Bluescreen, chaotic female sokosolver Failed Existence ### #,# ----|-- |.....| |.<.@.|## |.....-,# -------,# #,# #,# ###`, ----#,# #####,,,# |..|#,# #,,,,,### |..|#,# #,####,## ----#,# -.----#- #,# |......| #,###|...>..| #`,,#|......| #,#|......| #,,-......| ##----#--- [Bluescree the Bum] St5 Dx10 Co6 In16 Wi10 Ch10 FaiSokFemCha S5342 Dlvl:4 $386 HP47(47) Pw41(41) AC-12 MC8 Mov8 Xp7/1184 Wt232/950 T3980 Latest messages Restoring save file... You return to level 5 in The Dungeons of Doom. Hello Bluescreen, the sokosolver Failed Existence, welcome back to SlashEMExtended! The moon is waning tonight. There is a staircase up here. You see here a scroll labeled THE GEHENNOM FUN PATCH IS ACTUALLY THE GEHENNOM EVIL PATCH {1}. j - a scroll labeled THE GEHENNOM FUN PATCH IS ACTUALLY THE GEHENNOM EVIL PATCH {1}. There is a staircase down here. What do you want to read? [d-hjzBH or ?*] As you read the scroll, it disappears. Your body is transported to another location! You can't go up here. You hear someone searching. Everything suddenly goes dark. You are no longer prevented from having energy regeneration. You can see again. # Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 24 Your max alignment was 29 You carried 0 sins You could not have this property at all: drain resistance You could nothave this property extrinsically: acid resistance You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 124 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 86% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 91% The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: divination spells (turn 10) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16578 Monster spawn increase reached its maximum at turn 37917 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 459170 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: mum (freq bonus 20) The monster species that spawned more often: Bear-Man (freq bonus 5) The monster species that spawned more often: baal tentacle (freq bonus 6) The monster species that spawned more often: spore force fungus (freq bonus 8) The monster species that spawned more often: concealed huge ogre (freq bonus 4) The monster species that spawned more often: deformed girl (freq bonus 6) The monster species that spawned more often: shotgun horror (freq bonus 7) The monster species that spawned more often: blaster disintegrator (freq bonus 6) The monster species that spawned more often: giant louse (freq bonus 3) The monster species that spawned more often: Oona (freq bonus 2) The monster species that spawned more often: village fool (freq bonus 6) The monster species that spawned more often: purple worm (freq bonus 2) The monster species that spawned more often: shimmering colony (freq bonus 2) The monster species that spawned more often: gazer nupperibo (freq bonus 3) The monster species that spawned more often: insecteon (freq bonus 4) The monster species that spawned more often: dream warp fungus (freq bonus 6) The monster species that spawned more often: moldy spore (freq bonus 6) The monster species that spawned more often: agent black patch (freq bonus 3) The monster species that spawned more often: flying gelatinous cube (freq bonus 8) The monster species that spawned more often: phase patch (freq bonus 3) The monster species that never randomly spawned: powerless unicorn The monster species that never randomly spawned: novice pretty magical girl The monster species that never randomly spawned: Mister Garbage Houses The monster species that never randomly spawned: titanothere The monster species that never randomly spawned: undead necromancer The monster species that never randomly spawned: phantom fungus The monster species that never randomly spawned: rotten food ration The monster species that never randomly spawned: catapult ogre The monster species that never randomly spawned: metallic blue centipede The monster species that never randomly spawned: Gerrit The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 10) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 30) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 15) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 80) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 20) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 8) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 3) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 12) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 7) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 10) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 8) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 10) Next attribute increase check would have come at turn 4475 Strength training was 50 Dexterity training was 1 Wisdom training was 10 Constitution training was 48 You were subjected to random bad effects (83886080) You were wearing sentient high heels You had the risk of temporarily losing intrinsics (83886080) You were prevented from having drain resistance (0) You were prevented from having acid resistance (0) You were prevented from having warning (59) You were prevented from having speed (88) You had 938 points of nutrition remaining You aggravated monsters You had teleport control You were very unlucky (-6) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earendil, Heikipa and Smaug Your deity was Smaug You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 7X Prepared(0) appraisal 7 R Reloading(245) phase door 7 R Reloading(687) invoke deity 7 R Reloading(988) Discoveries Armor sentient high-heeled shoes (buckled boots) Scrolls scroll of healing (SENIL LELLARAP) scroll of mana (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) scroll of phase door (SEGMENTATION FAULT) scroll of standard id (OTTO PALLINE DI GELATO) scroll of cure (TOUCH ELF MAYBE BURN) scroll of teleportation (COMPILE SLEX SUDO UBUNTU) Rings ring of aggravate monster (tin) Wands wand of create monster (orichalcum) wand called wax ?! (wax) wand of bad luck (weird) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 13 times You eaten food with animal by-products 9 times You eaten meat 8 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 88 times You killed 100 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills high heels [Basic] (max Grand Master) (32 of 160) general combat [Unskilled] (max Expert) (10 of 20) two-handed weapons [Unskilled] (max Expert) (19 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (2 of 20) searching [Basic] (max Expert) (22 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (21 of 160) martial arts [Basic] (max Master) (72 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (2 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (58 of 160) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Expert) (29 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Bluescreen the Failed Existence...