Bluescreen, neutral male ghast Knight -.... .-- --- ... ..................... .------- ---.........[.<....[%... ..G.....-----................)....... -@-----......%.| .................. --..| ---------- ...............-- --.| ..........---.. --- ... ...-- --- [Bluescree the Bachelor] St15 Dx4 Co14 In11 Wi9 Ch3 KniGhaMalNeu S20464 Mines:12 $2 HP-3(105) Pw85(85) AC3 MC3 Mov12 Xp9/4893 Wt1504/1950 T4762 Latest messages The gnome lord thrusts his orcish spear. The gnome lord hits you! [-12 -> 26] You miss the gnome lord. You hit the gnome lord. The golden heart claws you! [-2 -> 24] The golden heart claws you! [-2 -> 22] You miss the gnome lord. The gnome lord thrusts his orcish spear. The gnome lord hits you! [-7 -> 16] Warning: HP low! The golden heart claws you! You hear the howling of the CwnAnnwn... [-12 -> 7] Warning: HP low! The golden heart claws you! You die... Your inventory Amulets F - a heavily cursed amulet of change {1} Weapons a - an uncursed rusty +1 long sword (weapon in hand) {16} b - an uncursed +0 lance {75} d - 8 uncursed +0 orcish spears (in quiver) {96} D - an uncursed +0 orcish dagger {4} H - an uncursed +0 silver saber {12} X - a cursed -6 pistol {8} Armor e - an uncursed +0 elven mithril-coat (being worn) {60} f - an uncursed +0 pair of leather gloves (being worn) {4} z - a cursed -2 pair of elven boots (being worn) {8} N - an uncursed +0 dwarvish roundshield {40} R - an uncursed very rusty +0 dwarvish iron helm (being worn) {16} S - an uncursed +0 pair of kicking boots {8} Z - a blessed +0 missing cloak called speed, flash blindness (being worn) {4} Comestibles g - 25 uncursed apples {16} h - 29 uncursed carrots {19} y - an uncursed lizard corpse {10} J - an uncursed tripe ration {1} W - an uncursed partly eaten spiderling corpse named 4708 {50} Y - an uncursed cram ration {1} Scrolls c - an uncursed scroll of gold detection {1} o - 4 uncursed scrolls of mana {4} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} v - 6 uncursed scrolls of healing {3} U - 4 uncursed scrolls of phase door {4} Potions j - an uncursed potion of paralysis {1} m - an uncursed potion of gain health {1} x - an uncursed potion of clairvoyance {1} C - an uncursed potion of object detection {1} G - an uncursed potion of enlightenment {1} K - an uncursed potion of salt water {1} Rings E - an uncursed ring of free action (on right hand) {1} L - an uncursed ring of fire resistance (on left hand) {1} Wands B - an uncursed wand of probing called ceramic ?! (0:3) {1} O - an uncursed wand of slow monster called untouchable slow down named out (0:0) {1} T - an uncursed wand of teleportation called wrapped, some sort of tele (0:2) {1} Tools l - an uncursed large box called box 1 {1020} n - an uncursed tinning kit (0:38) {1} u - an uncursed skeleton key {1} Gems i - 2 uncursed +0 touchstones called goodgray t - 3 uncursed +0 worthless pieces of radiant glass {3} I - 2 uncursed +0 worthless pieces of violet glass {2} Contents of the large box called box 1: 6 uncursed tallow candles called candle 2 {3} an uncursed scroll of blank paper {1} an uncursed +0 dagger {4} a blessed +4 mummy wrapping {2} an uncursed magic marker (1:56) {1} an uncursed forest maggot egg named forest maggot {1} an uncursed cheese {1} a blessed +0 orcish dagger {4} an uncursed brass lantern named empty {1} a blessed scroll of earth called earth {1} an uncursed +0 dark elven bow {12} an uncursed wand of opening (0:2) {1} an uncursed wand of magic mapping called elven-lettered ? (0:0) {1} a cursed ring of teleportation called teleportitis? {1} an uncursed scroll of enchant weapon {1} an uncursed +0 elven cloak {4} 3 blessed wax candles called normal 1 {2} a blessed scroll of healing {1} a blessed scroll of enchant armor {1} an uncursed banana {1} an uncursed scroll of earth called earth {1} 2 uncursed food rations {2} an uncursed +0 dwarvish cloak {4} an uncursed spellbook of message (7:4) {1} an uncursed spellbook of battering ram named out (0:0) {1} a cursed tripe ration {1} an uncursed +0 broadsword {30} an uncursed +0 orcish bow {12} 20 uncursed wax candles called normal 1 {14} an uncursed +0 bullwhip {8} an uncursed fortune cookie {1} 30 blessed +0 bullets {15} an uncursed +0 axe {24} an uncursed ring of levitation {1} a cursed ring of teleportation called teleportitis? {1} 2 uncursed potions of water {2} a blessed +0 plate mail {200} an uncursed sandwich {1} an uncursed egg named nothing, stale {1} an uncursed +0 helmet {20} an uncursed +0 pair of gauntlets of swimming {4} an uncursed +0 large shield {40} 290 gold pieces {0} 3 uncursed +0 torches {60} 2 uncursed tripe rations {2} an uncursed scroll of WC {1} an uncursed scroll of enchant armor {1} a blessed iguana corpse {30} 7 uncursed asian pears {4} a blessed tripe ration {1} Final attributes You were piously aligned Your alignment was 31 Your max alignment was 31 You carried 0 sins You could not have this property at all: reflection You could nothave this property extrinsically: improved vision You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 209 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 88% Musable item generation frequency was reduced by 87% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 94% Monster death drops spawned with only 74% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: attack spells (turn 35) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 16425 Monster spawn increase reached its maximum at turn 81695 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 129602 The monster class that cannot be genocided was wraith The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: chiller trove (freq bonus 3) The monster species that spawned more often: darkest thief (freq bonus 33) The monster species that spawned more often: undead twelph (freq bonus 4) The monster species that spawned more often: plasma growth (freq bonus 3) The monster species that spawned more often: platinum spore (freq bonus 20) The monster species that spawned more often: colbran (freq bonus 10) The monster species that spawned more often: muck cattle (freq bonus 5) The monster species that spawned more often: skeletal dragon (freq bonus 5) The monster species that spawned more often: real dwarven warrior (freq bonus 6) The monster species that spawned more often: murderer (freq bonus 6) The monster species that spawned more often: Judge Fire (freq bonus 6) The monster species that spawned more often: gravity chicken (freq bonus 4) The monster species that spawned more often: triton (freq bonus 6) The monster species that spawned more often: duergar ruler (freq bonus 4) The monster species that spawned more often: pisaca (freq bonus 5) The monster species that spawned more often: girl who hates latin teachers (freq bonus 3) The monster species that spawned more often: astral deva (freq bonus 3) The monster species that spawned more often: colorful warp patch (freq bonus 12) The monster species that spawned more often: fear trove (freq bonus 5) The monster species that spawned more often: normal vortex (freq bonus 3) The monster species that never randomly spawned: fiery nymph The monster species that never randomly spawned: grontah sephirah The monster species that never randomly spawned: baby shimmering dragon The monster species that never randomly spawned: Sound Impacts The monster species that never randomly spawned: weapon trove The monster species that never randomly spawned: freezer nymph The monster species that never randomly spawned: soft patch The monster species that never randomly spawned: brown fungus The monster species that never randomly spawned: mutant fly The monster species that never randomly spawned: porter fire elemental The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 15) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 6) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 10) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 7) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 36) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 42) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 6) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 2) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 3) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 4) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 19) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 10) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 51) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this trap was always invisible: guillotine trap The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 1) Next attribute increase check would have come at turn 7749 Strength training was 41 Dexterity training was 50 Wisdom training was 25 Constitution training was 18 You were fire resistant You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having reflection (0) You were prevented from having a sight bonus (0) You had 1774 points of nutrition remaining You were stealthy You aggravated monsters You could jump You could survive without air You were very fast You had free action You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Brigit You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - battering ram 5 elemental 95% 62% b - message 1 chaos 76% 86% Techniques known in the end Name Level Status turn undead 9X LIMIT(0) healing hands 9X LIMIT(3839) shield bash 9X LIMIT(523) appraisal 9 R LIMIT(0) phase door 9 R LIMIT(1463) invoke deity 9 R LIMIT(1199) disarm 2 O LIMIT(0) Discoveries Amulets amulet of change (lariat) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (bug-tracking helmet) * leather gloves (light gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (orange visored helmet) * skullcap (masked helmet) * flack helmet (anti-government helmet) * crystal helm (cone-shaped helmet) * mining helm (plumed helmet) * field helm (winged helmet) * helm of safeguard (echo helmet) * war hat (internet helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (boxing gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (hugging boots) * boots of safeguard (winter stilettos) elven boots (battle boots) gauntlets of swimming (fatal gloves) elven cloak (faded pall) missing cloak called speed, flash blindness (flash cloak) kicking boots (buckled boots) Scrolls scroll of healing (DRAW SHOCK STUNT) scroll of mana (SENIL LELLARAP) scroll of phase door (KATNISS SHOT PEETA IN THE HEAD) scroll of standard id (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) scroll of cure (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) scroll of growth (WINDING FIERCE TO ATTACK MESS ENEMY) scroll of identify (VERR YED HORRE) scroll of enchant armor (AMAZING AFRO HEAD RUSH ATTACK) scroll of WC (THE ENEMY RUN AWAY BY BELLOW) scroll of inventory id (SWEETHEART BUNDLE) scroll of enchant weapon (TOP SECRET DO NOT READ) scroll of earth called earth (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) scroll of relocation (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll called RAIN FALL FROM SKY maybe taming (RAIN FALL FROM SKY) scroll of food detection (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) scroll of magic mapping (ELBIB YLOH) scroll of gold detection (MENTAL TRICK THE FORC AND DEFEN) scroll of blank paper (unlabeled) Spellbooks spellbook of battering ram (chaos-inducing) spellbook of message (deep blue) Potions potion called lariat amulet sparkles??? (jasmine) potion of invisibility (unnatural) potion of gain ability (viscous) potion of paralysis (vermillion) potion of gain health (laurel) potion of clairvoyance (nanika) potion of object detection (cherry-blossom) potion of enlightenment (marigold) potion of salt water (mint) potion of water (clear) Rings ring of levitation (steel) ring of teleportation called teleportitis? (arc) ring called see some air (bright) ring called as good as new (color changing) ring of fire resistance (citrine) ring of free action (rhodonite) Wands wand of magic mapping called elven-lettered ? (elven-lettered) wand of teleportation called wrapped, some sort of tele (wrapped) wand of opening (vajra rope) wand of slow monster called untouchable slow down (untouchable) wand of probing called ceramic ?! (ceramic) Tools large box called box 1 (wooden box) whistle called tin wax candle called normal 1 (candle) skeleton key (key) tallow candle called candle 2 (candle) Gems touchstone called goodgray (gray) worthless piece of yellowish brown glass (yellowish brown) worthless piece of red glass (red) worthless piece of radiant glass (radiant) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 honey bees (7 created) a giant brown locust 4 foxes 2 pack foxes 2 stalking coyotes 0 flying wild dogs (1 created) 0 little dogs (1 created) a gas spore 2 floating eyes a porter floating eye (2 created) a papier-mache tiger 0 furry jaguars (1 created) a lion 2 hobbit gentlemen 2 wimps a group hobbit 3 dwarves (4 created) 0 camo dwarves (1 created) 0 porter flying dwarves (1 created) a dwarf thief (2 created) a bugbear a hobbit lord 0 hobbit wizards (1 created) a scruffy looking hobbit 0 gisaus (1 created) 3 dwarf lords (4 created) a dwarf lord mutant (2 created) 0 twin norittas (1 created) a minor mind flayer 0 icky faces (1 created) an undead flayer 0 petty-dwarves (1 created) 2 manes 0 cocoon imps (1 created) a homunculus (2 created) 0 evasive homunculi (1 created) an egodretch (2 created) a gazer quasit (3 created) a blue jelly an ochre jelly 2 kobolds (3 created) a large kobold a large group kobold a kobold hewer 0 leprechauns (1 created) a petit mimic a mimic 0 small mimics (2 created) 0 floating mimics (1 created) 0 small permamimics (1 created) a goblin a group goblin a giant rat a petit pseudo rat (2 created) 0 scurriers (1 created) a ferret a white centipede a spiderling a centipede an evasive recluse spider 0 tiny lurkers (1 created) 0 sand leapers (1 created) 0 ponies (1 created) a fog cloud 2 larvae 5 armored larvae (7 created) a maggot a forest maggot 3 grid bugs a generic error a defiler 2 echidnas a domestic wallaby a housebat a weak crow an airborne parrot 0 terracotta soldiers (1 created) 3 lichens (4 created) a porter lichen 0 stalking lichens (2 created) 2 spore lichens a colony lichen (0 created) 0 ungenomolds (1 created) an unalignment thing (0 created) a deathmold 0 werelichens (3 created) 0 immobile force fungi (1 created) a brown growth (0 created) a yellow patch 2 yellow mushrooms (1 created) 3 golden molds (1 created) 2 green molds (0 created) a red growth (0 created) 0 red mushrooms (1 created) a red spore 2 cyan molds a cyan spore 3 phase molds (1 created) 2 slow molds 0 slow growths (1 created) 0 slow mushrooms (1 created) a sucker patch 0 mind growths (1 created) 0 mind fungi (1 created) 0 sepia mushrooms (1 created) 0 spore shriekers (1 created) a violet fungus (0 created) a violet stalk 0 quantum stalks (1 created) a colorful spore 0 noxious patches (1 created) 0 creeping molds (1 created) 0 blue-red growths (1 created) 0 blue-red patches (1 created) 4 sub-gnomes 0 clockwork soldiers (1 created) 11 gnomes (13 created) 3 gnome stalkers (5 created) a normal gnome (2 created) 2 gnome thieves a petty gnome thief 8 intermediate gnomes (10 created) 2 gnome guards 7 gnome lords (15 created) a group gnome lord 2 gnomish brigand thieves 5 gnomish wizards (9 created) 2 angsty gnomes (3 created) 2 deep gnomes (3 created) a deep force gnome (2 created) a deep gnome thief a gnome illusionist a gnome warrior (3 created) 0 gnome kings (2 created) 0 golden hearts (1 created) 0 Uniform Sergeants (1 created) 6 mummies a newt mummy 2 kobold mummies an orc mummy (2 created) an elf mummy 0 giant mummies (1 created) an undead mummy 0 dead potatoes (1 created) 0 undead naga hatchlings (1 created) an armadillo a rattlesnake 0 rust monsters (1 created) 2 dumb men a copper snake a healthy ape 0 yetis (1 created) 3 kobold zombies (5 created) an ossium animatum (2 created) a controller a gnome zombie 0 banished souls (1 created) 3 orc zombies a dwarf zombie (3 created) a zombie 0 ghasts (1 created) 2 wax golems a bronze golem a gold golem an innkeeper a heretic an asgardian 2 werelichens (0 created) a weregridbug 0 item masters (2 created) 0 shopkeepers (6 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (1 created) a small boo 0 tortoises (2 created) a twen 2 iguanas a lizard a giant silver frog a colorless mushroom patch (2 created) 0 plague poppies (1 created) a green mushroom patch 0 kiri mochis (1 created) 0 piles of copper coins (1 created) 0 piles of silver coins (1 created) 2 floor grues a jumping eel 325 creatures born. 214 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 19 times You eaten food with animal by-products 33 times You eaten meat 32 times You have communicated with the gods 42 times You never prayed to the gods You hit with a wielded weapon 318 times You killed 168 monsters You read items or engraved 48 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (21 of 160) shield [Basic] (max Expert) (39 of 160) body armor [Basic] (max Expert) (26 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (6 of 20) searching [Unskilled] (max Expert) (7 of 20) spirituality [Basic] (max Expert) (41 of 160) petkeeping [Basic] (max Expert) (53 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (60 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (90 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (73 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (83 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Skilled] (max Legendary) (196 of 540) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well Bluescreen the Knight... You died in The Gnomish Mines on dungeon level 12 with 20435 points, and 292 pieces of gold, after 4762 moves. Killer: a monster (golden heart) You were level 9 with a maximum of 105 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 25880 BSOD2-Bar-Vam-Mal-Neu quit in The Dungeons of Doom on level 5 [max 10]. 139 [154] 2 25870 BSOD2-Bar-Vam-Mal-Neu quit in The Dungeons of Doom on level 5 [max 10]. 138 [154] 3 25870 BSOD2-Bar-Vam-Mal-Neu quit in The Dungeons of Doom on level 5 [max 10]. 138 [154] * 4 20435 Bluescreen-Kni-Gha-Mal-Neu died in The Gnomish Mines on level 12. Killed by a monster (golden heart). - [105] 5 13500 Elronnd-Fla-Trn-Fem-Law quit in Gehennom on level 71. 17 [17] 6 12318 snake153-Mah-Ang-Fem-Neu died in The Gnomish Mines on level 9. Killed by a bullet. - [95] 7 10344 snake153-Bar-Tro-Mal-Law died in The Gnomish Mines on level 6. Killed by a ranseur. - [109] 8 2295 Bluescreen-Fai-Roh-Fem-Law turned to stone in The Dungeons of Doom on level 4. Petrified by a coming into contact with a petrifying object. 48 [48] 9 2031 snake153-Mah-Ang-Fem-Neu died in The Gnomish Mines on level 4. Killed by a crossbow bolt. - [51] 10 66 snake153-Mah-Ang-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a crossbow bolt. - [22]