloch), while dragging an iron ball. - [110] 21 30724 Elronnd-Wiz-Rod-Fem-Cha quit in The Dungeons of Doom on level 9. 129 [129] 22 30406 ProzacElf-Mid-Yee-Fem-Law died in The Gnomish Mines on level 5. Killed by a monster (invisible Mr. Izchak, the shopkeeper). - [54] *23 29582 Bluescreen-Yeo-Hep-Fem-Cha died in The Gnomish Mines * on level 10. Killed by a monster (Fanny's brand-new sneaker). - [96] 24 24717 Nirol-Wiz-Ang-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (invisible priest of Anhur). - [125] 25 23764 demonzero-Drd-Trp-Mal-Cha died in The Gnomish Mines on level 8. Killed by a boulder. - [75] 36 14643 Bluescreen-Fai-Cen-Mal-Cha died in The Dungeons of Doom on level 5 [max 6]. Killed by a solar beam. - [84] 57 7752 Bluescreen-Tra-Pro-Mal-Cha died in The Dungeons of Doom on level 7. Killed by a monster (slimebesu lord). - [87] 67 3748 Bluescreen-Fai-Lev-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (ogre zombie). - [66] 82 2325 Bluescreen-Aci-Ven-Mal-Law quit in The Dungeons of Doom on level 1. 17 [17] 117 497 Bluescreen-Cou-Sti-Fem-Cha died in The Dungeons of Doom on level 1. Killed by disturbing their deity. - [35] 122 478 Bluescreen-Gof-Ven-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (hallucinogen-distorted soldier ant) Go Team Ant!. - [36] 177 93 Bluescreen-Cam-Alc-Mal-Cha died in The Dungeons of Doom on level 2. Killed by life drainage. 11 [15] 195 41 Bluescreen-Sli-Liz-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (hobgoblin). - [1] 205 28 Bluescreen-Sli-Clk-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (karate scrub). - [3] 217 18 Bluescreen-Sli-Gno-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (sewer rat). - [2]