Bluescreen, neutral female automatic DQ Slime --------- |........ #########################------ |.......$....- ,@@,f.,,,,{,,,,,,,,,,,,,,...... |........ #########################|..<.| | |....| |....| -+---- [Bluescree the Globule] St12 Dx10 Co16 In10 Wi7 Ch8 SliClkFemNeu S28 Dlvl:1 $4 HP0(3) Pw3(3) AC10 MC0 Mov9 Xp1/6 Wt13/1500 T42 Latest messages You see here a candle {1}. f - a candle {1}. What do you want to use or apply? [af or ?*] Your candle's flame burns brightly! Name an individual object? [ynq] (q) What do you want to call? [a-f or ?*] Call a candle: You hear a door open. You slip and nearly fall. Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) @ a human or elf (karate scrub) (base level 0) (male) Accessing Pokedex entry for karate scrub... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 10, magic resistance = 0, alignment -8. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. This monster is always male. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d3, kick - ordinary physical Pick an object. Done. The karate scrub kicks you! You die... But wait! You still have the menu bug! Come back to life? [yn] (y) You frantically hit the 'exit' button to escape from the grave... but it doesn't work... Your inventory Scrolls b - 5 uncursed scrolls of healing {5} c - 3 uncursed scrolls of phase door {3} d - 2 uncursed scrolls of standard id {2} e - an uncursed scroll of cure {1} Potions a - an uncursed potion of oil {1} Tools f - an uncursed partly used wax candle called candle 1 (lit) {1} Final attributes You have transgressed Your alignment was -18 Your max alignment was 11 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 78% Amulet drop chance was reduced to 37% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: matter spells (turn 29) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25303 Monster spawn increase reached its maximum at turn 58089 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 184851 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: amnesia fungus (freq bonus 10) The monster species that spawned more often: desert mushroom (freq bonus 8) The monster species that spawned more often: dementia dragon (freq bonus 10) The monster species that spawned more often: wrinkled fungus (freq bonus 6) The monster species that spawned more often: blue light (freq bonus 9) The monster species that spawned more often: Martin (freq bonus 88) The monster species that spawned more often: triton (freq bonus 10) The monster species that spawned more often: ascomoid (freq bonus 10) The monster species that spawned more often: freemason abbot (freq bonus 6) The monster species that spawned more often: gemini rickets (freq bonus 6) The monster species that spawned more often: mean warp fungus (freq bonus 16) The monster species that spawned more often: goreraven (freq bonus 4) The monster species that spawned more often: spiderman (freq bonus 8) The monster species that spawned more often: onanocter 3c (freq bonus 24) The monster species that spawned more often: petty giant ant (freq bonus 6) The monster species that spawned more often: hard hitting dude (freq bonus 7) The monster species that spawned more often: USA soldier (freq bonus 6) The monster species that spawned more often: Ultimate Kappa (freq bonus 10) The monster species that spawned more often: old plain dragon (freq bonus 3) The monster species that spawned more often: powered steam vortex (freq bonus 18) The monster species that never randomly spawned: novice dark wall The monster species that never randomly spawned: penultimate kappa The monster species that never randomly spawned: black orc The monster species that never randomly spawned: Walduin The monster species that never randomly spawned: Stefan The monster species that never randomly spawned: svaziland mine dragon The monster species that never randomly spawned: vile hunter The monster species that never randomly spawned: Nadja's erotic lady shoe The monster species that never randomly spawned: juggler The monster species that never randomly spawned: special force patch The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 74) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 9) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 22) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 71) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 8) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 5) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 6) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 61) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 3) Next attribute increase check would have come at turn 873 Strength training was 0 Dexterity training was 1 Wisdom training was -1 Constitution training was 2 You were immune to sickness You were acid resistant You were petrification resistant You had the menu bug. (83886080) You were prevented from having poison resistance (0) You were prevented from having infravision (0) You had 1437 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Rubiss You could not have safely prayed (196) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X LIMIT(0) missile flurry 1 R LIMIT(0) vanish 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) booze 1 R LIMIT(0) Discoveries Scrolls scroll of healing (IDNUM AIROLG TISNART CIS) scroll of mana (FORMAT C) scroll of phase door (STRANGED PLACE BY MIND DEEND SP IS SWITCH) scroll of standard id (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of cure (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) Potions potion of oil (sizzling) Tools wax candle called candle 1 (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kittens (1 created) 0 hobbit merchants (1 created) 0 lichens (1 created) 0 porter lichens (1 created) 0 deathmolds (1 created) 0 blue growths (1 created) a drunkard 0 karate scrubs (1 created) 0 smirking sneak thieves (1 created) 9 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Bluescreen the DQ Slime... You died in The Dungeons of Doom on dungeon level 1 with 28 points, and 4 pieces of gold, after 42 moves. Killer: a monster (karate scrub) You were level 1 with a maximum of 3 hit points when you died. You reached the 158th place on the top 10000 list. No Points Name Hp [max] 1 1978191 QQQQQ-Dol-Dop-Fem-Cha died in The Giant Caverns on level 36 [max 37]. Killed by a wand of disintegration. 208 [208] 2 757771 bugsniper-Dea-Vee-Mal-Neu died in The Dungeons of Doom on level 23 [max 27]. Drowned in a pool of water. 175 [175] 3 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 4 430825 Bluescreen-Trs-Dea-Fem-Cha died in The Dungeons of Doom on level 28. Killed by a monster (bar-lgura). - [156] 5 159339 Nirol-Ele-Lic-Mal-Cha died in The Gnomish Mines on level 4 [max 12]. Killed by petrification. 153 [153] 6 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 7 121014 bugsniper-Aci-War-Fem-Cha died in The Dungeons of Doom on level 11 [max 12]. Drowned in a pool of water. 152 [152] 8 95269 QQQQQ-Alt-Dop-Fem-Cha died in Town on level 9 [max 11]. Killed by a solar beam. - [76] 9 89219 Lorskel-Wil-Dro-Mal-Neu died in The Spider Caves on level 9 [max 12]. Killed by a monster (spider magus). - [81] 10 81635 bugsniper-Cha-Hax-Fem-Neu quit in The Dungeons of Doom on level 11 [max 12]. 137 [137] 16 37861 Bluescreen-Cam-Sna-Mal-Neu died in The Gnomish Mines on level 9. Killed by a monster (priestess of Moloch), while dragging an iron ball. - [110] 29 14643 Bluescreen-Fai-Cen-Mal-Cha died in The Dungeons of Doom on level 5 [max 6]. Killed by a solar beam. - [84] 44 7752 Bluescreen-Tra-Pro-Mal-Cha died in The Dungeons of Doom on level 7. Killed by a monster (slimebesu lord). - [87] 63 2325 Bluescreen-Aci-Ven-Mal-Law quit in The Dungeons of Doom on level 1. 17 [17] 89 497 Bluescreen-Cou-Sti-Fem-Cha died in The Dungeons of Doom on level 1. Killed by disturbing their deity. - [35] 92 478 Bluescreen-Gof-Ven-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (hallucinogen-distorted soldier ant) Go Team Ant!. - [36] 135 93 Bluescreen-Cam-Alc-Mal-Cha died in The Dungeons of Doom on level 2. Killed by life drainage. 11 [15] 156 30 Parfington-Psi-Fie-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (grey mushroom patch). - [8] 157 29 jiik-Cha-Alb-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a cowardly attack on her breasts. - [20] *158 28 Bluescreen-Sli-Clk-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (karate scrub). - [3] 159 26 bugsniper-Aci-War-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a wand of striking. - [17] 160 24 Lorskel-Wil-Dro-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a hidden gas spore's explosion. - [9]