Bluescreen, chaotic female lizard DQ Slime -----#### --- |....,,^,# .... |..(|###,,------- -..... |...| ##,|.....| |......o |...| #,|.....| |.....@¯ ---.- #,......| |....... #,,`# #-|----- ##--.---- #,## #,,# ######,,,,,# -.----- ##,# #,,,,,,,#### ##---.....--- -.---.-------- #,-...---...| |............--- ##,|...| |...|##|..............| #,,|...| |....,,|..............| #,#|...- -...|#,|..............| - ------------#,#---.....---#,|..............| |............|,,# ------- #,|>.............| |............|,## #,---------------- |.$........<..,# #,,,,,,,,,,,,,,,,# --------------# ################## [Bluescree the Globule] St9 Dx13 Co11 In4 Wi3 Ch8 SliLizFemCha S42 Dlvl:1 $10 HP-3(1) Pw0(0) AC5 MC1 Mov9 Xp1/8 Wt154/1100 T249 Latest messages You are held in place by the glue. (23x) You finally get the sticky glue off. In what direction? [47896321><] The door opens. You see here a scroll labeled NV4 DISP DLL BSOD {1}. h - a scroll labeled NV4 DISP DLL BSOD {1}. What do you want to read? [abcdh or ?*] As you read the scroll, it disappears. This is a standard identify scroll. The scroll resisted your identification attempt! h - a blessed scroll labeled NV4 DISP DLL BSOD {1}. 1 gold piece. 4 gold pieces. The hobgoblin wields a crude short sword {12}! The hobgoblin thrusts his crude short sword. The hobgoblin hits you! You die... But wait! You still have the menu bug! Come back to life? [yn] (y) You frantically hit the 'exit' button to escape from the grave... but it doesn't work... Your inventory Weapons f - an uncursed +0 crossbow {20} Armor g - a cursed +0 orcish chain mail (being worn) {120} Scrolls a - 5 uncursed scrolls of healing {5} b - 4 uncursed scrolls of mana {4} c - 3 uncursed scrolls of phase door {3} d - an uncursed scroll of standard id {1} h - a blessed scroll of food detection {1} Final attributes You have transgressed Your alignment was -17 Your max alignment was 11 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 242 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 37 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 314 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 94% chance Musable item generation frequency was reduced by 44% Ring drop chance was reduced to 90% Wand drop chance was reduced to 99% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 77% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: flail (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34450 Monster spawn increase reached its maximum at turn 61709 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 9279318 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: ant or other insect (freq bonus 4) The monster species that spawned more often: air death (freq bonus 18) The monster species that spawned more often: drone growth (freq bonus 18) The monster species that spawned more often: faunungol (freq bonus 12) The monster species that spawned more often: emperor permamimic (freq bonus 28) The monster species that spawned more often: gravitator (freq bonus 7) The monster species that spawned more often: Rough Teresa (freq bonus 12) The monster species that spawned more often: war bear (freq bonus 7) The monster species that spawned more often: young shimmering dragon (freq bonus 6) The monster species that spawned more often: korean lady (freq bonus 18) The monster species that spawned more often: ebony warp patch (freq bonus 12) The monster species that spawned more often: mischievous moss (freq bonus 6) The monster species that spawned more often: Spill Kop (freq bonus 12) The monster species that spawned more often: cold alien (freq bonus 5) The monster species that spawned more often: autist (freq bonus 12) The monster species that spawned more often: horadrim ancestor (freq bonus 12) The monster species that spawned more often: bright star (freq bonus 20) The monster species that spawned more often: petty giant spider (freq bonus 6) The monster species that spawned more often: pickpocket (freq bonus 7) The monster species that spawned more often: Sue Lyn's sneaker (freq bonus 5) The monster species that spawned more often: orange force fungus (freq bonus 6) The monster species that never randomly spawned: disgusting mold The monster species that never randomly spawned: white draconian The monster species that never randomly spawned: cold vortex The monster species that never randomly spawned: nightly mold The monster species that never randomly spawned: adventurer colony The monster species that never randomly spawned: Gazer Akai The monster species that never randomly spawned: rainbow force patch The monster species that never randomly spawned: farting boy The monster species that never randomly spawned: vampire ambusher The monster species that never randomly spawned: troll giant The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: specific candle (candle) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 6) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 45) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 21) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 21) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 17) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 11) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 10) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 8) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 9) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 9) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 11) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 56) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: mill pail ((null)) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this trap was always invisible: limitation trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 3) Next attribute increase check would have come at turn 330 Strength training was 5 Dexterity training was 1 Wisdom training was 7 Constitution training was 11 You were acid resistant You were petrification resistant You had the menu bug. (83886080) You were prevented from having disintegration resistance (0) You were prevented from having numbopathy (0) You had 1287 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Malroth Malroth was angry with you (1) You could not have safely prayed (369) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor orcish chain mail (crude chain mail) Scrolls scroll of healing (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of mana (MOVE FINGERS TO DISTUB BY STUNTS) scroll of phase door (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) scroll of standard id (IA CTHULHU) scroll of cure (EN DRAIN STUNT HURT EN) scroll of food detection (NV4 DISP DLL BSOD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 large cockroaches (1 created) 0 honey bees (3 created) an evasive fox 0 poison gas spores (1 created) 0 kittens (1 created) 0 hidden kobolds (1 created) 0 hobgoblins (1 created) 0 visor sewer rats (2 created) a kestrel a grid xorn 0 disintegration troves (1 created) 14 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 2 times You eaten food with animal by-products 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You never hit with a wielded weapon You killed 1 monster You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Bluescreen the DQ Slime... You died in The Dungeons of Doom on dungeon level 1 with 41 points, and 10 pieces of gold, after 249 moves. Killer: a monster (hobgoblin) You were level 1 with a maximum of 1 hit point when you died. You reached the 149th place on the top 10000 list. No Points Name Hp [max] 1 1978191 QQQQQ-Dol-Dop-Fem-Cha died in The Giant Caverns on level 36 [max 37]. Killed by a wand of disintegration. 208 [208] 2 757771 bugsniper-Dea-Vee-Mal-Neu died in The Dungeons of Doom on level 23 [max 27]. Drowned in a pool of water. 175 [175] 3 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 4 430825 Bluescreen-Trs-Dea-Fem-Cha died in The Dungeons of Doom on level 28. Killed by a monster (bar-lgura). - [156] 5 159339 Nirol-Ele-Lic-Mal-Cha died in The Gnomish Mines on level 4 [max 12]. Killed by petrification. 153 [153] 6 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 7 121014 bugsniper-Aci-War-Fem-Cha died in The Dungeons of Doom on level 11 [max 12]. Drowned in a pool of water. 152 [152] 8 95269 QQQQQ-Alt-Dop-Fem-Cha died in Town on level 9 [max 11]. Killed by a solar beam. - [76] 9 89219 Lorskel-Wil-Dro-Mal-Neu died in The Spider Caves on level 9 [max 12]. Killed by a monster (spider magus). - [81] 10 81635 bugsniper-Cha-Hax-Fem-Neu quit in The Dungeons of Doom on level 11 [max 12]. 137 [137] 16 37861 Bluescreen-Cam-Sna-Mal-Neu died in The Gnomish Mines on level 9. Killed by a monster (priestess of Moloch), while dragging an iron ball. - [110] 29 14643 Bluescreen-Fai-Cen-Mal-Cha died in The Dungeons of Doom on level 5 [max 6]. Killed by a solar beam. - [84] 44 7752 Bluescreen-Tra-Pro-Mal-Cha died in The Dungeons of Doom on level 7. Killed by a monster (slimebesu lord). - [87] 63 2325 Bluescreen-Aci-Ven-Mal-Law quit in The Dungeons of Doom on level 1. 17 [17] 89 497 Bluescreen-Cou-Sti-Fem-Cha died in The Dungeons of Doom on level 1. Killed by disturbing their deity. - [35] 92 478 Bluescreen-Gof-Ven-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (hallucinogen-distorted soldier ant) Go Team Ant!. - [36] 135 93 Bluescreen-Cam-Alc-Mal-Cha died in The Dungeons of Doom on level 2. Killed by life drainage. 11 [15] 147 50 QQQQQ-Alt-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a falling rock. - [10] 148 50 FIQ-Scr-Iro-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (hobbit merchant). - [19] *149 41 Bluescreen-Sli-Liz-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (hobgoblin). - [1] 150 40 bugsniper-Cha-Vee-Fem-Law died in The Dungeons of Doom on level 1. Killed by a fumarole spores. - [13] 151 39 demonzero-Gol-Tum-Fem-Law died in The Dungeons of Doom on level 1. Zapped herself with a wand. - [16] 159 28 Bluescreen-Sli-Clk-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (karate scrub). - [3]