Bluescreen, chaotic male leprechaun DQ Slime #,# --------|-## |.........,,# |........|#,# ------------------- |.........,,# |..........`......| |........|#,# |.................| -.--------#,# ### |.................| #,## #|####-##### ---.--------------- #,,#####,,,,,,#,,, ,#,,,@d ##,,,,,,,,,,,,,,,,, #,####, #,-------.---##,,---.--,# #,..........+ ,,.....|,# ---- ####,|...<.....| ,|....|,# !...-,,,,,|......(..+ |.....,# -. ,#,,,----------- .....|# |....| +....| ------ [Bluescree the Globule] St9 Dx12 Co10 In6 Wi4 Ch6 SliLepMalCha S19 Dlvl:1 $11 HP0(2) Pw3(3) AC10 MC0 Mov9 Xp1/2 Wt18/1050 T133 Latest messages You see here a long wand {1}. i - a long wand {1}. What do you want to write with? [- gi or ?*] You write in the dust with your fingers. What do you want to write in the dust here? What do you want to write with? [- gi or ?*] Do you want to add to the current engraving? [ynq] (y) You add to the writing in the dust with a long wand {1}. What do you want to add to the writing in the dust here? The bugs on the floor stop moving! Name an individual object? [ynq] (q) What do you want to call? [a-i or ?*] Call a long wand: The fox bites you! [-1 -> 1] The fox bites you! You die... But wait! You still have the menu bug! Come back to life? [yn] (y) You frantically hit the 'exit' button to escape from the grave... but it doesn't work... Your inventory Scrolls a - 5 uncursed scrolls of healing {5} b - 4 uncursed scrolls of mana {4} c - 3 uncursed scrolls of phase door {3} d - an uncursed scroll of standard id {1} e - an uncursed scroll of cure {1} f - a cursed scroll of identify {1} Potions h - an uncursed potion of healing {1} Wands i - an uncursed wand of sleep called long stop moving (0:4) {1} Gems g - an uncursed +0 worthless piece of pink glass {1} Final attributes You have transgressed Your alignment was -18 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could nothave this property extrinsically: psi resistance You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 125 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 80% Musable item generation frequency was reduced by 50% Wand drop chance was reduced to 70% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: dagger (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23128 Monster spawn increase reached its maximum at turn 79588 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1773780 The monster class that cannot be genocided was golem The monster class that was spawned more often: nemese (freq bonus 1) The monster color that was spawned more often: orange (freq bonus 6) The monster species that spawned more often: werebear (freq bonus 5) The monster species that spawned more often: sucker growth (freq bonus 3) The monster species that spawned more often: Ruth (freq bonus 3) The monster species that spawned more often: sue fungus (freq bonus 2) The monster species that spawned more often: sucker force patch (freq bonus 6) The monster species that spawned more often: brown warp patch (freq bonus 3) The monster species that spawned more often: gnome rogue leader (freq bonus 4) The monster species that spawned more often: inertia warp patch (freq bonus 2) The monster species that spawned more often: Sofia's leather pump (freq bonus 12) The monster species that spawned more often: fugu fish (freq bonus 6) The monster species that spawned more often: horse (freq bonus 3) The monster species that spawned more often: rot walker (freq bonus 2) The monster species that spawned more often: empty wall (freq bonus 8) The monster species that spawned more often: undead mummy (freq bonus 3) The monster species that spawned more often: stag beetle (freq bonus 8) The monster species that spawned more often: lazy turret (freq bonus 6) The monster species that spawned more often: moth (freq bonus 8) The monster species that spawned more often: thief (freq bonus 6) The monster species that spawned more often: hobbit merchant (freq bonus 2) The monster species that spawned more often: lesser intrinsic eating mimic (freq bonus 2) The monster species that never randomly spawned: vietnamese woman The monster species that never randomly spawned: ancient black dragon The monster species that never randomly spawned: greater fire elemental The monster species that never randomly spawned: political singer The monster species that never randomly spawned: white light The monster species that never randomly spawned: lava blob The monster species that never randomly spawned: Marianne The monster species that never randomly spawned: big flying baby The monster species that never randomly spawned: rainbow warp fungus The monster species that never randomly spawned: bosmer The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 3) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 15) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 59) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 7) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 3) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 8) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 10) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 9) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 5) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 3) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 11) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 4) Next attribute increase check would have come at turn 1000 Strength training was 0 Dexterity training was 1 Wisdom training was 5 Constitution training was 6 You were acid resistant You had the menu bug. (83886080) You were prevented from having psi resistance (0) You were prevented from being a stoned chiller (0) You had 1367 points of nutrition remaining You could teleport You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Malroth You could not have safely prayed (355) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X LIMIT(5138) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of mana (MAPIRO MAHAMA DIROMAT) scroll of phase door (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) scroll of standard id (VY CHERTOVSKI DERMO VLAGALISHCHE IDTI UMIRAT V OGNE) scroll of cure (DPIEV WENWWSG UNNZMI) scroll of identify (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) Potions potion of healing (pink) Wands wand of sleep called long stop moving (long) Gems worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a thick jackal 0 foxes (1 created) 0 kittens (1 created) 0 little wild pigs (1 created) a field mouse 0 sylphies (1 created) 0 gnomes (1 created) a grid xorn 0 karate scrubs (1 created) 0 twens (1 created) 10 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Bluescreen the DQ Slime... You died in The Dungeons of Doom on dungeon level 1 with 18 points, and 11 pieces of gold, after 133 moves. Killer: a monster (fox) You were level 1 with a maximum of 2 hit points when you died. You reached the 125th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 4 230668 Lorskel-Mar-Dro-Mal-Neu died in The Quest on level 18. Killed by a monster (cyberdemon). - [210] 5 204637 billy2-Aci-Ang-Mal-Law quit in The Dungeons of Doom on level 17. 191 [191] 6 111872 Bluescreen-Trs-War-Mal-Cha died in Sokoban on level 4 [max 11]. Killed by a monster (Anselm). - [149] 7 76960 deadwater-Dea-Rod-Mal-Law died in The Dungeons of Doom on level 23 [max 37]. Killed by a monster (white ogre). - [114] 8 72926 QQQQQ-Rog-Dop-Fem-Cha died in Sokoban on level 6 [max 12]. Killed by a monster (uncertain vortex). - [115] 9 42519 billy2-Aci-Ang-Mal-Law died in The Dungeons of Doom on level 18 [max 67]. Killed by an elven arrow. - [122] 10 37438 billy2-Aci-Ang-Mal-Law died in The Gnomish Mines on level 10. Killed by a monster (porter wight). - [99] 11 30384 Bluescreen-Cam-Duf-Mal-Neu died in The Dungeons of Doom on level 6 [max 11]. Killed by an elven arrow. - [64] 17 20435 Bluescreen-Kni-Gha-Mal-Neu died in The Gnomish Mines on level 12. Killed by a monster (golden heart). - [105] 56 2295 Bluescreen-Fai-Roh-Fem-Law turned to stone in The Dungeons of Doom on level 4. Petrified by a coming into contact with a petrifying object. 48 [48] 123 26 Elronnd-Sam-Sea-Mal-Neu quit in The Dungeons of Doom on level 1. 20 [20] 124 20 BSOD2-Brd-Ang-Fem-Cha quit in The Dungeons of Doom on level 1. 14 [15] *125 18 Bluescreen-Sli-Lep-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (fox). - [2] 126 17 QQQQQ-Ass-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 15 [15] 127 16 snake153-Con-Cor-Fem-Cha quit in The Dungeons of Doom on level 1. 15 [15]