Bluescreen, lawful male venturean Acid Mage -------- --------- |@...............| |.d..............| |........|.......| |................| ................| ------------------ [Bluescree the Oozer] St8 Dx13 Co17 In16 Wi4 Ch8 AciVenMalLaw S2325 Dlvl:1 $2325 HP17(17) Pw18(18) AC7 MC1 Mov12 Xp1/0 Wt119/1350 T1 Latest messages Hello Bluescreen, welcome to SlashEMExtended! You are a lawful male venturean Acid Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: acid resistance You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 43% chance Scroll drop chance was reduced to 98% Musable item generation frequency was reduced by 18% Ring drop chance was reduced to 96% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 97% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: chaos spells (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41080 Monster spawn increase reached its maximum at turn 58320 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1741113 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: imp or minor demon (freq bonus 8) The monster species that spawned more often: training kobold (freq bonus 30) The monster species that spawned more often: strongest turret (freq bonus 20) The monster species that spawned more often: novice rogue (freq bonus 11) The monster species that spawned more often: petro permamimic (freq bonus 40) The monster species that spawned more often: juggernaut of Khorne (freq bonus 20) The monster species that spawned more often: sludge stalk (freq bonus 56) The monster species that spawned more often: orange mold (freq bonus 20) The monster species that spawned more often: hungry growth (freq bonus 20) The monster species that spawned more often: Green Envy (freq bonus 10) The monster species that spawned more often: three-headed troll (freq bonus 10) The monster species that spawned more often: Crabbius (freq bonus 18) The monster species that spawned more often: umbra warp fungus (freq bonus 11) The monster species that spawned more often: caborrog (freq bonus 10) The monster species that spawned more often: Amorous Lady (freq bonus 10) The monster species that spawned more often: car thief (freq bonus 28) The monster species that spawned more often: yellow colony (freq bonus 15) The monster species that spawned more often: ruby warp fungus (freq bonus 10) The monster species that spawned more often: aquatic beetle (freq bonus 26) The monster species that spawned more often: swimmer troll (freq bonus 20) The monster species that spawned more often: Anne's sneaker (freq bonus 10) The monster species that never randomly spawned: itchies The monster species that never randomly spawned: expert dark wall The monster species that never randomly spawned: elemental girl The monster species that never randomly spawned: rainbow colony The monster species that never randomly spawned: Albert The monster species that never randomly spawned: superpete The monster species that never randomly spawned: cycle of life The monster species that never randomly spawned: uber oread The monster species that never randomly spawned: biker gang member The monster species that never randomly spawned: Ahtu, Avatar of Nyarlathotep The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: radioactive dagger ((null)) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: spell memory stone (gray) The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 13) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 45) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 6) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 163) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 10) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 9) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 4) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 11) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 11) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 3) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 2) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 12) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 24) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: sapphire (blue) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 2) Next attribute increase check would have come at turn 597 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were acid resistant You were prevented from having flying (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could not have safely prayed (151) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) lucky gamble 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of teleportation (NOISY STUNT NO EFFECTIVE) scroll of healing (CAN SEE WHAT ITEM) scroll of mana (LIFE RESTORATION) scroll of phase door (MORE IS MORE) scroll of standard id (YIKES) scroll of cure (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) Spellbooks spellbook of acid sphere (spotted) spellbook of acid stream (rocky) Potions potion of extra healing (fragrant olive) Rings ring of gain wisdom (shattering) Wands wand of acid (compost) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Bluescreen the Acid Mage...