Bluescreen, chaotic female gnomish DQ Slime ---------------- |..............| |............... |.....>........| -----|--.------- #,,#,,,,####### ##,,###,{f,,@r, ##,,# ######## ##,# #,# #,# ----.- #####------- ------------ --------- |....+ #,, #,,,,...<.........................| |....| ##,### #,###|............................| |#...| ,,,,,,########,# |............................| |....|###,###,,,,,,,,,,# |............................| |....|,,,,# ########## ------------------------------ |)....,### ------## [Bluescree the Globule] St9 Dx12 Co6 In6 Wi5 Ch7 SliGnoFemCha S18 Dlvl:1 $2 HP-1(2) Pw2(2) AC9 MC1 Mov9 Xp1/4 Wt17/850 T107 Latest messages ) a weapon (darts) Pick an object. Done. You see here 23 darts named Puncture Missile {12}. You find a secret door! In what direction? [47896321><] The door opens. 1 gold piece. Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) r a rodent (sewer rat) (base level 0) [seen: infravision] Accessing Pokedex entry for sewer rat... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 7, magic resistance = 0, alignment 0. Normal speed (12). Normal generation in groups, with frequency 24. No resistances. No conveyed resistances. Small, genocidable, carnivorous. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d3, bite - ordinary physical Pick an object. Done. You miss the sewer rat. The sewer rat bites you! You die... But wait! You still have the menu bug! Come back to life? [yn] (y) You frantically hit the 'exit' button to escape from the grave... but it doesn't work... Your inventory Armor f - an uncursed +0 consort's suit (being worn) {2} Scrolls a - 5 uncursed scrolls of healing {5} b - 4 uncursed scrolls of mana {4} c - 3 uncursed scrolls of phase door {3} d - 2 uncursed scrolls of standard id {2} e - an uncursed scroll of cure {1} Final attributes You have transgressed Your alignment was -19 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: see invisible You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 152 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 129 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 70% Musable item generation frequency was reduced by 97% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 61% Monster death drops spawned with only 94% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: spear (turn 1) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14879 Monster spawn increase reached its maximum at turn 46529 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 425493 The monster class that cannot be genocided was vampire Today, this monster class was always generated invisible: ghost The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: animated torch (freq bonus 12) The monster species that spawned more often: warty mold (freq bonus 5) The monster species that spawned more often: misshapen (freq bonus 8) The monster species that spawned more often: fractal eye (freq bonus 3) The monster species that spawned more often: ultra rust monster (freq bonus 8) The monster species that spawned more often: baby amethyst dragon (freq bonus 12) The monster species that spawned more often: ita mochi (freq bonus 8) The monster species that spawned more often: mana mold (freq bonus 6) The monster species that spawned more often: poison giant (freq bonus 14) The monster species that spawned more often: black ant (freq bonus 5) The monster species that spawned more often: assleft dog (freq bonus 8) The monster species that spawned more often: chess master (freq bonus 5) The monster species that spawned more often: huge pile of killer coins (freq bonus 10) The monster species that spawned more often: starvation light (freq bonus 4) The monster species that spawned more often: ultimate mimic (freq bonus 8) The monster species that spawned more often: visor warg (freq bonus 8) The monster species that spawned more often: giant rockfish (freq bonus 12) The monster species that spawned more often: poisoner (freq bonus 4) The monster species that spawned more often: charmeleon (freq bonus 6) The monster species that spawned more often: Lupin the Third (freq bonus 8) The monster species that never randomly spawned: crooked imp The monster species that never randomly spawned: foxhound agent The monster species that never randomly spawned: wing bee The monster species that never randomly spawned: yuki-onna The monster species that never randomly spawned: darkness given hunger The monster species that never randomly spawned: aranea The monster species that never randomly spawned: dark girl The monster species that never randomly spawned: Driving Impulse The monster species that never randomly spawned: black poison The monster species that never randomly spawned: water moccasin The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: robe of psionics (pink robe) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 6) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 21) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 19) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 7) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 2) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 29) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: physician bar ((null)) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: sound effect trap (freq bonus 1) Next attribute increase check would have come at turn 622 Strength training was 5 Dexterity training was 0 Wisdom training was 2 Constitution training was 7 You were acid resistant You had the menu bug. (83886080) You were prevented from having see invisible (0) You were prevented from having half physical damage (0) You had infravision You had 1409 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Malroth You could not have safely prayed (81) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X LIMIT(0) vanish 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * aklys (thonged club) Armor * gnomish helm (little red hat) * gnomish boots (little black boots) * gnomish suit (little blue vest) consort's suit (loud foppish suit) Scrolls scroll of healing (DESU SENPAI FAMY) scroll of mana (BASA MAINASA 1 MINETA MA AUCHA) scroll of phase door (WHIRL WITH VACUUM PERFORATO TO FIRST) scroll of standard id (SEVER OPEROFOR) scroll of cure (VEGETARIANISM IS AN EATING DISORDER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kittens (1 created) 0 sewer rats (1 created) 0 cave spiders (1 created) 0 lichens (1 created) 0 slimebesus (1 created) 0 kobold zombies (1 created) 0 twens (1 created) a gray twen 8 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Bluescreen the DQ Slime... You died in The Dungeons of Doom on dungeon level 1 with 18 points, and 2 pieces of gold, after 107 moves. Killer: a monster (sewer rat) You were level 1 with a maximum of 2 hit points when you died. You reached the 169th place on the top 10000 list. No Points Name Hp [max] 1 1978191 QQQQQ-Dol-Dop-Fem-Cha died in The Giant Caverns on level 36 [max 37]. Killed by a wand of disintegration. 208 [208] 2 757771 bugsniper-Dea-Vee-Mal-Neu died in The Dungeons of Doom on level 23 [max 27]. Drowned in a pool of water. 175 [175] 3 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 4 430825 Bluescreen-Trs-Dea-Fem-Cha died in The Dungeons of Doom on level 28. Killed by a monster (bar-lgura). - [156] 5 159339 Nirol-Ele-Lic-Mal-Cha died in The Gnomish Mines on level 4 [max 12]. Killed by petrification. 153 [153] 6 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 7 121014 bugsniper-Aci-War-Fem-Cha died in The Dungeons of Doom on level 11 [max 12]. Drowned in a pool of water. 152 [152] 8 95269 QQQQQ-Alt-Dop-Fem-Cha died in Town on level 9 [max 11]. Killed by a solar beam. - [76] 9 89219 Lorskel-Wil-Dro-Mal-Neu died in The Spider Caves on level 9 [max 12]. Killed by a monster (spider magus). - [81] 10 81635 bugsniper-Cha-Hax-Fem-Neu quit in The Dungeons of Doom on level 11 [max 12]. 137 [137] 16 37861 Bluescreen-Cam-Sna-Mal-Neu died in The Gnomish Mines on level 9. Killed by a monster (priestess of Moloch), while dragging an iron ball. - [110] 29 14643 Bluescreen-Fai-Cen-Mal-Cha died in The Dungeons of Doom on level 5 [max 6]. Killed by a solar beam. - [84] 44 7752 Bluescreen-Tra-Pro-Mal-Cha died in The Dungeons of Doom on level 7. Killed by a monster (slimebesu lord). - [87] 63 2325 Bluescreen-Aci-Ven-Mal-Law quit in The Dungeons of Doom on level 1. 17 [17] 89 497 Bluescreen-Cou-Sti-Fem-Cha died in The Dungeons of Doom on level 1. Killed by disturbing their deity. - [35] 92 478 Bluescreen-Gof-Ven-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (hallucinogen-distorted soldier ant) Go Team Ant!. - [36] 135 93 Bluescreen-Cam-Alc-Mal-Cha died in The Dungeons of Doom on level 2. Killed by life drainage. 11 [15] 149 41 Bluescreen-Sli-Liz-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (hobgoblin). - [1] 159 28 Bluescreen-Sli-Clk-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (karate scrub). - [3] 167 19 Nirol-Sli-Trn-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (drains rat). - [2] 168 18 Nirol-Gof-Mon-Mal-Neu quit in The Dungeons of Doom on level 1. 13 [15] *169 18 Bluescreen-Sli-Gno-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (sewer rat). - [2] 170 17 QQQQQ-Dol-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (hallucinogen-distorted xof). - [14] 171 17 Parfington-Psi-Jel-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a glass bolt. - [7]